Commit Graph

7738 Commits

Author SHA1 Message Date
Bruno Teixeira
ebb36dc876 Update gdscript_format_string.rst
Added missing documentation for `%v` string formatting for vectors.
2023-09-28 15:11:37 +02:00
Max Hilbrunner
12b7fee3a1 Merge pull request #8075 from aogden/patch-2
Modifying documentation to use correct editor executable file names
2023-09-28 13:47:07 +02:00
Max Hilbrunner
a60a57ba4a Merge pull request #8081 from godotengine/classref/sync-4c3dc26
classref: Sync with current master branch (4c3dc26)
2023-09-28 13:45:33 +02:00
Godot Organization
ec62d34434 classref: Sync with current master branch (4c3dc26) 2023-09-28 11:42:41 +00:00
Max Hilbrunner
5f8512fc20 Merge pull request #8064 from godotengine/dependabot/github_actions/actions/checkout-4
Bump actions/checkout from 3 to 4
2023-09-28 13:41:31 +02:00
etch
a1a2c27b31 format error (#8068)
* format error

small format error with quotations

* Update nodes_and_scenes.rst
2023-09-28 13:25:38 +02:00
Andrew Ogden
e0ac48eb91 Modifying documentation to use correct editor executable file names 2023-09-27 12:22:42 -07:00
dependabot[bot]
1825a772e6 Bump actions/checkout from 3 to 4
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-09-27 09:44:13 +00:00
Rémi Verschelde
adbab1482c Merge pull request #6979 from JohanAR/shaderpp_concat
Add concatenation to shader preprocessor
2023-09-27 10:51:36 +02:00
Rémi Verschelde
b35060eca0 Merge pull request #8059 from Calinou/decal-reflection-probe-cluster-limits
Document Forward+ limitations with decal and reflection probe rendering
2023-09-27 08:47:51 +02:00
Hugo Locurcio
72e6c2943f Document Forward+ limitations with decal and reflection probe rendering
This is already present in the 3D lights and shadows documentation.
2023-09-27 03:05:39 +02:00
Max Hilbrunner
a766184cf1 Merge pull request #8015 from thygrrr/shader-example-lighting-fix
Update spatial_shader.rst
2023-09-27 03:04:25 +02:00
Elnar Dakeshov
4b6e15d3b3 Update style guide (#8038)
Used get instead of set.
2023-09-27 03:03:08 +02:00
Seth McCombs
bd502a004d fix getting started URL (#8034)
* fix getting started URL

* ref to reST for getting started

* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
Max Hilbrunner
eecba893a4 Merge pull request #8053 from godotengine/dependabot/pip/_tools/redirects/requests-2.31.0
Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
2023-09-27 02:31:53 +02:00
Max Hilbrunner
2c5ecf3ba8 Merge pull request #8046 from ershn/remove_doc_of_unimplemented_feature_of_tilemap_select_tool
Remove the documentation of an unimplemented feature of the tilemap selection tool
2023-09-27 02:18:44 +02:00
Max Hilbrunner
f592f89b08 Merge pull request #8051 from Calinou/faq-low-processor-mode-mobile
Remove outdated mention about low-processor mode on mobile in FAQ
2023-09-27 02:14:53 +02:00
Ershn
7cc59d314c Remove doc of a missing feature of the tilemap select tool
Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-09-26 21:09:41 +09:00
dependabot[bot]
4401e7d8e9 Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
Bumps [requests](https://github.com/psf/requests) from 2.20.0 to 2.31.0.
- [Release notes](https://github.com/psf/requests/releases)
- [Changelog](https://github.com/psf/requests/blob/main/HISTORY.md)
- [Commits](https://github.com/psf/requests/compare/v2.20.0...v2.31.0)

---
updated-dependencies:
- dependency-name: requests
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-09-26 10:57:39 +00:00
Hugo Locurcio
2b5580086b Remove outdated mention about low-processor mode on mobile in FAQ
Low processor mode has been working correctly on mobile since 3.5
at least.
2023-09-26 03:53:59 +02:00
Max Hilbrunner
ce50017064 Merge pull request #8028 from ershn/improve_the_navigation_docs_wording
Improve the navigation documentation wording
2023-09-25 18:30:01 +02:00
Ershn
fa132e9f2d Improve the navigation documentation wording
Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Max Hilbrunner
ce79337857 Merge pull request #8036 from ershn/csharp_doc_fixes
Make some clarifications/fixes in the C# docs
2023-09-25 03:05:39 +02:00
Ershn
b3615711ff Make some clarifications/fixes in the C# docs 2023-09-25 09:14:16 +09:00
Max Hilbrunner
9fcd93eda2 Merge pull request #7990 from profande/patch-2
Correct mouse_and_input_coordinates.rst
2023-09-25 00:44:22 +02:00
Luna
0fe7ff833e Fixed typos in several doc files (#8002)
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-25 00:41:33 +02:00
Max Hilbrunner
e5bf7c31b2 Merge pull request #8011 from llzen44/patch-1
Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Max Hilbrunner
f778048468 Merge pull request #8014 from curious-broccoli/code-editor
Fix sentence in tutorial code in the editor
2023-09-24 23:36:53 +02:00
Max Hilbrunner
b2bed984bd Merge pull request #8021 from jynus/mathf_asinh
C#: Document new `Asinh`, `Acosh` and `Atanh` functions in Mathf
2023-09-24 23:33:56 +02:00
Max Hilbrunner
eae02c8860 Merge pull request #8001 from Calinou/troubleshooting-firewall
Mention firewall issues causing long project startup times in Troubleshooting
2023-09-24 23:29:51 +02:00
Max Hilbrunner
9be887e853 Merge pull request #8031 from cabbagestole/patch-1
Update godot_interfaces.rst . It's a simple typo.
2023-09-24 23:28:06 +02:00
Max Hilbrunner
55c5781881 Merge pull request #8032 from emmanuel-ferdman/wip
fix: update location of `audio_stream_player.cpp`
2023-09-24 23:25:49 +02:00
Emmanuel Ferdman
7e583582f5 fix: update location of audio_stream_player.cpp 2023-09-24 13:03:49 +03:00
cabbagestole
66dbc98627 Update godot_interfaces.rst
One too many open curly bracket "{".

Wrong
        public void PrintMe() {

Correct
        public void PrintMe()
2023-09-24 17:55:09 +09:00
Jaime Crespo
22f25b6773 C#: Document new Asinh, Acosh and Atanh functions in Mathf
Document on the list of C# api differences the newly exposed

* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()

Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
Thygrrr
bd7eb30f29 Update spatial_shader.rst
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.

Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-09-23 13:00:40 +02:00
curious-broccoli
9ba2cf2a92 Fix sentence in tutorial code in the editor 2023-09-23 12:46:50 +02:00
Max Hilbrunner
fed201e55a Merge pull request #8008 from godotengine/classref/sync-c12d635
classref: Sync with current master branch (c12d635)
2023-09-23 12:44:37 +02:00
llzen44
7605541ac9 Fix compiled flle names when building on Windows 2023-09-23 10:28:37 +02:00
Yuri Rubinsky
4752803a91 Merge pull request #8010 from Chaosus/gextension_fix2 2023-09-23 10:30:39 +03:00
Yuri Rubinsky
69c25552bc Fix typo in gdextension_cpp_example.rst 2023-09-23 10:25:45 +03:00
Yuri Rubinsky
63d77f6939 Merge pull request #8009 from Chaosus/gdextension_fix 2023-09-23 10:19:36 +03:00
Yuri Rubinsky
7119fa1cfb Fix register_types.h code in GDExtension example 2023-09-23 10:11:56 +03:00
Godot Organization
7c71041ac3 classref: Sync with current master branch (c12d635) 2023-09-23 03:18:39 +00:00
Andrew Henning-Kolberg
d980b87906 Update Instantiate menu in 03.player_movement_code.rst (#7978)
This commit updates the instructions for instantiating a new child
scene in the getting started first 3d game tutorial so that the
menu option matches the language used in version 4.1.1.

The associated image is updated to match and is updated to the
preferred `webp` format.

The "Instance Child Scene" menu now reads "Instantiate Child Scene".
2023-09-22 20:02:12 -04:00
Hugo Locurcio
f308664976 Mention firewall issues causing long project startup times in Troubleshooting 2023-09-22 20:02:32 +02:00
Max Hilbrunner
717ade0bea Merge pull request #7970 from dalexeev/gds-doc-r-strings
GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner
708dec5950 Merge pull request #7972 from Calinou/particle-flipbook-animation
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart
98d28b3ffe Fix typo in 2d_movement docs (#7980)
change int to float in 2d movement
2023-09-21 20:27:48 -04:00
profande
eb1dec4da2 Correct mouse_and_input_coordinates.rst 2023-09-21 13:20:00 -04:00