Fix compiled flle names when building on Windows

This commit is contained in:
llzen44
2023-09-23 10:28:37 +02:00
committed by GitHub
parent 4752803a91
commit 7605541ac9

View File

@@ -140,8 +140,8 @@ the engine source code (using ``cd``) and type::
pywin32 being missing. You can safely ignore this warning.
If all goes well, the resulting binary executable will be placed in
``C:\godot\bin\`` with the name ``godot.windows.tools.32.exe`` or
``godot.windows.tools.64.exe``. By default, SCons will build a binary matching
``C:\godot\bin\`` with the name ``godot.windows.editor.x86_32.exe`` or
``godot.windows.editor.x86_64.exe``. By default, SCons will build a binary matching
your CPU architecture, but this can be overridden using ``arch=x86_64`` or
``arch=x86_32``.