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Make some clarifications/fixes in the C# docs
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@@ -141,8 +141,8 @@ Or you can detect which engine your code is in, useful for making cross-engine l
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#endif
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}
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Or you can write scripts that target multiple Godot versions and can take
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advantage that are only available on some of those versions:
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Or you can write scripts that target multiple Godot versions and take
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advantage of features that are only available on some of those versions:
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.. code-block:: csharp
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@@ -176,7 +176,7 @@ Full list of defines
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* ``GODOTX``, ``GODOTX_Y``, ``GODOTX_Y_Z``, ``GODOTx_OR_GREATER``,
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``GODOTX_y_OR_GREATER``, and ``GODOTX_Y_z_OR_GREATER``, where ``X``, ``Y``,
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and ``Z`` are replaced by the current major, minor and patch version of Godot.
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``x``, ``y``, and ``z`` are replaced by 0 to to the current version for that
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``x``, ``y``, and ``z`` are replaced by all values from 0 to the current version number for that
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component.
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.. note::
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