Make some clarifications/fixes in the C# docs

This commit is contained in:
Ershn
2023-09-25 09:11:43 +09:00
parent 9fcd93eda2
commit b3615711ff

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@@ -141,8 +141,8 @@ Or you can detect which engine your code is in, useful for making cross-engine l
#endif
}
Or you can write scripts that target multiple Godot versions and can take
advantage that are only available on some of those versions:
Or you can write scripts that target multiple Godot versions and take
advantage of features that are only available on some of those versions:
.. code-block:: csharp
@@ -176,7 +176,7 @@ Full list of defines
* ``GODOTX``, ``GODOTX_Y``, ``GODOTX_Y_Z``, ``GODOTx_OR_GREATER``,
``GODOTX_y_OR_GREATER``, and ``GODOTX_Y_z_OR_GREATER``, where ``X``, ``Y``,
and ``Z`` are replaced by the current major, minor and patch version of Godot.
``x``, ``y``, and ``z`` are replaced by 0 to to the current version for that
``x``, ``y``, and ``z`` are replaced by all values from 0 to the current version number for that
component.
.. note::