mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Modifying documentation to use correct editor executable file names
This commit is contained in:
@@ -57,7 +57,7 @@ To compile for Apple Silicon (ARM64) powered Macs, use::
|
||||
|
||||
To support both architectures in a single "Universal 2" binary, run the above two commands and then use ``lipo`` to bundle them together::
|
||||
|
||||
lipo -create bin/godot.macos.tools.x86_64 bin/godot.macos.tools.arm64 -output bin/godot.macos.tools.universal
|
||||
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
|
||||
|
||||
If all goes well, the resulting binary executable will be placed in the
|
||||
``bin/`` subdirectory. This executable file contains the whole engine and
|
||||
@@ -75,7 +75,7 @@ editor binary built with ``target=release_debug``::
|
||||
|
||||
cp -r misc/dist/macos_tools.app ./Godot.app
|
||||
mkdir -p Godot.app/Contents/MacOS
|
||||
cp bin/godot.macos.tools.universal Godot.app/Contents/MacOS/Godot
|
||||
cp bin/godot.macos.editor.universal Godot.app/Contents/MacOS/Godot
|
||||
chmod +x Godot.app/Contents/MacOS/Godot
|
||||
codesign --force --timestamp --options=runtime --entitlements misc/dist/macos/editor.entitlements -s - Godot.app
|
||||
|
||||
|
||||
Reference in New Issue
Block a user