Commit Graph

3159 Commits

Author SHA1 Message Date
Max Hilbrunner
bcbca76502 Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-11-11 05:15:39 +01:00
Max Hilbrunner
b4ffc06afc Merge pull request #8346 from Calinou/random-number-generation-csprng
Document cryptographically secure random number generation
2023-11-11 05:15:28 +01:00
Max Hilbrunner
17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
Max Hilbrunner
0d933eaa77 Merge pull request #7815 from aXu-AP/expressions-functions
Point to GlobalScope from Evaluating Expressions tutorial
2023-11-11 05:05:44 +01:00
Max Hilbrunner
4f00543fa8 Merge pull request #8320 from AThousandShips/quit_doc
[Input] Fix incorrect setter usage in C#
2023-11-11 05:04:50 +01:00
Max Hilbrunner
df63354006 Merge pull request #8270 from mariomadproductions/master
Importing Audio Samples: loop points are in samples, not seconds
2023-11-11 04:59:52 +01:00
Max Hilbrunner
49cbe2fce7 Merge pull request #8265 from Piralein/autoload
fix file casing in singletons_autoload tutorial
2023-11-11 04:59:35 +01:00
Matthew
3fbfd22ba8 Merge pull request #7968 from sublimemm/sublimemm-patch-1
Bumping Java JDK to 17 for Latest Android Release
2023-11-11 04:59:21 +01:00
Matthew
f6ae328403 Merge pull request #8301 from k0T0z/fix-scenes-code-examples
Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-11-11 04:57:47 +01:00
Max Hilbrunner
3a846b7114 Merge pull request #8084 from bferguson3/master
Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-11-11 04:56:59 +01:00
skyace65
bbcec40e7c Update remaining QA links 2023-11-11 04:54:57 +01:00
tetrapod
ee1ab01f6e Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-11-11 04:41:28 +01:00
MannyC
8f766fa2de inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-11 04:41:14 +01:00
Haoyu Qiu
87d95efc56 Fix property quotation in Internationalizing Games 2023-11-11 04:41:00 +01:00
Matthew
a16ea6364c Merge pull request #8223 from bonsaipropaganda/patch-2
Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Fredia Huya-Kouadio
333c2dea39 Clean up the Android documentation for Godot 4.1 2023-10-12 12:34:45 -07:00
jcovin293
65fc265b08 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst 2023-10-09 01:35:44 +02:00
Hex-4
e896ef6a89 update mouse and input coords page (again) 2023-10-09 01:32:17 +02:00
Hex-4
7aeb285470 close #8074, update mouse and input coordinates page 2023-10-09 01:32:10 +02:00
Aaron Franke
47d0a4b341 Fix typos: "modelling" -> "modeling" 2023-10-09 01:31:48 +02:00
Thaddeus Crews
c4bb6dfdfa Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
fearn-e
3ca515ee9f Fix csharp bug in tutorial code 2023-10-09 01:23:28 +02:00
Hugo Trentesaux
56761ee6fa Update singletons_autoload.rst
fix scene name to match zip template
2023-10-09 01:23:21 +02:00
Hugo Locurcio
2a99f9c5d7 Recommend official Blender downloads in Importing 3D scenes
This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.

Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-10-09 01:22:50 +02:00
Bruno Teixeira
ae860fbc2e Update gdscript_format_string.rst
Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c Clarify hiding lights doesn't disable baking in Using LightmapGI 2023-10-09 01:22:14 +02:00
Luca
fee5f15728 Update internationalizing_games.rst
fixed locale path on project settings

Delete tutorials/i18n/img/locale_test.png

Add files via upload

updated image in webp format
2023-10-09 01:22:06 +02:00
skyace65
e266f5668f Fix Build issue 2023-10-09 01:21:50 +02:00
skyace65
2353fdbd96 Remove outdated trimesh note 2023-10-09 01:21:41 +02:00
Hex-4
d5ec2c6e5f Close #7690 (add info for shader hints and default values) (#8117)
* add comment for default values

* Add a line telling where the default value goes

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-09 01:21:22 +02:00
toafloast
797f19e7ff Update ray casting tutorial. 2023-10-09 01:21:02 +02:00
nightpool
5075faf97c Remove outdated Firefox Linux warning
The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
TheBlckbird
329d207273 Add Swift to what_is_gdextension.rst 2023-10-09 01:20:28 +02:00
Hugo Locurcio
08806845c5 Document Forward+ limitations with decal and reflection probe rendering
This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e Update spatial_shader.rst
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.

Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe Update style guide (#8038)
Used get instead of set.
2023-10-09 00:50:13 +02:00
Ershn
56bf13634f Remove doc of a missing feature of the tilemap select tool
Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
cabbagestole
cce9204a48 Update godot_interfaces.rst
One too many open curly bracket "{".

Wrong
        public void PrintMe() {

Correct
        public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn
904a9543e9 Make some clarifications/fixes in the C# docs 2023-10-09 00:49:05 +02:00
profande
9e1f1da45a Correct mouse_and_input_coordinates.rst 2023-10-09 00:48:58 +02:00
curious-broccoli
88e850f3e8 Fix sentence in tutorial code in the editor 2023-10-09 00:48:20 +02:00
Hugo Locurcio
4ff475d16f Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8
f312aaf338 Update Navigation Overview for new obstacles
Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Hugo Locurcio
c37e09d37c Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio
0caf2ac2bc Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott
f3068fce52 Fix Olde Sküül link 2023-10-09 00:46:04 +02:00
Hugo Locurcio
0d40b298fb Add Olde Sküül to list of porting companies in Console support in Godot 2023-10-09 00:45:53 +02:00
31
bec4c9757c Remove outdated VS setup and 2019 support info
Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-10-09 00:45:40 +02:00
BuildTools
7b409be760 Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter. 2023-10-09 00:31:47 +02:00