Max Hilbrunner
bcbca76502
Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
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Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-11-11 05:15:39 +01:00
Max Hilbrunner
b4ffc06afc
Merge pull request #8346 from Calinou/random-number-generation-csprng
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Document cryptographically secure random number generation
2023-11-11 05:15:28 +01:00
Max Hilbrunner
17a9572ebc
Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
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Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
Max Hilbrunner
0d933eaa77
Merge pull request #7815 from aXu-AP/expressions-functions
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Point to GlobalScope from Evaluating Expressions tutorial
2023-11-11 05:05:44 +01:00
Max Hilbrunner
4f00543fa8
Merge pull request #8320 from AThousandShips/quit_doc
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[Input] Fix incorrect setter usage in C#
2023-11-11 05:04:50 +01:00
Max Hilbrunner
df63354006
Merge pull request #8270 from mariomadproductions/master
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Importing Audio Samples: loop points are in samples, not seconds
2023-11-11 04:59:52 +01:00
Max Hilbrunner
49cbe2fce7
Merge pull request #8265 from Piralein/autoload
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fix file casing in singletons_autoload tutorial
2023-11-11 04:59:35 +01:00
Matthew
3fbfd22ba8
Merge pull request #7968 from sublimemm/sublimemm-patch-1
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Bumping Java JDK to 17 for Latest Android Release
2023-11-11 04:59:21 +01:00
Matthew
f6ae328403
Merge pull request #8301 from k0T0z/fix-scenes-code-examples
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Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-11-11 04:57:47 +01:00
Max Hilbrunner
3a846b7114
Merge pull request #8084 from bferguson3/master
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Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-11-11 04:56:59 +01:00
skyace65
bbcec40e7c
Update remaining QA links
2023-11-11 04:54:57 +01:00
tetrapod
ee1ab01f6e
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-11-11 04:41:28 +01:00
MannyC
8f766fa2de
inspector_plugins.rst: add new "wide" parameter to _parse_property
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Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property. This was updated in the C# version of the tutorial, but not the gdscript version
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-11 04:41:14 +01:00
Haoyu Qiu
87d95efc56
Fix property quotation in Internationalizing Games
2023-11-11 04:41:00 +01:00
Matthew
a16ea6364c
Merge pull request #8223 from bonsaipropaganda/patch-2
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Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Fredia Huya-Kouadio
333c2dea39
Clean up the Android documentation for Godot 4.1
2023-10-12 12:34:45 -07:00
jcovin293
65fc265b08
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-09 01:35:44 +02:00
Hex-4
e896ef6a89
update mouse and input coords page (again)
2023-10-09 01:32:17 +02:00
Hex-4
7aeb285470
close #8074 , update mouse and input coordinates page
2023-10-09 01:32:10 +02:00
Aaron Franke
47d0a4b341
Fix typos: "modelling" -> "modeling"
2023-10-09 01:31:48 +02:00
Thaddeus Crews
c4bb6dfdfa
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
fearn-e
3ca515ee9f
Fix csharp bug in tutorial code
2023-10-09 01:23:28 +02:00
Hugo Trentesaux
56761ee6fa
Update singletons_autoload.rst
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fix scene name to match zip template
2023-10-09 01:23:21 +02:00
Hugo Locurcio
2a99f9c5d7
Recommend official Blender downloads in Importing 3D scenes
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This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.
Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-10-09 01:22:50 +02:00
Bruno Teixeira
ae860fbc2e
Update gdscript_format_string.rst
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Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c
Clarify hiding lights doesn't disable baking in Using LightmapGI
2023-10-09 01:22:14 +02:00
Luca
fee5f15728
Update internationalizing_games.rst
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fixed locale path on project settings
Delete tutorials/i18n/img/locale_test.png
Add files via upload
updated image in webp format
2023-10-09 01:22:06 +02:00
skyace65
e266f5668f
Fix Build issue
2023-10-09 01:21:50 +02:00
skyace65
2353fdbd96
Remove outdated trimesh note
2023-10-09 01:21:41 +02:00
Hex-4
d5ec2c6e5f
Close #7690 (add info for shader hints and default values) ( #8117 )
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* add comment for default values
* Add a line telling where the default value goes
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-09 01:21:22 +02:00
toafloast
797f19e7ff
Update ray casting tutorial.
2023-10-09 01:21:02 +02:00
nightpool
5075faf97c
Remove outdated Firefox Linux warning
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The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
TheBlckbird
329d207273
Add Swift to what_is_gdextension.rst
2023-10-09 01:20:28 +02:00
Hugo Locurcio
08806845c5
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe
Update style guide ( #8038 )
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Used get instead of set.
2023-10-09 00:50:13 +02:00
Ershn
56bf13634f
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00
cabbagestole
cce9204a48
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-10-09 00:49:15 +02:00
Ershn
904a9543e9
Make some clarifications/fixes in the C# docs
2023-10-09 00:49:05 +02:00
profande
9e1f1da45a
Correct mouse_and_input_coordinates.rst
2023-10-09 00:48:58 +02:00
curious-broccoli
88e850f3e8
Fix sentence in tutorial code in the editor
2023-10-09 00:48:20 +02:00
Hugo Locurcio
4ff475d16f
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-10-09 00:47:22 +02:00
smix8
f312aaf338
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-10-09 00:47:14 +02:00
Hugo Locurcio
c37e09d37c
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-10-09 00:46:21 +02:00
Hugo Locurcio
0caf2ac2bc
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-10-09 00:46:13 +02:00
Adam Scott
f3068fce52
Fix Olde Sküül link
2023-10-09 00:46:04 +02:00
Hugo Locurcio
0d40b298fb
Add Olde Sküül to list of porting companies in Console support in Godot
2023-10-09 00:45:53 +02:00
31
bec4c9757c
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-10-09 00:45:40 +02:00
BuildTools
7b409be760
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-10-09 00:31:47 +02:00