Add link to "Environment and Post-Processing" from "Custom Post-Processing"

This commit is contained in:
tetrapod
2023-10-08 20:47:30 -07:00
committed by Max Hilbrunner
parent 8f766fa2de
commit ee1ab01f6e

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@@ -7,8 +7,9 @@ Introduction
------------
Godot provides many post-processing effects out of the box, including Bloom,
DOF, and SSAO. However, advanced use cases may require custom effects. This
article explains how to write your own custom effects.
DOF, and SSAO, which are described in :ref:`doc_environment_and_post_processing`.
However, advanced use cases may require custom effects. This article explains how
to write your own custom effects.
The easiest way to implement a custom post-processing shader is to use Godot's
built-in ability to read from the screen texture. If you're not familiar with