inspector_plugins.rst: add new "wide" parameter to _parse_property

Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
MannyC
2023-10-11 15:04:01 +01:00
committed by Max Hilbrunner
parent 87d95efc56
commit 8f766fa2de

View File

@@ -123,12 +123,12 @@ specifically add :ref:`class_EditorProperty`-based controls.
return true
func _parse_property(object, type, path, hint, hint_text, usage):
func _parse_property(object, type, name, hint_type, hint_string, usage_flags, wide):
# We handle properties of type integer.
if type == TYPE_INT:
# Create an instance of the custom property editor and register
# it to a specific property path.
add_property_editor(path, RandomIntEditor.new())
add_property_editor(name, RandomIntEditor.new())
# Inform the editor to remove the default property editor for
# this property type.
return true