Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice

Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
This commit is contained in:
Max Hilbrunner
2023-10-29 01:38:26 +02:00
committed by Max Hilbrunner
parent b4ffc06afc
commit bcbca76502

View File

@@ -581,6 +581,9 @@ The most notable examples of this are:
- :ref:`class_AnimatedSprite2D` and :ref:`class_AnimatedSprite3D`'s ``playing``
property was removed. Use ``play()``/``stop()`` method instead OR configure
``autoplay`` animation via the SpriteFrames bottom panel (but not both at once).
- :ref:`class_Array`'s ``slice()`` second parameter (``end``) is now *exclusive*,
instead of being inclusive. For example, this means that
``[1, 2, 3].slice(0, 1)`` now returns ``[1]`` instead of ``[1, 2]``.
- :ref:`class_BaseButton`'s signals are now ``button_up`` and ``button_down``.
The ``pressed`` property is now ``button_pressed``.
- :ref:`class_Camera2D`'s ``rotating`` property was replaced by