Merge pull request #8301 from k0T0z/fix-scenes-code-examples

Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
This commit is contained in:
Matthew
2023-10-21 22:27:39 -04:00
committed by Max Hilbrunner
parent 3a846b7114
commit f6ae328403

View File

@@ -322,7 +322,7 @@ If you are using :ref:`EditorScript<class_EditorScript>`:
func _run():
# `parent` could be any node in the scene.
var parent = get_scene().find_node("Parent")
var parent = get_scene().get_node("Parent")
var node = Node3D.new()
parent.add_child(node)
@@ -335,7 +335,7 @@ If you are using :ref:`EditorScript<class_EditorScript>`:
public override void _Run()
{
// `parent` could be any node in the scene.
var parent = GetScene().FindNode("Parent");
var parent = GetScene().GetNode("Parent");
var node = new Node3D();
parent.AddChild(node);