Add Olde Sküül to list of porting companies in Console support in Godot

This commit is contained in:
Hugo Locurcio
2023-08-17 23:20:42 +02:00
committed by Max Hilbrunner
parent bec4c9757c
commit 0d40b298fb

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@@ -10,18 +10,18 @@ In order to develop for consoles in Godot, you need access to the console SDK an
export templates for it. These export templates need to be developed either by
yourself or someone hired to do it, or provided by a third party company.
Currently, the only console Godot officially supports is Steam Deck (through the
official Linux export templates).
Currently, the only console Godot officially supports is Steam Deck (through the
official Linux export templates).
The reason other consoles are not officially supported are:
- To develop for consoles, one must be licensed as a company.
As an open source project, Godot has no legal structure to provide console ports.
- Console SDKs are secret and covered by non-disclosure agreements.
Even if we could get access to them, we could not publish the platform-specific
Even if we could get access to them, we could not publish the platform-specific
code under an open source license.
As explained, however, it is possible to port your games to consoles thanks to
As explained, however, it is possible to port your games to consoles thanks to
services provided by third-party companies.
.. note::
@@ -30,7 +30,7 @@ services provided by third-party companies.
words, there is no engine that is legally allowed to distribute console export
templates without requiring the user to prove that they are a licensed console
developer.
Console publishing process
--------------------------
@@ -48,11 +48,11 @@ to a console platform is as follows:
developers (*devkit*). The cost of those devkits is confidential.
- Port the engine to the console platform or pay a company to do it.
- To be published, your game needs to be rated in the regions you'd like to sell
it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/>`__
in North America, and `PEGI <https://pegi.info/>`__ in Europe. Indie developers
it in. For example, game ratings are handled by `ESRB <https://www.esrb.org/>`__
in North America, and `PEGI <https://pegi.info/>`__ in Europe. Indie developers
can generally get a rating for cheaper compared to more established developers.
Due to the complexity of the process, many studios and developers prefer to
Due to the complexity of the process, many studios and developers prefer to
outsource console porting.
You can read more about the console publishing process in this article:
@@ -68,13 +68,15 @@ your games to various consoles.
Following is the list of providers:
- `Lone Wolf Technology <https://www.lonewolftechnology.com/>`_ offers
Switch and PS4 porting and publishing of Godot games.
Switch and Playstation 4 porting and publishing of Godot games.
- `Pineapple Works <https://pineapple.works/>`_ offers
Switch, Xbox One & Xbox Series X/S (GDK) porting and publishing of Godot games (GDScript/C#).
- `RAWRLAB games <https://www.rawrlab.com/>`_ offers
Switch porting of Godot games.
- `mazette! games <https://mazette.games/>`_ offers
Switch, Xbox One and Xbox Series X/S porting and publishing of Godot games.
- `Olde Sküül <https://oldeskuul.com/>` offers
Switch, Xbox One, Playstation 4 & Playstation 5 porting and publishing of Godot games.
- `Tuanisapps <https://www.tuanisapps.com/>`_ offers
Switch porting and publishing of Godot games.