Commit Graph

373 Commits

Author SHA1 Message Date
Rémi Verschelde
c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
CssTeja
5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
bogdasar1985
0175c3e4fe Use "code editor" instead of "IDE" to refer to Visual Studio Code (#4760)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-18 14:36:54 +01:00
Hugo Locurcio
514b30c8c4 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:24 +01:00
Rev
5f29b92c72 Correct LTO RAM usage in compiling instructions (#4710) 2021-03-03 16:04:07 +01:00
nikitalita
c465fcd7c7 Clarify that MSVC build shell requirements (#4701)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-03 00:01:47 +01:00
Anton Ivanov
bcf9a86a08 CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2021-03-01 16:42:56 +01:00
Kowalski
6ef35292ce Add documentation for debugging Godot Engine with CLion (#4376)
Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:42:46 +01:00
Adam Nash
317c229472 Add libstdc++-static to Fedora pre-compile one-liner (#4695)
This was required to compile version 3.2 on Fedora 33.

This might apply to other versions but I'm not sure.
2021-02-28 19:06:55 +01:00
Hugo Locurcio
df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Andrii Doroshenko
8c5a168966 Document unit testing in the engine and modules (#4017) 2020-09-27 15:06:37 +02:00
bggd
3b1bf36647 Fix typo "C98" -> "C99" 2020-09-22 16:52:36 +09:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Hugo Locurcio
2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
bruvzg
ffe7ad0ee9 Optimize PCK encryption screenshot (#4033) 2020-09-18 15:37:23 +02:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde
669e0c650f Compiling for Linux/*BSD: Add NetBSD one-liner
Fixes #4029.
2020-09-18 13:10:41 +02:00
Rémi Verschelde
e99ed437fb Merge pull request #4026 from bruvzg/pck-encrypt-docs
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00
bruvzg
3a8d5bc8b4 Update encryption key page according to the new PCK encryption feature. 2020-09-17 16:53:11 +03:00
Yetizone
adc616fed2 qt_creator.rst: Add .glsl to the file extensions step 2020-09-17 14:25:57 +03:00
Rémi Verschelde
58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Hugo Locurcio
ab4995c050 Remove UPX recommendation in Optimizing for size
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.

Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Yetizone
6ab6e7f609 Qt Creator tutorial: Specify C++ code style settings location (#3979) 2020-09-07 18:14:21 +02:00
skyace65
002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
parishrutpandey
d356d12421 Fix typo in Custom Godot servers (#3919)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-22 00:18:19 +02:00
Rémi Verschelde
2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Bobby Youstra
43d4dedb90 Changed TextEditor reference to TextEdit
Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio
8e924d5739 Mention the Godot build options generator in Optimizing for size 2020-07-30 19:55:03 +02:00
Rémi Verschelde
76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Rémi Verschelde
2b8404ff4a Merge pull request #3805 from naithar/feature/ios-vulkan
MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s
2a46300358 Fix typo in macOS compiling (#3801) 2020-07-30 15:23:01 +02:00
Hugo Locurcio
4866c6082d Add a page listing all features supported by Godot 3.2 2020-07-24 15:44:48 +02:00
Hugo Locurcio
58a2757d37 Add a page listing all features supported by Godot
This closes #3727.
2020-07-24 10:34:21 +02:00
Rémi Verschelde
f5dc0dc906 Compiling for Linux/*BSD: Add note on platform rename in 4.0 2020-07-21 08:20:19 +02:00
Sergey Minakov
3edcb5581b iOS: mention MoltenVK SDK for iOS compilation. 2020-07-16 20:48:58 +03:00
Hugo Locurcio
515fb6bd6a Link to the Object class reference on the Object class page
People who end up on this page from a search engine might be confused
as to where they can find the Object class reference.
2020-07-10 23:33:20 +02:00
Rémi Verschelde
d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00
Rémi Verschelde
54d026485a Merge pull request #3758 from VedatGunel/typo-fix
Fix typos in Common engine methods and macros
2020-07-03 22:20:35 +02:00
unknown
abb92f1e10 Fix typos in Common engine methods and macros 2020-07-03 22:26:14 +03:00
Hugo Locurcio
73e46e6187 Fix table of contents in Introduction to the buildsystem
This fixes a regression introduced in
351893b13d.
2020-07-03 20:39:04 +02:00
Rémi Verschelde
a86f23f0d7 Merge pull request #3750 from bruvzg/macos-apple-silicon-build-and-mvk-libs
[macOS] Add instructions for Apple Silicon build and MoltenVK library bundling
2020-07-03 13:01:54 +02:00
bruvzg
443f7d4739 [Compiling for macOS] Add instructions for Apple Silicon / Universal 2 build, and MoltenVK library bundling. 2020-07-03 13:39:49 +03:00
Hugo Locurcio
5642a9b920 Document how to clean generated files using SCons
This closes #3717.
2020-07-02 21:18:46 +02:00
Andy Maloney
c52533fc46 Clarify setting of library environment variables in module examples (#3730)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-26 19:46:04 +02:00
Rémi Verschelde
5c25866b25 Fix reference to StandardMaterial3D (4.0+) 2020-06-22 14:45:37 +02:00
Rémi Verschelde
c90dfba3a7 Merge branch 'master' into 3.2 2020-06-22 13:39:44 +02:00
Rémi Verschelde
206577f9a7 Merge pull request #3698 from madmiraal/add-code_blocks
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal
1f95afa0e1 Add instructions for configuring Code::Blocks as an IDE. 2020-06-22 12:12:34 +01:00