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Fix typos in Common engine methods and macros
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@@ -70,7 +70,7 @@ Internationalize a string
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There are two types of internationalization in Godot's codebase:
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- ``TTR()``: **Editor ("tools") translations** will only be processed in the
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editor. If an user uses the same text in one of their projects, it won't be
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editor. If a user uses the same text in one of their projects, it won't be
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translated if they provide a translation for it. When contributing to the
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engine, this is generally the macro you should use for localizable strings.
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- ``RTR()``: **Run-time translations** will be automatically localized in
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@@ -102,7 +102,7 @@ To insert placeholders in localizable strings, wrap the localization macro in a
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Clamp a value
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-------------
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Godot has provides macros for clamping a value with a lower bound (``MAX``), an
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Godot provides macros for clamping a value with a lower bound (``MAX``), an
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upper bound (``MIN``) or both (``CLAMP``):
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.. code-block:: cpp
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