Matthew
6fdf0ed530
Merge pull request #6662 from BastiaanOlij/introducing_xr_tools
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Add an introduction page for XR tools
2023-02-12 13:39:50 -05:00
Max Hilbrunner
0464ade11c
Merge pull request #6761 from Piralein/warnings
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Update Invalid References
2023-02-12 18:34:53 +01:00
Max Hilbrunner
be14715fda
Merge pull request #6747 from michaeltintiuc/patch-1
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Update sync_with_audio.rst for Godot 4
2023-02-12 18:32:11 +01:00
Raul Santos
62266a1634
Update C# exports documentation ( #6746 )
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* Update C# exports documentation
- Node exports are supported in 4.0.
- Add documentation about exporting enums (and flag enums).
- Add more documentation about exporting collections.
- Changes to follow our style guide more closely.
---------
Co-authored-by: Hana <48352564+Piralein@users.noreply.github.com >
2023-02-12 18:31:38 +01:00
Max Hilbrunner
ede5a6de40
Merge pull request #6759 from Calinou/update-using-fonts-2
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Mention disabling bilinear filtering in Using fonts
2023-02-12 18:30:37 +01:00
Max Hilbrunner
9097362fe8
Merge pull request #6766 from smix8/doc_fix_navigation_layers_bitmask_4.x
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Fix errors in navigation_layers bitmask example
2023-02-12 18:24:36 +01:00
smix8
7af155b8cf
Fix errors in navigation_layers bitmask example
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Fixes errors in navigation_layers example like wrong property names or missing string closure.
2023-02-12 00:58:50 +01:00
Hana
64476d96b4
update references
2023-02-10 19:13:03 +01:00
Hugo Locurcio
823c7bd8c6
Mention disabling bilinear filtering in Using fonts
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This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).
This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Max Hilbrunner
80f5259828
Merge pull request #6753 from skyace65/CSharp_About
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Update Mono references to .NET
2023-02-10 08:46:27 +01:00
skyace65
b3d94a655d
Update mono references to .NET
2023-02-09 16:59:56 -05:00
Max Hilbrunner
bbe291af42
Merge pull request #6750 from Calinou/gdscript-basics-unicode-identifiers
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Document Unicode identifiers now being supported in GDScript reference
2023-02-09 10:12:32 +01:00
Matthew
17c0c48dda
Merge pull request #6752 from hsandt/gdscript_exports-fix
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Fix gdscript_exports @export_node_path example by adding quotes
2023-02-08 17:38:43 -05:00
huulong
e7fbd0e136
Fix gdscript_exports @export_node_path example by adding quotes around class names to pass strings
2023-02-08 20:24:28 +01:00
Hugo Locurcio
0c9ac1fc42
Document Unicode identifiers now being supported in GDScript reference
2023-02-08 19:06:55 +01:00
Rémi Verschelde
42523a3839
Merge pull request #6748 from Calinou/update-using-fonts
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Update Using fonts documentation for 4.0.beta17
2023-02-08 18:29:57 +01:00
Rémi Verschelde
1ed38d59bf
classref: Sync with current master branch (c4fb119f0)
2023-02-08 15:10:32 +01:00
Hugo Locurcio
f8a612cd47
Update Using fonts documentation for 4.0.beta17
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- Mention subpixel positioning should be disabled for fonts with a pixel art
appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
5010fa0d17
Add missing differences to C# documentation ( #6739 )
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* Add missing differences to C# documentation
- Add `NodePath` section.
- Add `RID` section.
- Update `Transform2D` section.
- Add `Transform3D` section.
- Add `Rect2i` section.
- Add `AABB` section.
- Add `Projection` section.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-08 12:44:20 +01:00
Max Hilbrunner
19861b20a9
Merge pull request #6725 from KLee1248/shader_reference_types
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Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Max Hilbrunner
bda72e69b6
Merge pull request #6745 from Calinou/shader-preprocessor-define-semicolons
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Clarify behavior with `#define` and semicolons in Shader preprocessor
2023-02-08 12:41:08 +01:00
Hugo Locurcio
f46c850908
Clarify behavior with #define and semicolons in Shader preprocessor
2023-02-08 00:01:04 +01:00
Michael Tintiuc
5134ed23e8
Update sync_with_audio.rst
2023-02-07 21:07:11 +02:00
Rémi Verschelde
fc314262d1
classref: Sync with current master branch (929333fe2)
2023-02-07 17:52:34 +01:00
Yuri Sizov
471ee84a9f
Merge pull request #6737 from YuriSizov/no-road-no-map
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Update ways to contribute and propose ideas in the FAQ
2023-02-07 18:57:52 +03:00
Kenneth Lee
ad1d3072c4
Updates GLSL reference to contain GDScript types
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The typing information was ultimately determined in this file where
Varients are converted and packed:
a51ca2beaf/servers/rendering/renderer_rd/storage_rd/material_storage.cpp (L42)
The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Yuri Sizov
380f6cd673
Update ways to contribute and propose ideas in the FAQ
2023-02-06 15:46:59 +01:00
Max Hilbrunner
8a19f44532
Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
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Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Tom Brewe
a4801672f2
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots ( #6547 )
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fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
2023-02-05 11:14:48 -05:00
Aaron Franke
370f936922
GDScript style guide: Improve type inference section ( #6661 )
2023-02-05 16:33:38 +03:00
31
8a9729d900
Add C# type test example (pattern matching) ( #6732 )
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* Add C# type test example (pattern matching)
* Connect section to "is" section, put "advanced" note back
2023-02-05 16:22:07 +03:00
Jonathan Deiss
bec737cb75
Update gdscript_styleguide.rst ( #6379 )
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Adds two changes:
- makes it clear where subclasses should go (at the bottom of the script)
- put the `_enter_tree()` method before `_ready()` but after `_init()` since that's the order in which the methods are executed
2023-02-05 16:19:27 +03:00
Yuri Sizov
c2683480e8
Merge pull request #6696 from Piralein/csharp-refcount
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Update and add C# RefCounted example in "Scenes versus Scripts"
2023-02-05 16:11:06 +03:00
31
e155194384
C#: Replace "falsy" with "false" in C# "is" doc ( #6733 )
2023-02-05 16:08:39 +03:00
Matthew
574bea2387
Merge pull request #6734 from 31/dev/31/cs-titles
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C#: Lowercase titles for exports and signals pages
2023-02-05 06:57:19 -05:00
31
ec045a4342
Lowercase titles for C# exports and signals pages
2023-02-04 16:08:57 -08:00
Matthew
97ec06baa0
Merge pull request #6731 from Piralein/2d-continue
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"Your first 2D Game" update some more images and outdated info
2023-02-04 16:26:23 -05:00
Hana
dadc2d9f97
update images and outdated properties
2023-02-04 22:09:41 +01:00
KekLuck
f94ac69dcc
Fix method names in Navigation overview ( #6712 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2023-02-04 23:27:13 +03:00
Danil Alexeev
aa271f3aab
Clarify @export_enum docs ( #6704 )
2023-02-04 23:13:33 +03:00
Adi Mathur
e77de7e287
remove invalid web feature tags ( #6715 )
2023-02-04 22:20:53 +03:00
Adi Mathur
108fdc681e
Add C# documentation for the export section ( #6362 )
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* add c# documentation for the export section
* update for 4.0 naming changes
* update server feature tag
* fix typo and change feature flag name
2023-02-04 22:20:10 +03:00
Yuri Sizov
4e9b3ab73b
Merge pull request #6717 from Flavelius/patch-1
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Fix wrong registration method names for 3D gizmo plugins
2023-02-04 22:17:37 +03:00
Raul Santos
7c014cfce6
Document Signal and Callable types in C# differences page ( #6722 )
2023-02-04 21:29:09 +03:00
Yuri Sizov
39ba707179
Merge pull request #6730 from raulsntos/dotnet/variant
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Add a dedicated page about the C# Variant type
2023-02-04 20:37:54 +03:00
Raul Santos
1a118aed3a
Apply suggestions from code review
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-04 18:08:54 +01:00
Raul Santos
e9389ccbe6
Add a dedicated page about the C# Variant type
2023-02-04 18:08:22 +01:00
Yuri Sizov
6d5adf61a8
Merge pull request #6677 from raulsntos/dotnet/array-docs
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C#: Add table with equivalent Array methods
2023-02-04 19:56:16 +03:00
Raul Santos
84d7a0f8d8
C#: Add table with equivalent Array methods
2023-02-04 17:49:11 +01:00
Yuri Sizov
41ccb262aa
Merge pull request #6721 from raulsntos/dotnet/globalscope-docs
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C#: Add table with equivalent GlobalScope methods
2023-02-04 19:35:32 +03:00