Commit Graph

6644 Commits

Author SHA1 Message Date
Matthew
6fdf0ed530 Merge pull request #6662 from BastiaanOlij/introducing_xr_tools
Add an introduction page for XR tools
2023-02-12 13:39:50 -05:00
Max Hilbrunner
0464ade11c Merge pull request #6761 from Piralein/warnings
Update Invalid References
2023-02-12 18:34:53 +01:00
Max Hilbrunner
be14715fda Merge pull request #6747 from michaeltintiuc/patch-1
Update sync_with_audio.rst for Godot 4
2023-02-12 18:32:11 +01:00
Raul Santos
62266a1634 Update C# exports documentation (#6746)
* Update C# exports documentation

- Node exports are supported in 4.0.
- Add documentation about exporting enums (and flag enums).
- Add more documentation about exporting collections.
- Changes to follow our style guide more closely.

---------

Co-authored-by: Hana <48352564+Piralein@users.noreply.github.com>
2023-02-12 18:31:38 +01:00
Max Hilbrunner
ede5a6de40 Merge pull request #6759 from Calinou/update-using-fonts-2
Mention disabling bilinear filtering in Using fonts
2023-02-12 18:30:37 +01:00
Max Hilbrunner
9097362fe8 Merge pull request #6766 from smix8/doc_fix_navigation_layers_bitmask_4.x
Fix errors in navigation_layers bitmask example
2023-02-12 18:24:36 +01:00
smix8
7af155b8cf Fix errors in navigation_layers bitmask example
Fixes errors in navigation_layers example like wrong property names or missing string closure.
2023-02-12 00:58:50 +01:00
Hana
64476d96b4 update references 2023-02-10 19:13:03 +01:00
Hugo Locurcio
823c7bd8c6 Mention disabling bilinear filtering in Using fonts
This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).

This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Max Hilbrunner
80f5259828 Merge pull request #6753 from skyace65/CSharp_About
Update Mono references to .NET
2023-02-10 08:46:27 +01:00
skyace65
b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
Max Hilbrunner
bbe291af42 Merge pull request #6750 from Calinou/gdscript-basics-unicode-identifiers
Document Unicode identifiers now being supported in GDScript reference
2023-02-09 10:12:32 +01:00
Matthew
17c0c48dda Merge pull request #6752 from hsandt/gdscript_exports-fix
Fix gdscript_exports @export_node_path example by adding quotes
2023-02-08 17:38:43 -05:00
huulong
e7fbd0e136 Fix gdscript_exports @export_node_path example by adding quotes around class names to pass strings 2023-02-08 20:24:28 +01:00
Hugo Locurcio
0c9ac1fc42 Document Unicode identifiers now being supported in GDScript reference 2023-02-08 19:06:55 +01:00
Rémi Verschelde
42523a3839 Merge pull request #6748 from Calinou/update-using-fonts
Update Using fonts documentation for 4.0.beta17
2023-02-08 18:29:57 +01:00
Rémi Verschelde
1ed38d59bf classref: Sync with current master branch (c4fb119f0) 2023-02-08 15:10:32 +01:00
Hugo Locurcio
f8a612cd47 Update Using fonts documentation for 4.0.beta17
- Mention subpixel positioning should be disabled for fonts with a pixel art
  appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
  had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
5010fa0d17 Add missing differences to C# documentation (#6739)
* Add missing differences to C# documentation

- Add `NodePath` section.
- Add `RID` section.
- Update `Transform2D` section.
- Add `Transform3D` section.
- Add `Rect2i` section.
- Add `AABB` section.
- Add `Projection` section.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-08 12:44:20 +01:00
Max Hilbrunner
19861b20a9 Merge pull request #6725 from KLee1248/shader_reference_types
Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Max Hilbrunner
bda72e69b6 Merge pull request #6745 from Calinou/shader-preprocessor-define-semicolons
Clarify behavior with `#define` and semicolons in Shader preprocessor
2023-02-08 12:41:08 +01:00
Hugo Locurcio
f46c850908 Clarify behavior with #define and semicolons in Shader preprocessor 2023-02-08 00:01:04 +01:00
Michael Tintiuc
5134ed23e8 Update sync_with_audio.rst 2023-02-07 21:07:11 +02:00
Rémi Verschelde
fc314262d1 classref: Sync with current master branch (929333fe2) 2023-02-07 17:52:34 +01:00
Yuri Sizov
471ee84a9f Merge pull request #6737 from YuriSizov/no-road-no-map
Update ways to contribute and propose ideas in the FAQ
2023-02-07 18:57:52 +03:00
Kenneth Lee
ad1d3072c4 Updates GLSL reference to contain GDScript types
The typing information was ultimately determined in this file where
Varients are converted and packed:
a51ca2beaf/servers/rendering/renderer_rd/storage_rd/material_storage.cpp (L42)

The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Yuri Sizov
380f6cd673 Update ways to contribute and propose ideas in the FAQ 2023-02-06 15:46:59 +01:00
Max Hilbrunner
8a19f44532 Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Tom Brewe
a4801672f2 fix(01.game_setup.rst): Extents->Size adjustments and new screenshots (#6547)
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
2023-02-05 11:14:48 -05:00
Aaron Franke
370f936922 GDScript style guide: Improve type inference section (#6661) 2023-02-05 16:33:38 +03:00
31
8a9729d900 Add C# type test example (pattern matching) (#6732)
* Add C# type test example (pattern matching)
* Connect section to "is" section, put "advanced" note back
2023-02-05 16:22:07 +03:00
Jonathan Deiss
bec737cb75 Update gdscript_styleguide.rst (#6379)
Adds two changes:
- makes it clear where subclasses should go (at the bottom of the script)
- put the `_enter_tree()` method before `_ready()` but after `_init()` since that's the order in which the methods are executed
2023-02-05 16:19:27 +03:00
Yuri Sizov
c2683480e8 Merge pull request #6696 from Piralein/csharp-refcount
Update and add C# RefCounted example in "Scenes versus Scripts"
2023-02-05 16:11:06 +03:00
31
e155194384 C#: Replace "falsy" with "false" in C# "is" doc (#6733) 2023-02-05 16:08:39 +03:00
Matthew
574bea2387 Merge pull request #6734 from 31/dev/31/cs-titles
C#: Lowercase titles for exports and signals pages
2023-02-05 06:57:19 -05:00
31
ec045a4342 Lowercase titles for C# exports and signals pages 2023-02-04 16:08:57 -08:00
Matthew
97ec06baa0 Merge pull request #6731 from Piralein/2d-continue
"Your first 2D Game" update some more images and outdated info
2023-02-04 16:26:23 -05:00
Hana
dadc2d9f97 update images and outdated properties 2023-02-04 22:09:41 +01:00
KekLuck
f94ac69dcc Fix method names in Navigation overview (#6712)
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-02-04 23:27:13 +03:00
Danil Alexeev
aa271f3aab Clarify @export_enum docs (#6704) 2023-02-04 23:13:33 +03:00
Adi Mathur
e77de7e287 remove invalid web feature tags (#6715) 2023-02-04 22:20:53 +03:00
Adi Mathur
108fdc681e Add C# documentation for the export section (#6362)
* add c# documentation for the export section
* update for 4.0 naming changes
* update server feature tag
* fix typo and change feature flag name
2023-02-04 22:20:10 +03:00
Yuri Sizov
4e9b3ab73b Merge pull request #6717 from Flavelius/patch-1
Fix wrong registration method names for 3D gizmo plugins
2023-02-04 22:17:37 +03:00
Raul Santos
7c014cfce6 Document Signal and Callable types in C# differences page (#6722) 2023-02-04 21:29:09 +03:00
Yuri Sizov
39ba707179 Merge pull request #6730 from raulsntos/dotnet/variant
Add a dedicated page about the C# Variant type
2023-02-04 20:37:54 +03:00
Raul Santos
1a118aed3a Apply suggestions from code review
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-02-04 18:08:54 +01:00
Raul Santos
e9389ccbe6 Add a dedicated page about the C# Variant type 2023-02-04 18:08:22 +01:00
Yuri Sizov
6d5adf61a8 Merge pull request #6677 from raulsntos/dotnet/array-docs
C#: Add table with equivalent Array methods
2023-02-04 19:56:16 +03:00
Raul Santos
84d7a0f8d8 C#: Add table with equivalent Array methods 2023-02-04 17:49:11 +01:00
Yuri Sizov
41ccb262aa Merge pull request #6721 from raulsntos/dotnet/globalscope-docs
C#: Add table with equivalent GlobalScope methods
2023-02-04 19:35:32 +03:00