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Apply suggestions from code review
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
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@@ -11,7 +11,7 @@ Take advantage of C#'s type safety when possible.
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Any of ``Variant.As{TYPE}`` methods or the generic ``Variant.As<T>`` method can be used to convert
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a ``Godot.Variant`` to a C# type. Since the ``Godot.Variant`` type contains implicit conversions
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defined for all the supported types calling these methods directly is usually not necessary.
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defined for all the supported types, calling these methods directly is usually not necessary.
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Use ``CreateFrom`` method overloads or the generic ``Variant.From<T>`` method to convert a C# type
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to a ``Godot.Variant``.
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@@ -80,7 +80,7 @@ Variant.Type C# Type
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Godot uses 64-bit integers and floats in Variant. Smaller integer and float types
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such as ``int``, ``short`` and ``float`` are supported since they can fit in the
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bigger type. Be aware that an implicit conversion is performed so using the wrong
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type will result in potential precission loss.
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type will result in potential precision loss.
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.. warning::
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