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C#: Add table with equivalent Array methods
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@@ -505,6 +505,79 @@ GDScript C#
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``Godot.Collections.Array<T>`` is a type-safe wrapper around ``Godot.Collections.Array``.
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Use the ``Godot.Collections.Array<T>(Godot.Collections.Array)`` constructor to create one.
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List of Godot's Array methods and their equivalent in C#:
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======================= ==============================================================
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GDScript C#
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======================= ==============================================================
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all `System.Linq.Enumerable.All`_
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any `System.Linq.Enumerable.Any`_
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append Add
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append_array AddRange
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back ``Array[^1]`` or `System.Linq.Enumerable.Last`_ or `System.Linq.Enumerable.LastOrDefault`_
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bsearch BinarySearch
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bsearch_custom N/A
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clear Clear
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count `System.Linq.Enumerable.Count`_
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duplicate Duplicate
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erase Remove
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fill Fill
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filter Use `System.Linq.Enumerable.Where`_
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find IndexOf
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front ``Array[0]`` or `System.Linq.Enumerable.First`_ or `System.Linq.Enumerable.FirstOrDefault`_
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get_typed_builtin N/A
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get_typed_class_name N/A
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get_typed_script N/A
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has Contains
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hash GD.Hash
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insert Insert
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is_empty Use ``Count == 0``
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is_read_only IsReadOnly
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is_typed N/A
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make_read_only MakeReadOnly
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map `System.Linq.Enumerable.Select`_
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max Max
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min Min
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pick_random PickRandom (Consider using `System.Random`_)
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pop_at ``Array[i]`` with ``RemoveAt(i)``
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pop_back ``Array[^1]`` with ``RemoveAt(Count - 1)``
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pop_front ``Array[0]`` with ``RemoveAt(0)``
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push_back ``Insert(Count, item)``
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push_front ``Insert(0, item)``
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reduce `System.Linq.Enumerable.Aggregate`_
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remove_at RemoveAt
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resize Resize
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reverse Reverse
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rfind LastIndexOf
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shuffle Shuffle
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size Count
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slice Slice
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sort Sort
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sort_custom `System.Linq.Enumerable.OrderBy`_
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typed_assign N/A
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operator != !RecursiveEqual
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operator + operator +
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operator < N/A
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operator <= N/A
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operator == RecursiveEqual
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operator > N/A
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operator >= N/A
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operator [] Array[int] indexer
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======================= ==============================================================
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.. _System.Random: https://learn.microsoft.com/en-us/dotnet/api/system.random
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.. _System.Linq.Enumerable.Aggregate: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.aggregate
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.. _System.Linq.Enumerable.All: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.all
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.. _System.Linq.Enumerable.Any: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.any
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.. _System.Linq.Enumerable.Count: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.count
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.. _System.Linq.Enumerable.First: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.first
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.. _System.Linq.Enumerable.FirstOrDefault: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.firstordefault
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.. _System.Linq.Enumerable.Last: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.last
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.. _System.Linq.Enumerable.LastOrDefault: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.lastordefault
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.. _System.Linq.Enumerable.OrderBy: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.orderby
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.. _System.Linq.Enumerable.Select: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.select
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.. _System.Linq.Enumerable.Where: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.where
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Dictionary
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----------
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