C#: Add table with equivalent Array methods

This commit is contained in:
Raul Santos
2023-01-27 02:50:14 +01:00
parent 5b59294b8d
commit 84d7a0f8d8

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@@ -505,6 +505,79 @@ GDScript C#
``Godot.Collections.Array<T>`` is a type-safe wrapper around ``Godot.Collections.Array``.
Use the ``Godot.Collections.Array<T>(Godot.Collections.Array)`` constructor to create one.
List of Godot's Array methods and their equivalent in C#:
======================= ==============================================================
GDScript C#
======================= ==============================================================
all `System.Linq.Enumerable.All`_
any `System.Linq.Enumerable.Any`_
append Add
append_array AddRange
back ``Array[^1]`` or `System.Linq.Enumerable.Last`_ or `System.Linq.Enumerable.LastOrDefault`_
bsearch BinarySearch
bsearch_custom N/A
clear Clear
count `System.Linq.Enumerable.Count`_
duplicate Duplicate
erase Remove
fill Fill
filter Use `System.Linq.Enumerable.Where`_
find IndexOf
front ``Array[0]`` or `System.Linq.Enumerable.First`_ or `System.Linq.Enumerable.FirstOrDefault`_
get_typed_builtin N/A
get_typed_class_name N/A
get_typed_script N/A
has Contains
hash GD.Hash
insert Insert
is_empty Use ``Count == 0``
is_read_only IsReadOnly
is_typed N/A
make_read_only MakeReadOnly
map `System.Linq.Enumerable.Select`_
max Max
min Min
pick_random PickRandom (Consider using `System.Random`_)
pop_at ``Array[i]`` with ``RemoveAt(i)``
pop_back ``Array[^1]`` with ``RemoveAt(Count - 1)``
pop_front ``Array[0]`` with ``RemoveAt(0)``
push_back ``Insert(Count, item)``
push_front ``Insert(0, item)``
reduce `System.Linq.Enumerable.Aggregate`_
remove_at RemoveAt
resize Resize
reverse Reverse
rfind LastIndexOf
shuffle Shuffle
size Count
slice Slice
sort Sort
sort_custom `System.Linq.Enumerable.OrderBy`_
typed_assign N/A
operator != !RecursiveEqual
operator + operator +
operator < N/A
operator <= N/A
operator == RecursiveEqual
operator > N/A
operator >= N/A
operator [] Array[int] indexer
======================= ==============================================================
.. _System.Random: https://learn.microsoft.com/en-us/dotnet/api/system.random
.. _System.Linq.Enumerable.Aggregate: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.aggregate
.. _System.Linq.Enumerable.All: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.all
.. _System.Linq.Enumerable.Any: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.any
.. _System.Linq.Enumerable.Count: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.count
.. _System.Linq.Enumerable.First: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.first
.. _System.Linq.Enumerable.FirstOrDefault: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.firstordefault
.. _System.Linq.Enumerable.Last: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.last
.. _System.Linq.Enumerable.LastOrDefault: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.lastordefault
.. _System.Linq.Enumerable.OrderBy: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.orderby
.. _System.Linq.Enumerable.Select: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.select
.. _System.Linq.Enumerable.Where: https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.where
Dictionary
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