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update references
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@@ -41,8 +41,7 @@ Linux programs will support saving screenshots in this format, macOS and the
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Snip & Sketch program on Windows do not. For images that don't need editing,
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such as precise cropping or adding outlines, Squoosh can be used.
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`Squoosh <https://squoosh.app/>`_ is a converter developed by Google, is open
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source, and doesn't give Google any image rights by using it. There is also a
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experimental CLI version which can be found `here <https://github.com/GoogleChromeLabs/squoosh/tree/dev/cli>`_.
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source, and doesn't give Google any image rights by using it.
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If you already have an image editor such as GIMP, Krita or Photoshop installed
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it may have the ability to open an image then save it as a WebP file.
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@@ -61,7 +60,7 @@ have cropping built in it's not always easy to get something precise. And while
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Krita is designed as a painting program the cropping tool gives you pixel precision
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by default. Of course, feel free to use a different program you are familiar with.
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If you've never used Krita before download it from the `official website <https://krita.org/en/download/krita-desktop/>`_,
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If you've never used Krita before download it from the `official Krita website <https://krita.org/en/download/krita-desktop/>`_,
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on Linux you may also be able to download it from your distributions repository,
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flathub is also an option. Once it's installed on your computer open Krita then
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open the image you want to crop. This button on the left panel is the crop tool.
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@@ -108,7 +107,7 @@ Outlines arrows and text
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Sometimes an image needs something extra to properly direct the readers
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attention, or make something clear. Outlines and arrows can be used
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for this purpose. For these types of edits Inkscape is the recommended open
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source program, it can be downloaded `here <https://inkscape.org/release/inkscape-1.2.1/>`_.
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source program, it can be downloaded from the `official Inkscape website <https://inkscape.org/release/inkscape-1.2.1/>`_.
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Like Krita, if you're on linux you can also check your distributions repository
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or get it from Flathub.
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@@ -137,7 +137,7 @@ There are 2 ways to use OBJ meshes in Godot:
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expects as mesh (such as GPUParticles3D). This is the default mode.
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- Change their import mode to **OBJ as Scene** in the Import dock then restart
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the editor. This allows you to use the same import options as glTF or Collada
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scenes, such as unwrapping UV2 on import (for :ref:`doc_baked_lightmaps`).
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scenes, such as unwrapping UV2 on import (for :ref:`doc_using_lightmap_gi`).
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.. note::
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@@ -567,7 +567,7 @@ GDScript C#
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==================== ==============================================================
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The ``Signal`` type implements the awaitable pattern which means it can be used with
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the ``await`` keyword. See :ref:`_doc_c_sharp_differences_await`.
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the ``await`` keyword. See :ref:`doc_c_sharp_differences_await`.
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Instead of using the ``Signal`` type, the recommended way to use Godot signals in C# is
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to use the generated C# events. See :ref:`doc_c_sharp_signals`.
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