Fix method names in Navigation overview (#6712)

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
This commit is contained in:
KekLuck
2023-02-04 21:27:13 +01:00
committed by GitHub
parent aa271f3aab
commit f94ac69dcc

View File

@@ -107,7 +107,7 @@ a NavigationAgent3D for path movement.
extends CharacterBody3D
var movement_speed : float = 2.0
var movement_target_position : Vector3 = Vector2(-3.0,0.0,2.0)
var movement_target_position : Vector3 = Vector3(-3.0,0.0,2.0)
@onready var navigation_agent : NavigationAgent3D = $NavigationAgent3D
@@ -128,14 +128,14 @@ a NavigationAgent3D for path movement.
set_movement_target(movement_target_position)
func set_movement_target(movement_target : Vector3):
navigation_agent.set_target_location(movement_target)
navigation_agent.set_target_position(movement_target)
func _physics_process(delta):
if navigation_agent.is_target_reached():
return
var current_agent_position : Vector3 = global_transform.origin
var next_path_position : Vector3 = navigation_agent.get_next_location()
var next_path_position : Vector3 = navigation_agent.get_next_path_position()
var new_velocity : Vector3 = next_path_position - current_agent_position
new_velocity = new_velocity.normalized()
@@ -157,8 +157,8 @@ a NavigationAgent3D for path movement.
public Vector3 MovementTarget
{
get { return _navigationAgent.TargetLocation; }
set { _navigationAgent.TargetLocation = value; }
get { return _navigationAgent.TargetPosition; }
set { _navigationAgent.TargetPosition = value; }
}
public override void _Ready()
@@ -186,7 +186,7 @@ a NavigationAgent3D for path movement.
}
Vector3 currentAgentPosition = GlobalTransform.Origin;
Vector3 nextPathPosition = _navigationAgent.GetNextLocation();
Vector3 nextPathPosition = _navigationAgent.GetNextPathPosition();
Vector3 newVelocity = (nextPathPosition - currentAgentPosition).Normalized();
newVelocity *= _movementSpeed;