Aaron Franke
3407328860
Fix typos: "modelling" -> "modeling"
2023-10-01 12:52:25 -05:00
Sean Campbell
e3ac8ee034
Corrected --e to -e ( #8111 )
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Change --e to -e in the rider setup docs.
2023-09-30 22:23:11 -04:00
Max Hilbrunner
1ff75df673
Merge pull request #8105 from godotengine/classref/sync-44e399e
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classref: Sync with current master branch (44e399e)
2023-09-30 08:04:54 +02:00
Godot Organization
60cec73bd7
classref: Sync with current master branch (44e399e)
2023-09-30 03:18:42 +00:00
Matthew
1ea4111adb
Merge pull request #8088 from kinami-imai/patch-1
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Document looping support
2023-09-29 18:26:19 -04:00
今井きなみ
acf453aa98
Document looping support
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Since https://github.com/godotengine/godot/pull/77857 is merged and will be released in 4.2, it would be great to update the documentation.
2023-09-29 21:18:28 +02:00
Max Hilbrunner
40aa2a7592
Merge pull request #8089 from TheBlckbird/master
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Add Swift to what_is_gdextension.rst
2023-09-29 09:25:27 +02:00
MIfoodie
f8f8913e76
Update ways_to_contribute.rst ( #8083 )
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* Update ways_to_contribute.rst
Updated the amount of developers that have contributed
2023-09-29 09:20:59 +02:00
TheBlckbird
4175ccd451
Add Swift to what_is_gdextension.rst
2023-09-29 08:56:29 +02:00
Max Hilbrunner
12b7fee3a1
Merge pull request #8075 from aogden/patch-2
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Modifying documentation to use correct editor executable file names
2023-09-28 13:47:07 +02:00
Max Hilbrunner
a60a57ba4a
Merge pull request #8081 from godotengine/classref/sync-4c3dc26
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classref: Sync with current master branch (4c3dc26)
2023-09-28 13:45:33 +02:00
Godot Organization
ec62d34434
classref: Sync with current master branch (4c3dc26)
2023-09-28 11:42:41 +00:00
Max Hilbrunner
5f8512fc20
Merge pull request #8064 from godotengine/dependabot/github_actions/actions/checkout-4
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Bump actions/checkout from 3 to 4
2023-09-28 13:41:31 +02:00
etch
a1a2c27b31
format error ( #8068 )
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* format error
small format error with quotations
* Update nodes_and_scenes.rst
2023-09-28 13:25:38 +02:00
Andrew Ogden
e0ac48eb91
Modifying documentation to use correct editor executable file names
2023-09-27 12:22:42 -07:00
dependabot[bot]
1825a772e6
Bump actions/checkout from 3 to 4
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com >
2023-09-27 09:44:13 +00:00
Rémi Verschelde
adbab1482c
Merge pull request #6979 from JohanAR/shaderpp_concat
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Add concatenation to shader preprocessor
2023-09-27 10:51:36 +02:00
Rémi Verschelde
b35060eca0
Merge pull request #8059 from Calinou/decal-reflection-probe-cluster-limits
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Document Forward+ limitations with decal and reflection probe rendering
2023-09-27 08:47:51 +02:00
Hugo Locurcio
72e6c2943f
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-09-27 03:05:39 +02:00
Max Hilbrunner
a766184cf1
Merge pull request #8015 from thygrrr/shader-example-lighting-fix
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Update spatial_shader.rst
2023-09-27 03:04:25 +02:00
Elnar Dakeshov
4b6e15d3b3
Update style guide ( #8038 )
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Used get instead of set.
2023-09-27 03:03:08 +02:00
Seth McCombs
bd502a004d
fix getting started URL ( #8034 )
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* fix getting started URL
* ref to reST for getting started
* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
Max Hilbrunner
eecba893a4
Merge pull request #8053 from godotengine/dependabot/pip/_tools/redirects/requests-2.31.0
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Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
2023-09-27 02:31:53 +02:00
Max Hilbrunner
2c5ecf3ba8
Merge pull request #8046 from ershn/remove_doc_of_unimplemented_feature_of_tilemap_select_tool
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Remove the documentation of an unimplemented feature of the tilemap selection tool
2023-09-27 02:18:44 +02:00
Max Hilbrunner
f592f89b08
Merge pull request #8051 from Calinou/faq-low-processor-mode-mobile
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Remove outdated mention about low-processor mode on mobile in FAQ
2023-09-27 02:14:53 +02:00
Ershn
7cc59d314c
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-09-26 21:09:41 +09:00
dependabot[bot]
4401e7d8e9
Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
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Bumps [requests](https://github.com/psf/requests ) from 2.20.0 to 2.31.0.
- [Release notes](https://github.com/psf/requests/releases )
- [Changelog](https://github.com/psf/requests/blob/main/HISTORY.md )
- [Commits](https://github.com/psf/requests/compare/v2.20.0...v2.31.0 )
---
updated-dependencies:
- dependency-name: requests
dependency-type: direct:production
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Signed-off-by: dependabot[bot] <support@github.com >
2023-09-26 10:57:39 +00:00
Hugo Locurcio
2b5580086b
Remove outdated mention about low-processor mode on mobile in FAQ
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Low processor mode has been working correctly on mobile since 3.5
at least.
2023-09-26 03:53:59 +02:00
Max Hilbrunner
ce50017064
Merge pull request #8028 from ershn/improve_the_navigation_docs_wording
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Improve the navigation documentation wording
2023-09-25 18:30:01 +02:00
Ershn
fa132e9f2d
Improve the navigation documentation wording
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Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Max Hilbrunner
ce79337857
Merge pull request #8036 from ershn/csharp_doc_fixes
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Make some clarifications/fixes in the C# docs
2023-09-25 03:05:39 +02:00
Ershn
b3615711ff
Make some clarifications/fixes in the C# docs
2023-09-25 09:14:16 +09:00
Max Hilbrunner
9fcd93eda2
Merge pull request #7990 from profande/patch-2
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Correct mouse_and_input_coordinates.rst
2023-09-25 00:44:22 +02:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Max Hilbrunner
e5bf7c31b2
Merge pull request #8011 from llzen44/patch-1
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Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Max Hilbrunner
f778048468
Merge pull request #8014 from curious-broccoli/code-editor
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Fix sentence in tutorial code in the editor
2023-09-24 23:36:53 +02:00
Max Hilbrunner
b2bed984bd
Merge pull request #8021 from jynus/mathf_asinh
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C#: Document new `Asinh`, `Acosh` and `Atanh` functions in Mathf
2023-09-24 23:33:56 +02:00
Max Hilbrunner
eae02c8860
Merge pull request #8001 from Calinou/troubleshooting-firewall
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Mention firewall issues causing long project startup times in Troubleshooting
2023-09-24 23:29:51 +02:00
Max Hilbrunner
9be887e853
Merge pull request #8031 from cabbagestole/patch-1
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Update godot_interfaces.rst . It's a simple typo.
2023-09-24 23:28:06 +02:00
Max Hilbrunner
55c5781881
Merge pull request #8032 from emmanuel-ferdman/wip
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fix: update location of `audio_stream_player.cpp`
2023-09-24 23:25:49 +02:00
Emmanuel Ferdman
7e583582f5
fix: update location of audio_stream_player.cpp
2023-09-24 13:03:49 +03:00
cabbagestole
66dbc98627
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-09-24 17:55:09 +09:00
Jaime Crespo
22f25b6773
C#: Document new Asinh, Acosh and Atanh functions in Mathf
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Document on the list of C# api differences the newly exposed
* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()
Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
Thygrrr
bd7eb30f29
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-09-23 13:00:40 +02:00
curious-broccoli
9ba2cf2a92
Fix sentence in tutorial code in the editor
2023-09-23 12:46:50 +02:00
Max Hilbrunner
fed201e55a
Merge pull request #8008 from godotengine/classref/sync-c12d635
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classref: Sync with current master branch (c12d635)
2023-09-23 12:44:37 +02:00
llzen44
7605541ac9
Fix compiled flle names when building on Windows
2023-09-23 10:28:37 +02:00
Yuri Rubinsky
4752803a91
Merge pull request #8010 from Chaosus/gextension_fix2
2023-09-23 10:30:39 +03:00
Yuri Rubinsky
69c25552bc
Fix typo in gdextension_cpp_example.rst
2023-09-23 10:25:45 +03:00
Yuri Rubinsky
63d77f6939
Merge pull request #8009 from Chaosus/gdextension_fix
2023-09-23 10:19:36 +03:00