Merge pull request #8088 from kinami-imai/patch-1

Document looping support
This commit is contained in:
Matthew
2023-09-29 18:26:19 -04:00
committed by GitHub

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@@ -116,6 +116,18 @@ See :ref:`doc_viewports` and the
`GUI in 3D demo <https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d>`__
for more information on setting this up.
Looping a video
^^^^^^^^^^^^^^^
For looping a video, the **Loop** property can be enabled. This will seamlessly
restart the video when it reaches its end.
Note that setting the project setting **Video Delay Compensation** to a non-zero
value might cause your loop to not be seamless, because the synchronization of
audio and video takes place at the start of each loop causing occasional missed
frames. Set **Video Delay Compensation** in your project settings to **0** to
avoid frame drop issues.
Video decoding conditions and recommended resolutions
-----------------------------------------------------
@@ -143,9 +155,6 @@ There are several limitations with the current implementation of video playback
- Seeking a video to a certain point is not supported.
- Changing playback speed is not supported. VideoStreamPlayer also won't follow
:ref:`Engine.time_scale<class_Engine_property_time_scale>`.
- Looping is not supported, but you can connect a VideoStreamPlayer's
:ref:`finished <class_VideoStreamPlayer_signal_finished>` signal to a function
that plays the video again.
- Streaming a video from a URL is not supported.
.. _doc_playing_videos_recommended_theora_encoding_settings: