HolonProduction
8d3a6676b9
Don't list JSONRPC changes as binary compatible
2025-10-02 15:54:07 +02:00
proffesionalusrnm
d5a7c4282e
Update default_key_mapping.rst
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Added text selection short keys for select up, down, and next occurrence
2025-10-02 15:54:07 +02:00
Anish Mishra
64bb53ab23
Update android_in_app_purchases.rst
2025-10-02 15:54:07 +02:00
Mikael Hermansson
ec7ce2ecce
Mention importance of thread-safety in Logger example
2025-10-02 15:54:07 +02:00
Hugo Locurcio
112652f813
Document exporting/compiling for the iOS simulator not currently being supported
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Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-10-02 15:54:07 +02:00
PHATASS Studios
929f80d091
Fix inspector_dock.rst - Show inspector menu route was wrong
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When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.
This had me stumped at first while following the documentation.
A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"
I propose updating the menu path for clarity.
2025-10-02 15:54:07 +02:00
Ted Gignac
304d1070f2
Add details on the shader's eye position built-ins
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Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
75e58b70ab
Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
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This also adds a missing comma in various upgrade guides.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
a354b6c73f
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-10-02 15:54:07 +02:00
Hugo Locurcio
80a830b3bb
Document global scope methods in Static typing in GDScript
2025-10-02 15:54:07 +02:00
Hugo Locurcio
5e28d9d2ca
Document automatic formatting with clang-format in Shaders style guide
2025-10-02 15:54:07 +02:00
smix8
201a250a72
Add 4.5 upgrade Navigation notes
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Adds 4.5 upgrade Navigation notes.
2025-10-02 15:54:07 +02:00
peachey2k2
9a7a77fef9
GDExtension: Fix typo in "GDExtension documentation system" ( #11310 )
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* GDExtension: Fix typo in "GDExtension documentation system"
* Apply suggestions from code review
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-02 15:54:07 +02:00
Hugo Locurcio
6eea82fa7d
Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
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The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-10-02 15:54:07 +02:00
Scott DePouw
54f949bf34
Update upgrading_to_godot_4.5.rst
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Fix a typo.
2025-10-02 15:54:07 +02:00
Hugo Locurcio
417bf9eb48
Add documentation on using the Engine compilation configuration editor
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(cherry picked from commit 697eabd14d24e8f3fd7d1b25578d63e0112f4c16)
2025-09-15 09:42:30 +02:00
Aaron Franke
87e3c8f416
Add note about "Naming Version" in 3D model importers
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(cherry picked from commit 4688ffc1a6 )
2025-09-15 09:36:52 +02:00
Hugo Locurcio
8411020054
Fix code block highlighting in Logging
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Some blocks were using syntax highlighting when they shouldn't.
(cherry picked from commit 3b11c2f5ab )
2025-09-15 09:36:23 +02:00
Hugo Locurcio
b458814995
Add logging documentation
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This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
(cherry picked from commit 7b98025f2e )
2025-09-15 09:35:52 +02:00
Max Hilbrunner
bbb393cfc7
Merge pull request #11201 from stuckupfool/patch-1
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Update shading_language.rst
2025-09-13 04:06:19 +02:00
Max Hilbrunner
b90e1afa75
Merge pull request #11223 from raulsntos/breaking_changes_4.5
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Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 04:02:00 +02:00
Max Hilbrunner
6303d25a65
Merge pull request #11270 from Calinou/exporting-for-web-troubleshooting
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Add a Troubleshooting section to Exporting for the Web
2025-09-13 03:58:25 +02:00
Max Hilbrunner
829920ce40
Merge pull request #11272 from Calinou/multiple-resolutions-default-theme-scale
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Mention Default Theme Scale project setting in Multiple Resolutions
2025-09-13 03:57:16 +02:00
Raul Santos
01e331e28a
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 02:40:34 +02:00
Hugo Locurcio
52a8e988c6
Document baking lightmaps on Android in Using Lightmap global illumination
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This is supported since 4.5.
2025-09-11 16:35:26 +02:00
Hugo Locurcio
57a1b319b0
Mention Default Theme Scale project setting in Multiple Resolutions
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- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
a0d4ac92ee
Add a Troubleshooting section to Exporting for the Web
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This describes how to unregister the service worker, which is useful
to avoid caching issues, especially when using one-click deploy.
2025-09-10 23:53:47 +02:00
Matthew
bdeab147cd
Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
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Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Max Hilbrunner
ab1ec59eec
Update Troubleshooting physics issues for Godot 4.5 ( #11252 )
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8
2df068f087
Add some button roles ( #11257 )
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* Add some `button` roles
2025-09-07 12:55:33 -04:00
Rageking8
4404daf6f3
Fix mismatched backticks in "2D navigation overview" ( #11254 )
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* Fix mismatched backticks in "2D navigation overview"
* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-09-04 18:58:16 +02:00
Hugo Locurcio
9497fb3128
Update Troubleshooting physics issues for Godot 4.5
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
Hugo Locurcio
0b0625ca9d
Update Controllers, gamepads and joysticks for SDL 3
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- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
0b03cc70ed
Clarify assignment operator in typed array/dictionary documentation
2025-08-26 18:45:48 +02:00
Hugo Locurcio
2f26289f47
Link to Pseudolocalization page in Internationalizing games
2025-08-25 17:21:35 +02:00
Hugo Locurcio
0fc73a7c0d
Document REGION_RECT canvas shader built-in
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This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Hugo Locurcio
1e4a2584c7
Document Blender-specific 3D scene import options in Import configuration
2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df
Merge pull request #11206 from Calinou/add-shader-baker
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Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0
Merge pull request #11213 from 98teg/patch-2
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Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Hugo Locurcio
d334ecb11b
Add documentation on shader baking
2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5
Move Renderers page at the top of the Rendering section
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This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.
- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5
Fix ray casting tutorial typo
2025-08-17 10:09:25 +02:00
Matthew
2c0b430071
Merge pull request #11128 from berarma/creating_movies_update
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Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Markus Kauppila
81b7f5233a
Update creating_script_templates.rst
2025-08-16 13:38:42 +03:00
Hugo Locurcio
f086648f3b
Add pages on exporting and compiling for visionOS
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Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
2025-08-14 19:46:36 +02:00
Justin Hertel
7a479aab52
Update shading_language.rst
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Updated warning on per-instance shader uniforms indicating that "instance uniform arrays" are not supported
2025-08-13 15:04:07 -04:00
Max Hilbrunner
2c708f6abd
Merge pull request #11199 from godotengine/syntaxerror247-patch-1
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Update android_in_app_purchases.rst
2025-08-13 18:40:30 +02:00
渔民小镇
3dad3fba84
Update navigation_optimizing_performance.rst
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Maybe it's a spelling error.
runs out off -> runs out of
2025-08-13 22:40:34 +08:00
Anish Mishra
35941eed1d
Update android_in_app_purchases.rst
2025-08-13 18:44:40 +05:30