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Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
The behavior is the same as before, but it now prints a warning whereas it previously ignored the `usage` key silently.
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Max Hilbrunner
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@@ -204,6 +204,17 @@ new behavior, you must change the "Naming Version" option at the bottom of the I
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Core
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~~~~
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.. note::
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:ref:`ProjectSettings.add_property_info() <class_ProjectSettings_method_add_property_info>`
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now prints a warning when the dictionary parameter has missing keys or invalid keys.
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Most importantly, it will now warn when a ``usage`` key is passed, as this key is not used.
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This was also the case before 4.5, but it was silently ignored instead.
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As a reminder, to set property usage information correctly, you must use
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:ref:`ProjectSettings.set_as_basic() <class_ProjectSettings_method_set_as_basic>`,
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:ref:`ProjectSettings.set_restart_if_changed() <class_ProjectSettings_method_set_restart_if_changed>`,
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or :ref:`ProjectSettings.set_as_internal() <class_ProjectSettings_method_set_as_internal>` instead.
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.. note::
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In C#, ``StringExtensions.PathJoin`` now avoids adding an extra path separator when the original string is empty,
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