Update keyframe icon/marker language to be more generic

In Godot 4.2.1.stable, the icons are represented by squares instead of diamonds.
This commit is contained in:
Doc Rinehart
2024-01-14 23:32:44 -05:00
parent b0a8c6a521
commit 81e598daa0

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@@ -95,11 +95,11 @@ Select the ``Character`` and in the *Inspector* expand the *Transform* section.
For this tutorial, just create RESET Track(s) which is the default choice
Two tracks appear in the editor with a diamond icon representing each keyframe.
Two tracks appear in the editor with a small inline icon representing each keyframe.
|image11|
You can click and drag on the diamonds to move them in time. Move the
You can click and drag on the keyframe markers to move them in time. Move the
position key to ``0.3`` seconds and the rotation key to ``0.1`` seconds.
|image12|