mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Update keyframe icon/marker language to be more generic
In Godot 4.2.1.stable, the icons are represented by squares instead of diamonds.
This commit is contained in:
@@ -95,11 +95,11 @@ Select the ``Character`` and in the *Inspector* expand the *Transform* section.
|
||||
|
||||
For this tutorial, just create RESET Track(s) which is the default choice
|
||||
|
||||
Two tracks appear in the editor with a diamond icon representing each keyframe.
|
||||
Two tracks appear in the editor with a small inline icon representing each keyframe.
|
||||
|
||||
|image11|
|
||||
|
||||
You can click and drag on the diamonds to move them in time. Move the
|
||||
You can click and drag on the keyframe markers to move them in time. Move the
|
||||
position key to ``0.3`` seconds and the rotation key to ``0.1`` seconds.
|
||||
|
||||
|image12|
|
||||
|
||||
Reference in New Issue
Block a user