Hana - Piralein
2be260e9fb
fix custom roles typo
2025-08-09 17:17:31 +02:00
skyace65
733897966b
Add UI roles to remaining step by step pages
2025-08-05 19:11:54 -04:00
Hana - Piralein
7691f229d5
Update step by step images
2025-07-26 22:07:36 +02:00
Matthew
76cf579d9e
Merge pull request #10251 from tetrapod00/custom-role
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Add custom Sphinx roles for editor UI
2025-07-15 06:51:03 -04:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
tetrapod00
6792402014
Add custom Sphinx roles for editor UI
2025-04-12 12:47:31 -07:00
jannikb
ab5dd51204
Fix typo in instancing.rst
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Quickfix for a typo on the "Creating instances" page
2025-03-23 20:41:23 +01:00
Matthew
59a53252ec
Merge pull request #10659 from tetrapod00/doc-not-toc
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Update links to C# and GDScript sections
2025-02-22 08:13:44 -05:00
Matthew
6d1d6f1f32
Merge pull request #10663 from tetrapod00/improve-first-script
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Improve Creating your first script page
2025-02-15 18:21:45 -05:00
Sven Slootweg
4f3c3fc101
scripting_player_input.rst: fix small inaccuracy about conditionals ( #10573 )
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* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
tetrapod00
45ba52453e
Improve Creating your first script page
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- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00
048bb2775e
Update links to C# and GDScript sections
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- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Tyler Bahr
0314e67367
Updating "Run Current Scene" usage for consistency/clarity ( #10656 )
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* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project
Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6). Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
Matthew
3e0cbab97d
Merge pull request #10654 from tetrapod00/step-step-link
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Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
Matthew
6fe7529052
Update getting_started/step_by_step/signals.rst
2025-02-09 11:57:54 -05:00
raziel444
4429083dc5
Removing note and instead clarifying the action step to use F6
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Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
raziel444
1cf31a9e21
Add note on pressing F6 for current scene vs. F5 for default scene
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When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon. After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene". If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Hugo Locurcio
7d34e4e42e
Clarify difference between Godot's scene instancing and hardware instancing
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- Link to tutorial about instancing scenes by code in Creating instances
(and link the other way around too).
2025-02-05 11:23:25 +01:00
Chelsea Winfree
fc1f052d32
Added clarifying text for instance docs
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Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Gian
b38b1bceae
Update step-by-step images for nodes and scenes (4.4)
2025-02-01 20:03:29 -03:00
Hugo Locurcio
2a9935fd44
Clarify the meaning of instancing diagram arrows in Creating instances
2025-01-08 17:58:35 +01:00
Max Hilbrunner
6d5fd9acc8
Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
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C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9
C#: Update platform support for 4.4 and new minimum required TFM
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- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
Nikita
e06a814148
Fix typo in Using signals ( #10246 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-11 17:15:52 +01:00
Hugo Locurcio
a9a2cd1a20
Tweak note about making Physics Material unique in Creating instances
2024-10-02 16:39:21 +02:00
skyace65
f15784d14b
Add info in instancing for opening the demo project
2024-08-11 22:45:27 -04:00
leannelu
cdf9895ec9
Add instructions for opening a scene in Creating instances ( #9143 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:38:33 +02:00
Hana - Piralein
15fbfc5d64
Adding "Using System;" line to default C# script
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Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com >
2024-07-13 13:39:05 +02:00
Hugo Locurcio
d23fe7bd8e
Mention that signals are first-class types since Godot 4.0 in Using signals
2024-07-03 17:41:25 +02:00
Max Hilbrunner
18960c556f
Merge pull request #9468 from skyace65/GettingStartedProjectManager
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Update project manager screenshots in getting started for 4.3
2024-06-10 03:33:46 +02:00
skyace65
056dafa4b6
Update project manager screenshots in getting started
2024-06-06 21:19:23 -04:00
A Thousand Ships
36e2351df2
Fix invalid indentation in various files
2024-06-06 16:16:45 +02:00
Greg Cobb
25b8b8f20f
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-15 13:57:27 +02:00
Vishal Bhavsar
d6de29e2eb
Update nodes_and_scenes.rst
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Fix the root node name.
2024-04-11 17:54:53 -04:00
Max Hilbrunner
477e40184f
Merge pull request #9016 from walerian777/ctrl-click-on-macos
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Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
Max Hilbrunner
54bed47345
Merge pull request #9115 from miesepeter/patch-2
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Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Noora
6de4fff28c
Add missing word in instancing.rst
2024-03-23 04:13:04 +02:00
Jan
ecc19f61c8
Update signal intro with note concerning external editors
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Included a note concerning external editors, see godotengine/godot#41283
2024-03-18 20:18:01 +01:00
skyace65
8916cbd4b2
Unify C# naming notes and comments
2024-03-10 12:08:45 -04:00
skyace65
f93212f3d4
Minor fixes to getting started signals page
2024-03-08 21:58:52 -05:00
Walerian Sobczak
f1f6cf4fa0
Add missing Ctrl-click equivalents for MacOS.
2024-02-25 17:45:06 +09:00
metehandoy
b3fa006dab
Small correction on nodes_and_scenes.rst
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"Play Scene button" into "Run Current Scene button"
2024-02-14 20:08:11 +01:00
skyace65
a31bf75894
Clarify which scene to run in step by step
2024-02-08 20:41:25 -05:00
Matthew
a621959d86
Merge pull request #8722 from kylestarr/master
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Update scripting_player_input.rst
2024-02-04 16:51:18 -05:00
Max Hilbrunner
ea87491ae8
Merge pull request #8854 from skyace65/Instancing-Images
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Update images on instancing page for 4.2
2024-01-30 10:47:55 +01:00
skyace65
decf3ceced
Update images on instancing page for 4.2
2024-01-28 10:24:14 -05:00
skyace65
e3eed1325d
Fix image and code in signals introduction
2024-01-27 13:35:40 -05:00
Kyle Starr
16a90c81c2
Update scripting_player_input.rst
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Informing user to uncomment the commented code.
2024-01-25 20:32:02 -08:00
Kyle Starr
e4268cf580
Update getting_started/step_by_step/scripting_player_input.rst
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Updating phrasing per suggestion
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-01-25 20:21:45 -08:00