572 Commits

Author SHA1 Message Date
skyace65
e954a4912b Update note about resources in instancing page 2024-01-22 21:19:05 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Kyle Starr
ded85ebb94 Update getting_started/step_by_step/scripting_player_input.rst
Removing unnecessary spaces in C# comments

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-07 13:59:26 -08:00
Adam Johnston
d4bff01d23 Add c# script name note to scripting_first_script.rst 2024-01-06 16:56:22 -08:00
Kyle Starr
3825ba4416 Update scripting_player_input.rst
Commenting out code from the previous exercise that causes the icon to float up, making it difficult for users to see the example of directional input.
2024-01-04 21:54:56 -08:00
Max Hilbrunner
6a731a6c7a Merge pull request #8693 from brentruhle/patch-2
Adding missing MacOS commands
2024-01-02 08:43:34 +01:00
Brent Ruhle
da2c56c1bc Adding missing MacOS commands
Singular instance of the the F5 build command not having it's corresponding MacOS shortcut equivalent.
2024-01-01 12:06:01 +01:00
Brent Ruhle
099a519df4 Verified step by step index is up to date
Reviewed the documentation on the main index page of step by step and have verified it is up to date. Setting article outdated flag to false.
2023-12-30 15:21:59 -05:00
Matthew
ba3973db19 Merge pull request #8418 from a2937/fix/use-consistent-script-name
fix : use the earlier name of the player input script
2023-12-02 07:52:19 -05:00
Hana - Piralein
d83330fd11 Update image with snake case file name 2023-12-02 13:07:40 +01:00
Matthew
d9725deef6 Merge pull request #8466 from theDrake/patch-1
Minor edits for scripting_player_input.rst
2023-11-28 21:15:43 -05:00
Matthew
913b20b826 Merge pull request #7983 from MeLight/getting-started-inst-4.1
Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Hugo Locurcio
f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
David C. Drake
c274df34d9 Minor edits for scripting_player_input.rst
Added two commas before lesson titles and changed "properties like" to "properties, such as".
2023-11-13 12:04:12 -07:00
Yuri Sizov
cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Matthew
e760a9f18b Merge pull request #7934 from RayFV/patch-1
Fixed macOS shortcut
2023-11-09 21:02:21 -05:00
Carl Meyer
8e18efa328 Mark Instancing tutorial as up-to-date (#8146)
I could follow it without any issues on 4.1.
2023-11-09 12:55:28 +01:00
Max Hilbrunner
e83fd34f10 Merge pull request #8430 from skyace65/FirstScript
Update images on first script page
2023-11-09 08:29:51 +01:00
David C. Drake
81be1460d5 Minor fixes in scripting_first_script.rst (#8415)
* Minor fixes in scripting_first_script.rst

Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.

* "at" -> "set to" in scripting_first_script.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-08 21:07:17 -05:00
Matthew
2678909bdb Merge pull request #8414 from theDrake/patch-1
Add missing comma in instancing.rst
2023-11-08 21:05:19 -05:00
skyace65
36f035d62b Update images on first script page 2023-11-08 20:59:44 -05:00
Matthew
7acbeb9c88 Merge pull request #8349 from catslanderer/patch-2
Update scripting_player_input.rst
2023-11-07 21:36:15 -05:00
Aaron
09d38572cf Fix: Use the earlier name of the script. 2023-11-07 17:20:05 -05:00
David C. Drake
174c02df04 Add missing comma in instancing.rst
I added a comma after 'blueprint' in this sentence: "Instancing, the process of producing an object from a blueprint, has many handy uses."
2023-11-07 10:43:08 -07:00
David C. Drake
ca72a1c9aa Remove extra "the" in nodes_and_scenes.rst
Current text is "see the The Inspector" (because the header for `doc_editor_inspector_dock` is "The Inspector"), so I removed the extraneous "the".
2023-11-04 17:17:56 -06:00
Chris
2f6781fdfe Update scripting_player_input.rst
Removed outdated: true - I completed this page using Godot 4.1, and everything seems up-to-date.
2023-10-28 03:27:36 -04:00
Raymond Ho
51517400b7 Update instancing.rst
correction macOS's shortcut
2023-10-27 17:41:33 +02:00
Raul Santos
f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
VictorDev200
2347ba8aee Update nodes_and_scenes.rst (#7809)
* Update nodes_and_scenes.rst

* Update getting_started/step_by_step/nodes_and_scenes.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-10-09 02:06:34 +02:00
Alex
8d9aea3442 Update signals.rst and instancing.rst (#7792)
* Update signals.rst

* Update signals.rst

Ctrl + Cmd + 1 on macOS

* Update instancing.rst

- Keyboard shortcut guidelines
- For combinations, use the + symbol with a space on either side of the symbol.
2023-10-09 01:41:52 +02:00
Yuri Sizov
ac728e8dd2 Update the state of C#/.NET support as of 4.2 2023-10-03 18:03:52 +02:00
etch
a1a2c27b31 format error (#8068)
* format error

small format error with quotations

* Update nodes_and_scenes.rst
2023-09-28 13:25:38 +02:00
unknown
cd0d597282 Step by Step - Instancing 4.1 update 2023-09-21 11:31:04 +03:00
Matthew
22b5c869a6 Merge pull request #7551 from Calinou/csharp-export-limitations
Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
ViktorVoloshko
6419421dbf Fixed typo in scripting_first_script.rst 2023-07-03 03:26:42 +03:00
Hugo Locurcio
1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Piper Thunstrom
e4acd3ccf6 Update instancing.rst (#7493)
Update physics material info on instancing page
2023-06-18 22:06:02 -04:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Pav Soor
9c2a7bafd0 Update instancing.rst
Changed typo of tabel.tscn to label.tscn
2023-05-24 20:25:06 +01:00
RaspberryEuphoria
ec366a691d doc: replace incorrect Speed variable with _speed 2023-05-22 21:49:46 +02:00
Hana - Piralein
7043483945 update images and clarify scene information 2023-05-19 19:23:20 +02:00
Raul Santos
c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
skyace65
9e7def4483 Remove outdated HiDPI note from nodes and scenes 2023-05-05 21:58:27 -04:00
AV77
de8348230c Replaced all instances of "hard drive" with "local storage" (#7287) 2023-05-05 13:34:34 +02:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Max Hilbrunner
c6f35d11e7 Merge pull request #7171 from royzwambag/instancing-docs-update
step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Roy Zwambag
162d29bbe8 Add macOS shortcuts in instancing.rst 2023-04-18 15:51:51 +02:00
Roy Zwambag
4d525171fa Add macOS shortcut for closing Scene window 2023-04-15 09:32:42 +02:00
Dipal Zambare
2100ca4bb6 Update signals.rst to correct signal names.
1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00