fix custom roles typo

This commit is contained in:
Hana - Piralein
2025-08-09 17:17:31 +02:00
parent 84f15cdeb5
commit 2be260e9fb
3 changed files with 6 additions and 6 deletions

View File

@@ -64,12 +64,12 @@ Double-click the ``project.godot`` file to open it.
.. image:: img/instancing_import_project_file.webp
Finally, click the :button:`Import`` button.
Finally, click the :button:`Import` button.
.. image:: img/instancing_import_and_edit_button.webp
A window notifying you that the project was last opened in an older Godot version
may appear, that's not an issue. Click :button:`Ok`` to open the project.
may appear, that's not an issue. Click :button:`Ok` to open the project.
The project contains two packed scenes: ``main.tscn``, containing walls against
which the ball collides, and ``ball.tscn``. The Main scene should open
@@ -132,7 +132,7 @@ Let's try this. Double-click ``ball.tscn`` in the FileSystem to open it.
.. image:: img/instancing_ball_scene_open.webp
In the Scene dock on the left, select the Ball node. Then, in the :ui:`Inspector` on the
right, click on the :inspector:`PhysicsMaterial`` property to expand it.
right, click on the :inspector:`PhysicsMaterial` property to expand it.
.. image:: img/instancing_physics_material_expand.webp
@@ -172,7 +172,7 @@ Rerun the game and notice how this ball now falls much faster than the others.
of the ball. This is because :inspector:`PhysicsMaterial` is a *resource*, and needs
to be made unique before you can edit it in a scene that is linking to its
original scene. To make a resource unique for one instance, right-click on
the :inspector:`Physics Material` property in the :ui:`Inspector`` and click :button:`Make Unique``
the :inspector:`Physics Material` property in the :ui:`Inspector` and click :button:`Make Unique`
in the context menu.
Resources are another essential building block of Godot games we will cover

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@@ -72,7 +72,7 @@ opening the project, you should see an empty editor.
.. image:: img/nodes_and_scenes_01_empty_editor.webp
In an empty scene, the :ui:`Scene`` dock on the left shows several options to add a
In an empty scene, the :ui:`Scene` dock on the left shows several options to add a
root node quickly. :button:`2D Scene` adds a :ref:`Node2D <class_Node2D>` node,
:button:`3D Scene` adds a :ref:`Node3D <class_Node3D>` node,
and :button:`User Interface` adds a :ref:`Control <class_Control>` node.

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@@ -62,7 +62,7 @@ Create a new scene by going to the menu :menu:`Scene > New Scene`.
.. image:: img/signals_01_new_scene.webp
In the Scene dock, click the :button:`2D Scene`` button. This will add
In the Scene dock, click the :button:`2D Scene` button. This will add
a :ref:`Node2D <class_Node2D>` as our root.
.. image:: img/signals_02_2d_scene.webp