We're close to beta, but not started yet, so it's definitely not releasing in April.
A release in May is plausible, but I don't want to make too optimistic promises, so
let's communicate June as a more realistic estimate.
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
As much as I'd like to keep supporting them, platforms such as Google Play or
Apple Store move too fast for our limited resources, and backporting relevant
changes to make those years old releases still viable proves to be unrealistic.
I'm also no longer able to make 2.1.x builds easily as that buildsystem relied
on Travis CI which discontinued its support for open source.
With three releases supported in parallel (4.0, 3.4 and 3.3), we have enough
work on our hands.
Godot 3.4 will most likely be released in October 2021 since it
didn't reach RC stage yet (it's at beta 4 right now).
Godot 4.0 hasn't had an alpha released yet, so it won't release in
2021 by now. The first half of 2022 is a more likely estimate.
We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.
Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).