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Update release policy, shifting Q4 2022 estimates to Q1 2023
Label the upcoming 3.6 as LTS and clarify that it will come after 4.0.
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@@ -88,10 +88,10 @@ on GitHub.
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+-------------+----------------------+--------------------------------------------------------------------------+
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| **Version** | **Release date** | **Support level** |
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+-------------+----------------------+--------------------------------------------------------------------------+
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| Godot 4.0 | Q4 2022 | |unstable| *Beta.* Current focus of development (unstable). |
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| Godot 4.0 | Q1 2023 (estimate) | |unstable| *Beta.* Current focus of development (unstable). |
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+-------------+----------------------+--------------------------------------------------------------------------+
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| Godot 3.6 | Q4 2022 | |supported| *Beta.* Receives new features as well as bug fixes while |
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| | | under development. |
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| Godot 3.6 | Q1-Q2 2023 (estimate)| |supported| *Beta.* Receives new features as well as bug fixes while |
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| (LTS) | | under development. Will be released *after* 4.0. |
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+-------------+----------------------+--------------------------------------------------------------------------+
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| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs, security and platform support |
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| | | issues, as well as backwards-compatible usability enhancements. |
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@@ -147,7 +147,6 @@ Maintenance (patch) releases are released as needed with potentially very
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short development cycles, to provide users of the current stable branch with
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the latest bug fixes for their production needs.
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As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta*
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release in Q3 2022, and possibly a stable release by Q4 2022 (but experience
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has shown time and time again that such estimates tend to be overly optimistic).
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As for the upcoming Godot 4.0, as of December 2022, we are well into the *beta*
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phase, and are aiming for a stable release in Q1 2023.
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`Follow the Godot blog <https://godotengine.org/news>`__ for the latest updates.
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