Mark 3.4 branch as stable, release is imminent

(cherry picked from commit ba65652fae)
This commit is contained in:
Rémi Verschelde
2021-11-04 17:01:32 +01:00
parent f9d7debe38
commit 78bf4aa43c

View File

@@ -90,9 +90,12 @@ on GitHub.
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | Q4 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
| Godot 3.5 | Q1 2022 | |supported| *Beta.* Receives new features as well as bug fixes while |
| | | under development. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+----------------------+--------------------------------------------------------------------------+