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Mark 3.4 branch as stable, release is imminent
(cherry picked from commit ba65652fae)
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@@ -90,9 +90,12 @@ on GitHub.
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| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* |
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| Godot 3.4 | Q4 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
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| Godot 3.5 | Q1 2022 | |supported| *Beta.* Receives new features as well as bug fixes while |
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| | | under development. |
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| Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support |
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| | | issues, as well as backwards-compatible usability enhancements. |
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| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
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| | | issues, as well as backwards-compatible usability enhancements. |
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