Release policy: Mark 3.5 stable release (#6057)

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Max Hilbrunner
2022-08-08 21:42:26 +02:00
committed by GitHub
parent 05ac649c25
commit 63bf9a6be9

View File

@@ -88,18 +88,20 @@ on GitHub.
+-------------+----------------------+--------------------------------------------------------------------------+
| **Version** | **Release date** | **Support level** |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* |
| Godot 4.0 | Q4 2022 | |unstable| *Alpha.* Current focus of development (unstable). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.5 | July 2022 | |supported| *Release Candidate.* Focus on testing and bug fixing until |
| | | most reported regressions are solved. |
| Godot 3.6 | Q4 2022 | |supported| *Beta.* Receives new features as well as bug fixes while |
| | | under development. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support |
| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |partial| Receives fixes for security and platform support issues only. |
| Godot 3.4 | November 2021 | |partial| Receives fixes for security and platform support issues only. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 |
| | | release (last update: 3.2.3). |
| Godot 3.3 | April 2021 | |eol| No longer supported as fully superseded by the compatible 3.4 |
| | | release (last update: 3.3.4). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.2 | January 2020 | |eol| No longer supported (last update: 3.2.3). |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.1 | March 2019 | |eol| No longer supported (last update: 3.1.2). |
+-------------+----------------------+--------------------------------------------------------------------------+
@@ -133,17 +135,15 @@ provided for testing purposes only.
When is the next release out?
-----------------------------
While Godot contributors aren't working under any deadlines, we have
historically had one major or minor release per year, with several maintenance
updates between each.
While Godot contributors aren't working under any deadlines, we strive to
publish minor releases relatively frequently, with an average of two 3.x minor
releases per year since Godot 3.3.
Starting with Godot 3.3, we aim to accelerate our development cycles for minor
releases, so you can expect a new minor release every 3 to 6 months.
Maintenance (patch) releases will be released as needed with potentially very
Maintenance (patch) releases are released as needed with potentially very
short development cycles, to provide users of the current stable branch with
the latest bug fixes for their production needs.
As for the upcoming Godot 4.0, we can only say that we aim for a **2022**
release, but any closer estimate is likely to be hard to uphold. Alpha builds
will be published as soon as the main features for Godot 4.0 are finalized.
As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta*
release in Q3 2022, and possibly a stable release by Q4 2022 (but experience
has shown time and time again that such estimates tend to be overly optimistic).
`Follow the Godot blog <https://godotengine.org/news>`__ for the latest updates.