53 Commits

Author SHA1 Message Date
Ricardo Subtil
f19db72a4a Add LSP/DAP configuration section on external editors (#7948)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:27:11 +01:00
Matthew
a16ea6364c Merge pull request #8223 from bonsaipropaganda/patch-2
Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Max Hilbrunner
40edff1d4a Merge pull request #7637 from Calinou/update-command-line-tutorial 2023-08-01 05:14:56 +02:00
Max Hilbrunner
6d75ec8874 Merge pull request #7639 from Calinou/update-customizing-interface 2023-08-01 05:14:03 +02:00
Fredia Huya-Kouadio
031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00
Hugo Locurcio
06c6c3c18c Update guidelines on headless exporting in Command line tutorial 2023-05-26 03:02:54 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Max Hilbrunner
78746c2417 Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0 2023-05-13 21:50:15 +02:00
Hugo Locurcio
b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Santiago Velez Saffon
5478e6734b Change --export to --export-release 2023-05-02 08:15:36 -05:00
Peter Anderson
ea8b139db8 Update managing_editor_features.rst 2023-04-17 06:25:28 +00:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Daniel Johnson
58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Alex Coté
313e2162a4 Update Sublime Text external editor arguments (#6644) 2023-01-22 12:13:26 +01:00
Yuri Sizov
3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00
Max Hilbrunner
3fca1301fc Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner
5f33a2eb27 Merge pull request #6486 from YuriSizov/frontend-table-spacing
Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov
519e2ae11e Fix Introduction to the buildsystem links in CLI documentation (#6483) 2022-12-12 18:29:22 +01:00
Yuri Sizov
15719033bd Adjust global table styles for better spacing and head styling 2022-12-12 20:17:26 +03:00
Hugo Locurcio
e35fdfce91 Mention increased binary size of exported binaries in Upgrading to Godot 4 2022-12-12 11:00:02 +01:00
Hugo Locurcio
79e3d31632 Document migration from Mono to .NET 6 in Upgrading to Godot 4 2022-12-08 22:09:44 +01:00
Danil Alexeev
d6a42081ae Update Y Sort and add String.right() in Upgrading to Godot 4 (#6464)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-07 18:41:52 +01:00
Hugo Locurcio
d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Hugo Locurcio
1b065c4f32 Add a Godot 3 to Godot 4 upgrade guide (#6393) 2022-11-30 16:52:50 +01:00
Hugo Locurcio
2e1f97eacd Update Command line tutorial for 4.0.beta5 2022-11-23 14:34:19 +01:00
Max Hilbrunner
5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
yed podtrzitko
c6406c876a External Editor: add info about debugger setting option (#6253)
* External Editor: add info about debugger setting option

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-04 13:11:09 +02:00
Hugo Locurcio
d917648102 Remove mentions of VisualScript in the documentation
VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Michael Conrad
f62322bd6a Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Nabware
15173a0eec Update Command line tutorial to match 4.0.alpha11 --help output (#5918) 2022-07-12 00:56:53 +02:00
Rémi Verschelde
5b2b0c4980 Fixup doc ref in Managing editor features 2022-04-29 13:48:01 +02:00
Matthew
fb921874e4 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-04-29 12:51:37 +02:00
Loregret
28a12f7a68 Remove warning about fixed issue in Using an external text editor (#5629) 2022-02-21 18:09:20 +01:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Mitchell Davis
2811ab47f9 Update --no-window option description in Command line tutorial (#5157)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-06 23:43:15 +02:00
Hugo Locurcio
f972d52d2a Document running Godot from a terminal on macOS in Command line tutorial 2021-07-25 23:14:01 +02:00
Hugo Locurcio
e5b8585130 Add keywords to the Default editor shortcuts page
This improves search results when trying to look for the list of
editor shortcuts.
2021-07-25 01:51:19 +02:00
Hugo Locurcio
2eedf45fde Document the lack of debugging support in Using the web editor
The editor debugger protocol is not implemented yet in HTML5.
2021-07-18 22:15:52 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Hugo Locurcio
bac900acf6 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
tacevee
99a44fac6b Mention the new main screen switch shortcuts (#4903)
These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
Manolis Papadeas
d2f3931451 Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page 2021-04-30 17:37:22 -07:00
Hugo Locurcio
eab7622a22 Document the relative export path behavior in Command line tutorial (#4706)
This closes https://github.com/godotengine/godot/issues/46597.
2021-03-03 23:01:04 +01:00
Hugo Locurcio
a922efa2a8 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:54:13 +01:00
Nathan Lovato
f958094900 Write nodes and scenes
Closes #4170
2020-12-02 15:47:29 -06:00
Nathan Lovato
60064b5c9e Write intro_to_the_editor_interface.rst
Closes #4167
2020-10-30 11:13:10 -06:00