Ricardo Subtil
f19db72a4a
Add LSP/DAP configuration section on external editors ( #7948 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:27:11 +01:00
Matthew
a16ea6364c
Merge pull request #8223 from bonsaipropaganda/patch-2
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Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Max Hilbrunner
40edff1d4a
Merge pull request #7637 from Calinou/update-command-line-tutorial
2023-08-01 05:14:56 +02:00
Max Hilbrunner
6d75ec8874
Merge pull request #7639 from Calinou/update-customizing-interface
2023-08-01 05:14:03 +02:00
Fredia Huya-Kouadio
031cfc2769
Add a section for the Android editor
2023-05-29 18:24:25 -07:00
Hugo Locurcio
06c6c3c18c
Update guidelines on headless exporting in Command line tutorial
2023-05-26 03:02:54 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Max Hilbrunner
78746c2417
Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0
2023-05-13 21:50:15 +02:00
Hugo Locurcio
b5e9b75bec
Document setting up Vulkan validation layers on desktop platforms
2023-05-05 19:54:37 +02:00
Santiago Velez Saffon
5478e6734b
Change --export to --export-release
2023-05-02 08:15:36 -05:00
Peter Anderson
ea8b139db8
Update managing_editor_features.rst
2023-04-17 06:25:28 +00:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Daniel Johnson
58d9682c1f
Updates all "Templates Tab" references to "Asset Library Projects Tab"
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There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".
I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Alex Coté
313e2162a4
Update Sublime Text external editor arguments ( #6644 )
2023-01-22 12:13:26 +01:00
Yuri Sizov
3f8fd6d127
Rename Tutorials to Manual, move migration guide to a higher level ( #6509 )
2023-01-05 15:37:47 -08:00
Max Hilbrunner
3fca1301fc
Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
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Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner
5f33a2eb27
Merge pull request #6486 from YuriSizov/frontend-table-spacing
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Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov
519e2ae11e
Fix Introduction to the buildsystem links in CLI documentation ( #6483 )
2022-12-12 18:29:22 +01:00
Yuri Sizov
15719033bd
Adjust global table styles for better spacing and head styling
2022-12-12 20:17:26 +03:00
Hugo Locurcio
e35fdfce91
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 11:00:02 +01:00
Hugo Locurcio
79e3d31632
Document migration from Mono to .NET 6 in Upgrading to Godot 4
2022-12-08 22:09:44 +01:00
Danil Alexeev
d6a42081ae
Update Y Sort and add String.right() in Upgrading to Godot 4 ( #6464 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-12-07 18:41:52 +01:00
Hugo Locurcio
d46c17f8ff
Improve the Upgrading to Godot 4 page
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- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Hugo Locurcio
1b065c4f32
Add a Godot 3 to Godot 4 upgrade guide ( #6393 )
2022-11-30 16:52:50 +01:00
Hugo Locurcio
2e1f97eacd
Update Command line tutorial for 4.0.beta5
2022-11-23 14:34:19 +01:00
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
yed podtrzitko
c6406c876a
External Editor: add info about debugger setting option ( #6253 )
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* External Editor: add info about debugger setting option
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-04 13:11:09 +02:00
Hugo Locurcio
d917648102
Remove mentions of VisualScript in the documentation
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VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Michael Conrad
f62322bd6a
Fix JetBrains Rider arguments in Using an external text editor ( #6019 )
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Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.
This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00
Nabware
15173a0eec
Update Command line tutorial to match 4.0.alpha11 --help output ( #5918 )
2022-07-12 00:56:53 +02:00
Rémi Verschelde
5b2b0c4980
Fixup doc ref in Managing editor features
2022-04-29 13:48:01 +02:00
Matthew
fb921874e4
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 12:51:37 +02:00
Loregret
28a12f7a68
Remove warning about fixed issue in Using an external text editor ( #5629 )
2022-02-21 18:09:20 +01:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Mitchell Davis
2811ab47f9
Update --no-window option description in Command line tutorial ( #5157 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-06 23:43:15 +02:00
Hugo Locurcio
f972d52d2a
Document running Godot from a terminal on macOS in Command line tutorial
2021-07-25 23:14:01 +02:00
Hugo Locurcio
e5b8585130
Add keywords to the Default editor shortcuts page
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This improves search results when trying to look for the list of
editor shortcuts.
2021-07-25 01:51:19 +02:00
Hugo Locurcio
2eedf45fde
Document the lack of debugging support in Using the web editor
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The editor debugger protocol is not implemented yet in HTML5.
2021-07-18 22:15:52 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Hugo Locurcio
bac900acf6
Update the keyboard shortcut to open the editor help
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The shortcut was changed in 3.3.
This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
Manolis Papadeas
d2f3931451
Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page
2021-04-30 17:37:22 -07:00
Hugo Locurcio
eab7622a22
Document the relative export path behavior in Command line tutorial ( #4706 )
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This closes https://github.com/godotengine/godot/issues/46597 .
2021-03-03 23:01:04 +01:00
Hugo Locurcio
a922efa2a8
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:54:13 +01:00
Nathan Lovato
f958094900
Write nodes and scenes
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Closes #4170
2020-12-02 15:47:29 -06:00
Nathan Lovato
60064b5c9e
Write intro_to_the_editor_interface.rst
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Closes #4167
2020-10-30 11:13:10 -06:00