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Document running Godot from a terminal on macOS in Command line tutorial
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@@ -11,6 +11,19 @@ entirely from the command line. Given the engine relies on almost no
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external libraries, initialization times are pretty fast, making it
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suitable for this workflow.
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.. note::
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On Windows and Linux, you can run a Godot binary in a terminal by specifying
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its relative or absolute path.
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On macOS, the process is different due to Godot being contained within an
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``.app`` bundle (which is a *folder*, not a file). To run a Godot binary
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from a terminal on macOS, you have to ``cd`` to the folder where the Godot
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application bundle is located, then run ``Godot.app/Contents/MacOS/Godot``
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followed by any command line arguments. If you've renamed the application
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bundle from ``Godot`` to another name, make sure to edit this command line
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accordingly.
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Command line reference
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----------------------
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