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https://github.com/godotengine/godot-docs.git
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Rename Tutorials to Manual, move migration guide to a higher level (#6509)
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@@ -1,4 +1,5 @@
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source,destination
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/about/index.html,/index.html
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/classes/_classes.html,/classes/
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/community/tutorials/3d/mesh_generation_with_heightmap_and_shaders.html,/tutorials/3d/mesh_generation_with_heightmap_and_shaders.html
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/community/tutorials/gdnative/gdnative-c-example.html,/tutorials/plugins/gdnative/gdnative-c-example.html
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@@ -277,6 +278,7 @@ source,destination
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/tutorials/debug/debugger_panel.html,/tutorials/scripting/debug/debugger_panel.html
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/tutorials/debug/index.html,/tutorials/scripting/debug/index.html
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/tutorials/debug/overview_of_debugging_tools.html,/tutorials/scripting/debug/overview_of_debugging_tools.html
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/tutorials/editor/upgrading_to_godot_4.html,/tutorials/migrating/upgrading_to_godot_4.html
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/tutorials/gui/bbcode_in_richtextlabel.html,/tutorials/ui/bbcode_in_richtextlabel.html
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/tutorials/gui/control_node_gallery.html,/tutorials/ui/control_node_gallery.html
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/tutorials/gui/custom_gui_controls.html,/tutorials/ui/custom_gui_controls.html
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@@ -1,18 +0,0 @@
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About
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=====
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.. toctree::
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:maxdepth: 1
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:name: toc-about
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introduction
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faq
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troubleshooting
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list_of_features
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docs_changelog
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release_policy
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complying_with_licenses
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.. history
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.. authors
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.. license
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12
index.rst
12
index.rst
@@ -95,20 +95,24 @@ the top-level ``index.html`` in a web browser.
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getting_started/first_3d_game/index
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.. The sections below are sorted alphabetically. Please keep them that way.
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.. Sections below are split into two groups. First come meta sections, covering
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general matters. Below that different areas of the engine are listed.
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These sections are sorted alphabetically. Please keep them that way.
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Tutorials
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:caption: Manual
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:name: sec-tutorials
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tutorials/best_practices/index
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tutorials/editor/index
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tutorials/migrating/index
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tutorials/2d/index
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tutorials/3d/index
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tutorials/animation/index
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tutorials/assets_pipeline/index
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tutorials/audio/index
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tutorials/best_practices/index
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tutorials/editor/index
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tutorials/export/index
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tutorials/i18n/index
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tutorials/inputs/index
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@@ -1,11 +1,11 @@
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Editor manual
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=============
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Editor introduction
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===================
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In this section, we cover the Godot editor in general, from its interface to
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using it with the command line.
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The editor's interface
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----------------------
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Editor's interface
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------------------
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The following pages explain how to use the various windows, workspaces, and
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docks that make up the Godot editor. We cover some specific editors' interface
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@@ -35,12 +35,12 @@ should be aware of.
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using_the_web_editor
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For developers
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--------------
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Advanced features
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-----------------
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The articles below focus on features for developers, like calling Godot from the
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command lines and using an external text editor such as Visual Studio Code or
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Emacs.
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The articles below focus on advanced features useful for experienced developers,
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such as calling Godot from the command line and using an external text editor
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like Visual Studio Code or Emacs.
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.. toctree::
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:maxdepth: 1
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@@ -61,12 +61,3 @@ a project that's only 2D or only 3D and don't want to see what you don't need.
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:name: toc-editor-features
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managing_editor_features
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Upgrading to Godot 4
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--------------------
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.. toctree::
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:maxdepth: 1
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:name: toc-editor-upgrading
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upgrading_to_godot_4
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20
tutorials/migrating/index.rst
Normal file
20
tutorials/migrating/index.rst
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Migrating to a new version
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==========================
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Godot :ref:`loosely follows <doc_release_policy>` a semantic versioning system,
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where compatibility is assumed between minor and patch releases, while major
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releases can break it. As such, it is generally not recommended to move projects
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between major versions during their development, especially if you've been
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working on them for a significant amount of time.
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Still, new features, usability improvements, or paradigm shifts in engine's
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internals may incentivize you to upgrade. Below is a list of articles that should
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assist you when upgrading your project between versions. Each article would try
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its best to document every important difference and provide you with a migration
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path.
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.. toctree::
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:maxdepth: 1
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:name: toc-migrating
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upgrading_to_godot_4
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@@ -1,7 +1,7 @@
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.. _doc_upgrading_to_godot_4:
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Upgrading to Godot 4
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====================
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Upgrading from Godot 3 to Godot 4
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=================================
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Should I upgrade to Godot 4?
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----------------------------
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