Mention the new main screen switch shortcuts (#4903)

These shortcuts changed in Godot 3.3.
This commit is contained in:
tacevee
2021-05-11 00:36:06 +02:00
committed by GitHub
parent 013ff59734
commit 99a44fac6b
4 changed files with 8 additions and 8 deletions

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@@ -215,7 +215,7 @@ We still have to destroy the mobs when they leave the screen. To do so, we'll
connect our *VisibilityNotifier* node's ``screen_exited`` signal to the *Mob*.
Head back to the 3D viewport by clicking on the *3D* label at the top of the
editor. You can also press :kbd:`F2`.
editor. You can also press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).
|image8|

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@@ -98,13 +98,13 @@ There are four main screen buttons centered at the top of the editor:
2D, 3D, Script, and AssetLib.
You'll use the **2D screen** for all types of games. In addition to 2D games,
the 2D screen is where you'll build your interfaces. Press :kbd:`F1` (or
the 2D screen is where you'll build your interfaces. Press :kbd:`Ctrl + F1` (or
:kbd:`Alt + 1` on macOS) to access it.
.. image:: img/editor_intro_workspace_2d.png
In the **3D screen**, you can work with meshes, lights, and design levels for
3D games. Press :kbd:`F2` (:kbd:`Alt + 2` on macOS) to access it.
3D games. Press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS) to access it.
.. image:: img/editor_intro_workspace_3d.png
@@ -117,7 +117,7 @@ options related to the 3D view.
main screen**.
The **Script screen** is a complete code editor with a debugger, rich
auto-completion, and built-in code reference. Press :kbd:`F3` (:kbd:`Alt + 3`
auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (:kbd:`Alt + 3`
on macOS) to access it.
.. image:: img/editor_intro_workspace_script.png

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@@ -190,7 +190,7 @@ Let's use a different node here. Godot has a :ref:`Timer <class_Timer>` node
that's useful to implement skill cooldown times, weapon reloading, and more.
Head back to the 2D workspace. You can either click the "2D" text at the top of
the window or press :kbd:`F2` (:kbd:`Alt + 2` on macOS).
the window or press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).
In the Scene dock, right-click on the Sprite node and add a new node. Search for
Timer and add the corresponding node. Your scene should now look like this.

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@@ -23,11 +23,11 @@ General Editor Actions
+-----------------------+-------------------------------+------------------------------+----------------------------------+
| Action name | Windows, Linux | macOS | Editor setting |
+=======================+===============================+==============================+==================================+
| Open 2D Editor | :kbd:`F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` |
| Open 2D Editor | :kbd:`Ctrl + F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` |
+-----------------------+-------------------------------+------------------------------+----------------------------------+
| Open 3D Editor | :kbd:`F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` |
| Open 3D Editor | :kbd:`Ctrl + F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` |
+-----------------------+-------------------------------+------------------------------+----------------------------------+
| Open Script Editor | :kbd:`F3` | :kbd:`Alt + 3` | ``editor/editor_script`` |
| Open Script Editor | :kbd:`Ctrl + F3` | :kbd:`Alt + 3` | ``editor/editor_script`` |
+-----------------------+-------------------------------+------------------------------+----------------------------------+
| Search Help | :kbd:`Shift + F1` | :kbd:`Alt + Space` | ``editor/editor_help`` |
+-----------------------+-------------------------------+------------------------------+----------------------------------+