mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Mention the new main screen switch shortcuts (#4903)
These shortcuts changed in Godot 3.3.
This commit is contained in:
@@ -215,7 +215,7 @@ We still have to destroy the mobs when they leave the screen. To do so, we'll
|
||||
connect our *VisibilityNotifier* node's ``screen_exited`` signal to the *Mob*.
|
||||
|
||||
Head back to the 3D viewport by clicking on the *3D* label at the top of the
|
||||
editor. You can also press :kbd:`F2`.
|
||||
editor. You can also press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).
|
||||
|
||||
|image8|
|
||||
|
||||
|
||||
@@ -98,13 +98,13 @@ There are four main screen buttons centered at the top of the editor:
|
||||
2D, 3D, Script, and AssetLib.
|
||||
|
||||
You'll use the **2D screen** for all types of games. In addition to 2D games,
|
||||
the 2D screen is where you'll build your interfaces. Press :kbd:`F1` (or
|
||||
the 2D screen is where you'll build your interfaces. Press :kbd:`Ctrl + F1` (or
|
||||
:kbd:`Alt + 1` on macOS) to access it.
|
||||
|
||||
.. image:: img/editor_intro_workspace_2d.png
|
||||
|
||||
In the **3D screen**, you can work with meshes, lights, and design levels for
|
||||
3D games. Press :kbd:`F2` (:kbd:`Alt + 2` on macOS) to access it.
|
||||
3D games. Press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS) to access it.
|
||||
|
||||
.. image:: img/editor_intro_workspace_3d.png
|
||||
|
||||
@@ -117,7 +117,7 @@ options related to the 3D view.
|
||||
main screen**.
|
||||
|
||||
The **Script screen** is a complete code editor with a debugger, rich
|
||||
auto-completion, and built-in code reference. Press :kbd:`F3` (:kbd:`Alt + 3`
|
||||
auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (:kbd:`Alt + 3`
|
||||
on macOS) to access it.
|
||||
|
||||
.. image:: img/editor_intro_workspace_script.png
|
||||
|
||||
@@ -190,7 +190,7 @@ Let's use a different node here. Godot has a :ref:`Timer <class_Timer>` node
|
||||
that's useful to implement skill cooldown times, weapon reloading, and more.
|
||||
|
||||
Head back to the 2D workspace. You can either click the "2D" text at the top of
|
||||
the window or press :kbd:`F2` (:kbd:`Alt + 2` on macOS).
|
||||
the window or press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS).
|
||||
|
||||
In the Scene dock, right-click on the Sprite node and add a new node. Search for
|
||||
Timer and add the corresponding node. Your scene should now look like this.
|
||||
|
||||
@@ -23,11 +23,11 @@ General Editor Actions
|
||||
+-----------------------+-------------------------------+------------------------------+----------------------------------+
|
||||
| Action name | Windows, Linux | macOS | Editor setting |
|
||||
+=======================+===============================+==============================+==================================+
|
||||
| Open 2D Editor | :kbd:`F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` |
|
||||
| Open 2D Editor | :kbd:`Ctrl + F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` |
|
||||
+-----------------------+-------------------------------+------------------------------+----------------------------------+
|
||||
| Open 3D Editor | :kbd:`F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` |
|
||||
| Open 3D Editor | :kbd:`Ctrl + F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` |
|
||||
+-----------------------+-------------------------------+------------------------------+----------------------------------+
|
||||
| Open Script Editor | :kbd:`F3` | :kbd:`Alt + 3` | ``editor/editor_script`` |
|
||||
| Open Script Editor | :kbd:`Ctrl + F3` | :kbd:`Alt + 3` | ``editor/editor_script`` |
|
||||
+-----------------------+-------------------------------+------------------------------+----------------------------------+
|
||||
| Search Help | :kbd:`Shift + F1` | :kbd:`Alt + Space` | ``editor/editor_help`` |
|
||||
+-----------------------+-------------------------------+------------------------------+----------------------------------+
|
||||
|
||||
Reference in New Issue
Block a user