pizzafaceopossum
454344112a
Added separate links to stable/latest/3.6 copies of the offline documentation
2024-05-31 10:44:24 +02:00
Max Hilbrunner
f4ca448a1a
Merge pull request #9343 from mhilbrunner/4-1-fix
...
Fix 4.1 RTD build
2024-05-07 15:30:26 +02:00
Max Hilbrunner
153124d773
Merge pull request #8763 from mhilbrunner/sphinx-5-contrib-fix
...
Pin sphinx-contrib libraries to pre-5.0 version
(cherry picked from commit 4f2ca50c1c )
2024-05-07 15:25:03 +02:00
Max Hilbrunner
cd5163998d
Merge pull request #9346 from godotengine/classref/sync-eb296c7
...
classref: Sync with current 4.1 branch (eb296c7)
2024-05-07 15:10:46 +02:00
Godot Organization
4275c2b1dc
classref: Sync with current 4.1 branch (eb296c7)
2024-05-07 13:09:07 +00:00
Max Hilbrunner
40e2ce9715
Merge pull request #9344 from godotengine/classref/sync-6c9f2f7
...
classref: Sync with current 4.1 branch (6c9f2f7)
2024-05-07 13:56:04 +02:00
Godot Organization
296755e945
classref: Sync with current 4.1 branch (6c9f2f7)
2024-05-07 11:55:47 +00:00
Max Hilbrunner
be7c09a053
Merge pull request #9341 from godotengine/classref/sync-1ef40f4
...
classref: Sync with current 4.1 branch (1ef40f4)
2024-05-07 13:29:15 +02:00
Godot Organization
3d7c2a1a1e
classref: Sync with current 4.1 branch (1ef40f4)
2024-05-07 11:26:40 +00:00
Max Hilbrunner
eced241ced
Merge pull request #7994 from Helmasko/patch-2
...
Custom drawing in 2D update gdscript
2023-11-11 05:31:07 +01:00
Tylemagne
84e6aa2a9d
More clarity and explanation for audio effects ( #8304 )
...
* Update tutorials/audio/audio_effects.rst
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2023-11-11 05:30:50 +01:00
Max Hilbrunner
100a39ce97
Merge pull request #7725 from Ymanawat/chroma_key_shader
...
Added chroma key shader tutorial in Playing Videos
2023-11-11 05:30:21 +01:00
Max Hilbrunner
7e0bdfbd32
Merge pull request #8410 from Calinou/using-fonts-outline-shadow
...
Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 05:30:11 +01:00
Max Hilbrunner
a4677936fc
Merge pull request #7579 from dalexeev/gds-setter-getter-doc
...
GDScript: Clarify setter/getter documentation
2023-11-11 05:30:02 +01:00
Max Hilbrunner
060ba85821
Merge pull request #8440 from tetrapod00/patch-2
...
c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-11 05:29:51 +01:00
Max Hilbrunner
95d0edaa42
Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
...
Mark Android system font loading as unreliable in Using fonts
2023-11-11 05:28:58 +01:00
hdubbs
0e3f4cdba7
Fix vector value in bullet example in Instancing with signals ( #8203 )
2023-11-11 05:28:33 +01:00
Max Hilbrunner
7bd631c5f7
Merge pull request #8437 from Piralein/moreorlessorwarning
...
Remove the remaining reminder and add it as a warning (Your first 2D game - Heads up display)
2023-11-11 05:28:22 +01:00
Matthew
8e3ec39506
Merge pull request #7934 from RayFV/patch-1
...
Fixed macOS shortcut
2023-11-11 05:27:22 +01:00
Ricardo Subtil
f19db72a4a
Add LSP/DAP configuration section on external editors ( #7948 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:27:11 +01:00
Michael Gundlach
5d4f1ab337
Correct the description of "tree order" ( #8294 )
...
* Update scene_tree.rst
Correct the description of "tree order".
The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations. It seemed to imply that _ready and most other notifications were received in identical orders.
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:26:58 +01:00
Peter Lindgren
4e22e5f6c3
Update WebRTC example code for Godot 4 ( #7882 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:26:32 +01:00
FelixBurkhard
840dd2e51d
Fix minor issues in Your first 2D game ( #8129 )
...
- The `Dodge the Creeps!` string was not consistent through the page.
- The `\n` was removed from the Label Text because the Label should do the wrapping.
- There were two reminders to remove the `new_game()` call with only a few lines in between.
2023-11-11 05:26:20 +01:00
HolonProduction
8f42d56e9a
Update Viewports tutorial for Godot 4 ( #8210 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:26:09 +01:00
Paul PINA-GHERARDI
f6baf555b9
Document requirement of having client + server RPCs in High-level multiplayer ( #7932 )
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:25:59 +01:00
Saif Kandil
a0212981e3
Fix `*.out` file path in integration tests documentation ( #8221 )
...
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-11 05:25:50 +01:00
Steven Le Boëdec
964c82e8d6
Improve grammar in Overridable functions ( #8193 )
2023-11-11 05:25:41 +01:00
Carl Meyer
cf1705f52f
Mark Instancing tutorial as up-to-date ( #8146 )
...
I could follow it without any issues on 4.1.
2023-11-11 05:25:32 +01:00
Max Hilbrunner
d41f3b5e22
Merge pull request #8429 from ToasterBiome/patch-2
...
Clarifies that Lua-style dictionary keys must be string literals in the GD Reference
2023-11-11 05:24:27 +01:00
Max Hilbrunner
d680f2d4ed
Merge pull request #8407 from hugarty/patch-1
...
Update register_types in binding_to_external_libraries.rst
2023-11-11 05:24:17 +01:00
Max Hilbrunner
1eea7c0399
Merge pull request #8430 from skyace65/FirstScript
...
Update images on first script page
2023-11-11 05:24:06 +01:00
David C. Drake
4a76a9010d
Minor fixes in scripting_first_script.rst ( #8415 )
...
* Minor fixes in scripting_first_script.rst
Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.
* "at" -> "set to" in scripting_first_script.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-11 05:23:57 +01:00
Matthew
0c41cf3eb4
Merge pull request #8414 from theDrake/patch-1
...
Add missing comma in instancing.rst
2023-11-11 05:23:48 +01:00
Max Hilbrunner
64d50e60e3
Merge pull request #8378 from kleonc/vertex-shader-built-in-ids
...
Document `VERTEX_ID`, `INSTANCE_ID` built-ins for `canvas_item` vertex shader
2023-11-11 05:23:39 +01:00
Max Hilbrunner
dc1552877d
Merge pull request #8413 from Calinou/fix-unused-images
...
Fix various cases of unused images
2023-11-11 05:23:28 +01:00
Max Hilbrunner
50d1bad093
Merge pull request #8272 from clayjohn/ImmediateMesh
...
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-11-11 05:23:18 +01:00
Ryan Roden-Corrent
ab70d6788f
Fix example script in Using NavigationPaths ( #8358 )
2023-11-11 05:22:35 +01:00
Matthew
9d9e287939
Merge pull request #8349 from catslanderer/patch-2
...
Update scripting_player_input.rst
2023-11-11 05:22:17 +01:00
Matthew
1ab3ca8520
Merge pull request #8416 from mdarveau/patch-2
...
Fixed typo in setting up XR page
2023-11-11 05:22:01 +01:00
Matthew
e3a0dd3252
Merge pull request #8412 from Calinou/custom-performance-monitors-fix-unused-image
...
Fix unused image due to bad syntax in Custom performance monitors
2023-11-11 05:21:25 +01:00
Matthew
230a06be37
Merge pull request #8404 from ershn/patch-3
...
Replace `,` with `.` in `gui_containers.rst`
2023-11-11 05:21:15 +01:00
Matthew
b705a93d10
Merge pull request #8396 from Daniel-The-Fox/patch-1
...
Remove outdated custom mouse cursor demo project reference
2023-11-11 05:21:03 +01:00
Matthew
6df311371b
Merge pull request #8403 from ershn/patch-2
...
Remove extra `the` in `tutorials/ui/index.rst`
2023-11-11 05:20:53 +01:00
Matthew
4a432ffdd3
Merge pull request #8395 from theDrake/patch-1
...
Remove extra "the" in nodes_and_scenes.rst
2023-11-11 05:20:02 +01:00
Zacrain
20c83a3ad4
Fix GDExample C++ signal connect example and add explanation ( #8381 )
...
* Fix signal connect example, add explanation
* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst
Co-authored-by: David Snopek <dsnopek@gmail.com >
* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: David Snopek <dsnopek@gmail.com >
2023-11-11 05:19:51 +01:00
Max Hilbrunner
9d3214f9bc
Merge pull request #8380 from danfountgames/patch-2
...
Adding the important line to the example entitlements file.
2023-11-11 05:18:32 +01:00
Michael Weibel
383a70e17c
Fix headless check in Exporting for dedicated servers ( #8362 )
...
The example didn't work as `--headless` isn't part of `OS.get_cmdline_args()`' return value.
This new approach also works if the binary automatically uses headless mode
because it's the only display server built in the binary (which can be the case
for custom builds).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:18:22 +01:00
Max Hilbrunner
8d1f3d8617
Merge pull request #8375 from kleonc/get_configuration_warnings_csharp_example
...
Fix incorrect C# example using `_GetConfigurationWarnings`
2023-11-11 05:18:12 +01:00
Max Hilbrunner
9c5a74492c
Merge pull request #8332 from CrisHigham/bugfix/3d-for-loop-tabs
...
Update 06.jump_and_squash.rst
2023-11-11 05:18:03 +01:00
Matthew
2542804687
Merge pull request #8370 from Brett-Parker/master
...
Typo in Horizontal Alignment tag on "BBCode in RichTextLabel"
2023-11-11 05:17:46 +01:00