7652 Commits

Author SHA1 Message Date
pizzafaceopossum
454344112a Added separate links to stable/latest/3.6 copies of the offline documentation 2024-05-31 10:44:24 +02:00
Max Hilbrunner
f4ca448a1a Merge pull request #9343 from mhilbrunner/4-1-fix
Fix 4.1 RTD build
2024-05-07 15:30:26 +02:00
Max Hilbrunner
153124d773 Merge pull request #8763 from mhilbrunner/sphinx-5-contrib-fix
Pin sphinx-contrib libraries to pre-5.0 version

(cherry picked from commit 4f2ca50c1c)
2024-05-07 15:25:03 +02:00
Max Hilbrunner
cd5163998d Merge pull request #9346 from godotengine/classref/sync-eb296c7
classref: Sync with current 4.1 branch (eb296c7)
2024-05-07 15:10:46 +02:00
Godot Organization
4275c2b1dc classref: Sync with current 4.1 branch (eb296c7) 2024-05-07 13:09:07 +00:00
Max Hilbrunner
40e2ce9715 Merge pull request #9344 from godotengine/classref/sync-6c9f2f7
classref: Sync with current 4.1 branch (6c9f2f7)
2024-05-07 13:56:04 +02:00
Godot Organization
296755e945 classref: Sync with current 4.1 branch (6c9f2f7) 2024-05-07 11:55:47 +00:00
Max Hilbrunner
be7c09a053 Merge pull request #9341 from godotengine/classref/sync-1ef40f4
classref: Sync with current 4.1 branch (1ef40f4)
2024-05-07 13:29:15 +02:00
Godot Organization
3d7c2a1a1e classref: Sync with current 4.1 branch (1ef40f4) 2024-05-07 11:26:40 +00:00
Max Hilbrunner
eced241ced Merge pull request #7994 from Helmasko/patch-2
Custom drawing in 2D update gdscript
2023-11-11 05:31:07 +01:00
Tylemagne
84e6aa2a9d More clarity and explanation for audio effects (#8304)
* Update tutorials/audio/audio_effects.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-11 05:30:50 +01:00
Max Hilbrunner
100a39ce97 Merge pull request #7725 from Ymanawat/chroma_key_shader
Added chroma key shader tutorial in Playing Videos
2023-11-11 05:30:21 +01:00
Max Hilbrunner
7e0bdfbd32 Merge pull request #8410 from Calinou/using-fonts-outline-shadow
Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 05:30:11 +01:00
Max Hilbrunner
a4677936fc Merge pull request #7579 from dalexeev/gds-setter-getter-doc
GDScript: Clarify setter/getter documentation
2023-11-11 05:30:02 +01:00
Max Hilbrunner
060ba85821 Merge pull request #8440 from tetrapod00/patch-2
c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-11 05:29:51 +01:00
Max Hilbrunner
95d0edaa42 Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
Mark Android system font loading as unreliable in Using fonts
2023-11-11 05:28:58 +01:00
hdubbs
0e3f4cdba7 Fix vector value in bullet example in Instancing with signals (#8203) 2023-11-11 05:28:33 +01:00
Max Hilbrunner
7bd631c5f7 Merge pull request #8437 from Piralein/moreorlessorwarning
Remove the remaining reminder and add it as a warning (Your first 2D game - Heads up display)
2023-11-11 05:28:22 +01:00
Matthew
8e3ec39506 Merge pull request #7934 from RayFV/patch-1
Fixed macOS shortcut
2023-11-11 05:27:22 +01:00
Ricardo Subtil
f19db72a4a Add LSP/DAP configuration section on external editors (#7948)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:27:11 +01:00
Michael Gundlach
5d4f1ab337 Correct the description of "tree order" (#8294)
* Update scene_tree.rst

Correct the description of "tree order".

The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations.  It seemed to imply that _ready and most other notifications were received in identical orders.

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:58 +01:00
Peter Lindgren
4e22e5f6c3 Update WebRTC example code for Godot 4 (#7882)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:32 +01:00
FelixBurkhard
840dd2e51d Fix minor issues in Your first 2D game (#8129)
- The `Dodge the Creeps!` string was not consistent through the page.
- The `\n` was removed from the Label Text because the Label should do the wrapping.
- There were two reminders to remove the `new_game()` call with only a few lines in between.
2023-11-11 05:26:20 +01:00
HolonProduction
8f42d56e9a Update Viewports tutorial for Godot 4 (#8210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:09 +01:00
Paul PINA-GHERARDI
f6baf555b9 Document requirement of having client + server RPCs in High-level multiplayer (#7932)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:25:59 +01:00
Saif Kandil
a0212981e3 Fix `*.out` file path in integration tests documentation (#8221)
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-11 05:25:50 +01:00
Steven Le Boëdec
964c82e8d6 Improve grammar in Overridable functions (#8193) 2023-11-11 05:25:41 +01:00
Carl Meyer
cf1705f52f Mark Instancing tutorial as up-to-date (#8146)
I could follow it without any issues on 4.1.
2023-11-11 05:25:32 +01:00
Max Hilbrunner
d41f3b5e22 Merge pull request #8429 from ToasterBiome/patch-2
Clarifies that Lua-style dictionary keys must be string literals in the GD Reference
2023-11-11 05:24:27 +01:00
Max Hilbrunner
d680f2d4ed Merge pull request #8407 from hugarty/patch-1
Update register_types in binding_to_external_libraries.rst
2023-11-11 05:24:17 +01:00
Max Hilbrunner
1eea7c0399 Merge pull request #8430 from skyace65/FirstScript
Update images on first script page
2023-11-11 05:24:06 +01:00
David C. Drake
4a76a9010d Minor fixes in scripting_first_script.rst (#8415)
* Minor fixes in scripting_first_script.rst

Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.

* "at" -> "set to" in scripting_first_script.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-11 05:23:57 +01:00
Matthew
0c41cf3eb4 Merge pull request #8414 from theDrake/patch-1
Add missing comma in instancing.rst
2023-11-11 05:23:48 +01:00
Max Hilbrunner
64d50e60e3 Merge pull request #8378 from kleonc/vertex-shader-built-in-ids
Document `VERTEX_ID`, `INSTANCE_ID` built-ins for `canvas_item` vertex shader
2023-11-11 05:23:39 +01:00
Max Hilbrunner
dc1552877d Merge pull request #8413 from Calinou/fix-unused-images
Fix various cases of unused images
2023-11-11 05:23:28 +01:00
Max Hilbrunner
50d1bad093 Merge pull request #8272 from clayjohn/ImmediateMesh
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-11-11 05:23:18 +01:00
Ryan Roden-Corrent
ab70d6788f Fix example script in Using NavigationPaths (#8358) 2023-11-11 05:22:35 +01:00
Matthew
9d9e287939 Merge pull request #8349 from catslanderer/patch-2
Update scripting_player_input.rst
2023-11-11 05:22:17 +01:00
Matthew
1ab3ca8520 Merge pull request #8416 from mdarveau/patch-2
Fixed typo in setting up XR page
2023-11-11 05:22:01 +01:00
Matthew
e3a0dd3252 Merge pull request #8412 from Calinou/custom-performance-monitors-fix-unused-image
Fix unused image due to bad syntax in Custom performance monitors
2023-11-11 05:21:25 +01:00
Matthew
230a06be37 Merge pull request #8404 from ershn/patch-3
Replace `,` with `.` in `gui_containers.rst`
2023-11-11 05:21:15 +01:00
Matthew
b705a93d10 Merge pull request #8396 from Daniel-The-Fox/patch-1
Remove outdated custom mouse cursor demo project reference
2023-11-11 05:21:03 +01:00
Matthew
6df311371b Merge pull request #8403 from ershn/patch-2
Remove extra `the` in `tutorials/ui/index.rst`
2023-11-11 05:20:53 +01:00
Matthew
4a432ffdd3 Merge pull request #8395 from theDrake/patch-1
Remove extra "the" in nodes_and_scenes.rst
2023-11-11 05:20:02 +01:00
Zacrain
20c83a3ad4 Fix GDExample C++ signal connect example and add explanation (#8381)
* Fix signal connect example, add explanation

* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst

Co-authored-by: David Snopek <dsnopek@gmail.com>

* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-11-11 05:19:51 +01:00
Max Hilbrunner
9d3214f9bc Merge pull request #8380 from danfountgames/patch-2
Adding the important line to the example entitlements file.
2023-11-11 05:18:32 +01:00
Michael Weibel
383a70e17c Fix headless check in Exporting for dedicated servers (#8362)
The example didn't work as `--headless` isn't part of `OS.get_cmdline_args()`' return value.

This new approach also works if the binary automatically uses headless mode
because it's the only display server built in the binary (which can be the case
for custom builds).

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:18:22 +01:00
Max Hilbrunner
8d1f3d8617 Merge pull request #8375 from kleonc/get_configuration_warnings_csharp_example
Fix incorrect C# example using `_GetConfigurationWarnings`
2023-11-11 05:18:12 +01:00
Max Hilbrunner
9c5a74492c Merge pull request #8332 from CrisHigham/bugfix/3d-for-loop-tabs
Update 06.jump_and_squash.rst
2023-11-11 05:18:03 +01:00
Matthew
2542804687 Merge pull request #8370 from Brett-Parker/master
Typo in Horizontal Alignment tag on "BBCode in RichTextLabel"
2023-11-11 05:17:46 +01:00