Document migration from Mono to .NET 6 in Upgrading to Godot 4

This commit is contained in:
Hugo Locurcio
2022-12-08 22:08:25 +01:00
parent 30187bded3
commit 79e3d31632

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@@ -55,8 +55,8 @@ Godot 3.x for the following reasons:
Caveats of upgrading
^^^^^^^^^^^^^^^^^^^^
Since Godot 4 is a complete rewrite in many aspects, some features have
unfortunately been lost in the process. Some of these features may be restored
**Since Godot 4 is a complete rewrite in many aspects, some features have
unfortunately been lost in the process.** Some of these features may be restored
in future Godot releases:
- Bullet physics was removed in favor of GodotPhysics. This only affects 3D
@@ -70,6 +70,11 @@ in future Godot releases:
- While rendering still happens in HDR in 3D when using the Forward Plus or
Forward Mobile backends, Viewports cannot return HDR data anymore. This is
planned to be restored at some point in the future.
- Mono was replaced by .NET 6. This means exporting C# projects to Android, iOS
and HTML5 is no longer supported for now. Exporting C# projects to desktop
platforms is still supported. Support for exporting C# projects to more
platforms will be restored in future 4.x releases as upstream support
improves.
Preparing before the upgrade (optional)
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