45 Commits

Author SHA1 Message Date
Max Hilbrunner
fa6d967590 Merge pull request #7703 from Calinou/blender-editor-setting-directory 2023-08-01 04:02:07 +02:00
Matthew
4c0503e997 Merge pull request #7523 from Calinou/importing-3d-scenes-design-lights-in-editor
Recommend designing lighting in the Godot editor in Importing 3D scenes
2023-08-01 03:44:32 +02:00
Matthew
1ec958b927 Merge pull request #7593 from Calinou/importing-images-thorvg-support
Link to ThorVG's SVG support page in Importing images
2023-08-01 03:43:59 +02:00
Max Hilbrunner
bef2b30d29 Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness 2023-08-01 03:31:58 +02:00
Max Hilbrunner
8c370d7083 Merge pull request #7440 from aaronfranke/fix-3d-asset-dir 2023-08-01 03:23:25 +02:00
Aaron Franke
8d61871b27 Merge pull request #7406 from aaronfranke/3d-asset-directions
Add information about 3D asset direction conventions to "Importing 3D scenes"
2023-08-01 03:23:11 +02:00
Matthew
309099ac8c Merge pull request #7417 from MisoMosiSpy/excel_cvs_warning
Remove outdated warning from Importing translations tutorial
2023-08-01 03:21:41 +02:00
Hugo Locurcio
b062fbfd6f Link to ThorVG viewer to check whether a SVG can render correctly 2023-05-15 16:20:49 +02:00
Daniel Delgado
754dfdafab Configuring node import options fix
Changed NavMesh to Occluder as meant by the documentation and the image above.

Here is the original page: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html

Here is the issue where this was mentioned: https://github.com/godotengine/godot-docs/issues/6201#issuecomment-1371629067

Additionally, I would break the parent issue above into check boxes to make them more easily trackable. That, and separate the proposals for improvements from actual issues where things are not documented. So the actual issue can be worked on more easily and closed.
2023-04-25 16:31:53 +02:00
Hugo Locurcio
c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800)
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-03-04 23:00:30 +01:00
Max Hilbrunner
c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs
Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Hugo Locurcio
3bed31c54d Update resource importing documentation for Godot 4.0
- Add best practices for importing images and audio, such as
  texture size recommendations.
2023-02-19 00:37:07 +01:00
Hana
64476d96b4 update references 2023-02-10 19:13:03 +01:00
Matthew
d6b4fe8ab9 Merge pull request #6603 from Calinou/update-importing-3d-scenes
Update Importing 3D scenes documentation for Godot 4.0
2023-02-03 19:31:26 -05:00
Hugo Locurcio
6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
4bb6cdbb70 Update Importing 3D scenes documentation for Godot 4.0
- Mention `.blend` import.
- Mention `.fbx` import.
- Document OBJ import modes and limitations.
- Mention Blender's built-in Collada usually working OK for simple
  scenes without animation.
- Remove mentions of ESCN export as the exporter is currently not
  compatible with Godot 4.0.
2023-01-14 00:35:14 +01:00
Hugo Locurcio
5a27a7949b Update internationalization docs for 4.0
- Document POT generation.
- Document translation contexts and pluralization.
- Document pseudolocalization.
- Document placeholder usage (not new in 4.0, but it's worth some explanation).
2022-11-23 16:30:32 +01:00
Max Hilbrunner
4024e8f069 Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Silc Renew
046bcd4cb9 Add tutorials for blend animation and retargeting 2022-10-21 13:46:04 +09:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
MJacred
5c9ad8def9 Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-05 21:22:18 +02:00
skyace65
656dec53ad Update blender gltf export information 2022-06-10 21:29:49 -04:00
Hugo Locurcio
f0bc196ed6 Remove mentions of PVRTC texture compression in the documentation
Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
Priyansh Rathi
b94f5dc89d Move glTF export option under Scene menu in Exporting 3D scenes (#5715)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-27 17:45:37 +02:00
Hugo Locurcio
238f939695 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
skyace65
e6e205a020 Fix normal map description and improve note 2022-01-09 12:09:28 -05:00
Matthew
74e3ae195c Document exporting glTF files from Godot (#5165) 2021-10-08 08:41:36 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Hugo Locurcio
bc44909ffe Add workaround for using the same texture in both 2D and 3D 2021-07-27 16:32:27 +02:00
Hugo Locurcio
7ba9e3674d Add notes about Blender backface culling when exporting to glTF 2021-07-19 08:22:15 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
hpnrep6
aeaf3a8250 Properly format file paths 2021-06-21 11:01:52 -04:00
Morris Tabor
833d7ae9fb Document lossless WebP 2021-06-12 09:19:31 +02:00
Hugo Locurcio
31b9515fa6 Recommend triangulating and applying transforms in Importing 3D scenes (#4742)
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Hugo Locurcio
4bfc0e74a4 Clarify that built-in animation changes are lost if not saved to files (#4725)
This closes https://github.com/godotengine/godot/issues/28275.
2021-03-08 16:17:48 +01:00
David Snopek
177f63d0c3 Revised first paragraph to add more personality 2021-03-04 06:22:08 -06:00
David Snopek
2dce4add77 Remove another easily misunderstood joke 2021-03-03 22:02:10 -06:00
Matthew
cb3499b78b Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:34:37 +01:00
Matthew
26dd547243 Improve importing 3D scenes page (#4466) 2021-01-04 17:00:27 +01:00
skyace65
4a4c012548 Improve link to importing 3D scenes page 2020-11-19 20:52:22 -05:00
Nathan Lovato
745feb8933 Merge pull request #4388 from Calinou/clarify-gdscript-python-relationship
Clarify that GDScript is not based on Python
2020-11-19 19:24:50 -06:00
Hugo Locurcio
471618db61 Clarify that GDScript is not based on Python
This also fixes capitalization where "GDscript" was used instead of
"GDScript".

This closes #4378.
2020-11-19 14:57:12 +01:00
skyace65
fa044ebdf3 Specify that only collada files can use -colonly with empty shapes 2020-11-17 22:21:05 -05:00
Nathan Lovato
4741f8dba2 Move assets section to a new assets pipeline section 2020-11-04 12:37:30 -06:00