Max Hilbrunner
fa6d967590
Merge pull request #7703 from Calinou/blender-editor-setting-directory
2023-08-01 04:02:07 +02:00
Matthew
4c0503e997
Merge pull request #7523 from Calinou/importing-3d-scenes-design-lights-in-editor
...
Recommend designing lighting in the Godot editor in Importing 3D scenes
2023-08-01 03:44:32 +02:00
Matthew
1ec958b927
Merge pull request #7593 from Calinou/importing-images-thorvg-support
...
Link to ThorVG's SVG support page in Importing images
2023-08-01 03:43:59 +02:00
Max Hilbrunner
bef2b30d29
Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness
2023-08-01 03:31:58 +02:00
Max Hilbrunner
8c370d7083
Merge pull request #7440 from aaronfranke/fix-3d-asset-dir
2023-08-01 03:23:25 +02:00
Aaron Franke
8d61871b27
Merge pull request #7406 from aaronfranke/3d-asset-directions
...
Add information about 3D asset direction conventions to "Importing 3D scenes"
2023-08-01 03:23:11 +02:00
Matthew
309099ac8c
Merge pull request #7417 from MisoMosiSpy/excel_cvs_warning
...
Remove outdated warning from Importing translations tutorial
2023-08-01 03:21:41 +02:00
Hugo Locurcio
b062fbfd6f
Link to ThorVG viewer to check whether a SVG can render correctly
2023-05-15 16:20:49 +02:00
Daniel Delgado
754dfdafab
Configuring node import options fix
...
Changed NavMesh to Occluder as meant by the documentation and the image above.
Here is the original page: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html
Here is the issue where this was mentioned: https://github.com/godotengine/godot-docs/issues/6201#issuecomment-1371629067
Additionally, I would break the parent issue above into check boxes to make them more easily trackable. That, and separate the proposals for improvements from actual issues where things are not documented. So the actual issue can be worked on more easily and closed.
2023-04-25 16:31:53 +02:00
Hugo Locurcio
c799afdfa2
Update Importing 3D scenes documentation for Godot 4.0 ( #6800 )
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com >
2023-03-04 23:00:30 +01:00
Max Hilbrunner
c8a306fd34
Merge pull request #6782 from Calinou/update-import-docs
...
Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Hugo Locurcio
3bed31c54d
Update resource importing documentation for Godot 4.0
...
- Add best practices for importing images and audio, such as
texture size recommendations.
2023-02-19 00:37:07 +01:00
Hana
64476d96b4
update references
2023-02-10 19:13:03 +01:00
Matthew
d6b4fe8ab9
Merge pull request #6603 from Calinou/update-importing-3d-scenes
...
Update Importing 3D scenes documentation for Godot 4.0
2023-02-03 19:31:26 -05:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
...
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
4bb6cdbb70
Update Importing 3D scenes documentation for Godot 4.0
...
- Mention `.blend` import.
- Mention `.fbx` import.
- Document OBJ import modes and limitations.
- Mention Blender's built-in Collada usually working OK for simple
scenes without animation.
- Remove mentions of ESCN export as the exporter is currently not
compatible with Godot 4.0.
2023-01-14 00:35:14 +01:00
Hugo Locurcio
5a27a7949b
Update internationalization docs for 4.0
...
- Document POT generation.
- Document translation contexts and pluralization.
- Document pseudolocalization.
- Document placeholder usage (not new in 4.0, but it's worth some explanation).
2022-11-23 16:30:32 +01:00
Max Hilbrunner
4024e8f069
Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
...
Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Silc Renew
046bcd4cb9
Add tutorials for blend animation and retargeting
2022-10-21 13:46:04 +09:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
...
* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
...
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
MJacred
5c9ad8def9
Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only ( #6001 )
...
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only
* Apply suggestions from code review
Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-05 21:22:18 +02:00
skyace65
656dec53ad
Update blender gltf export information
2022-06-10 21:29:49 -04:00
Hugo Locurcio
f0bc196ed6
Remove mentions of PVRTC texture compression in the documentation
...
Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
Priyansh Rathi
b94f5dc89d
Move glTF export option under Scene menu in Exporting 3D scenes ( #5715 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-27 17:45:37 +02:00
Hugo Locurcio
238f939695
Mention that Godot uses Mikktspace in List of features
...
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
skyace65
e6e205a020
Fix normal map description and improve note
2022-01-09 12:09:28 -05:00
Matthew
74e3ae195c
Document exporting glTF files from Godot ( #5165 )
2021-10-08 08:41:36 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Hugo Locurcio
bc44909ffe
Add workaround for using the same texture in both 2D and 3D
2021-07-27 16:32:27 +02:00
Hugo Locurcio
7ba9e3674d
Add notes about Blender backface culling when exporting to glTF
2021-07-19 08:22:15 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
...
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
hpnrep6
aeaf3a8250
Properly format file paths
2021-06-21 11:01:52 -04:00
Morris Tabor
833d7ae9fb
Document lossless WebP
2021-06-12 09:19:31 +02:00
Hugo Locurcio
31b9515fa6
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
...
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Hugo Locurcio
4bfc0e74a4
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
...
This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:17:48 +01:00
David Snopek
177f63d0c3
Revised first paragraph to add more personality
2021-03-04 06:22:08 -06:00
David Snopek
2dce4add77
Remove another easily misunderstood joke
2021-03-03 22:02:10 -06:00
Matthew
cb3499b78b
Update audio stream and audio import pages, document MP3 support ( #4606 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:34:37 +01:00
Matthew
26dd547243
Improve importing 3D scenes page ( #4466 )
2021-01-04 17:00:27 +01:00
skyace65
4a4c012548
Improve link to importing 3D scenes page
2020-11-19 20:52:22 -05:00
Nathan Lovato
745feb8933
Merge pull request #4388 from Calinou/clarify-gdscript-python-relationship
...
Clarify that GDScript is not based on Python
2020-11-19 19:24:50 -06:00
Hugo Locurcio
471618db61
Clarify that GDScript is not based on Python
...
This also fixes capitalization where "GDscript" was used instead of
"GDScript".
This closes #4378 .
2020-11-19 14:57:12 +01:00
skyace65
fa044ebdf3
Specify that only collada files can use -colonly with empty shapes
2020-11-17 22:21:05 -05:00
Nathan Lovato
4741f8dba2
Move assets section to a new assets pipeline section
2020-11-04 12:37:30 -06:00