Merge pull request #7440 from aaronfranke/fix-3d-asset-dir

This commit is contained in:
Max Hilbrunner
2023-05-30 07:53:08 +02:00
committed by Max Hilbrunner
parent 8d61871b27
commit 8c370d7083

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@@ -39,7 +39,7 @@ that +Z is back, +X is right, and -X is left for a camera.
The convention for 3D assets is to face the opposite direction as the camera,
so that characters and other assets are facing the camera by default.
This convention is extremely common in 3D modeling applications, and is
`codified in glTF as part of the glTF 2.0 specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#coordinate-system-and-units>`.
`codified in glTF as part of the glTF 2.0 specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#coordinate-system-and-units>`__.
This means that for oriented 3D assets (such as characters),
the +Z axis is the direction of the front, so -Z is the rear,
+X is the left side, and -X is the right side for a 3D asset.