Mention that Godot uses Mikktspace in List of features

This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
This commit is contained in:
Hugo Locurcio
2022-03-22 13:41:51 +01:00
parent 706599af7b
commit 238f939695
2 changed files with 4 additions and 2 deletions

View File

@@ -484,6 +484,8 @@ Import
- Wavefront OBJ (static scenes only, can be loaded directly as a mesh).
- Support for loading glTF 2.0 scenes at run-time, including from an exported project.
- 3D meshes use `Mikktspace <http://www.mikktspace.com/>`__ to generate tangents
on import, which ensures consistency with other 3D applications such as Blender.
Input
^^^^^

View File

@@ -251,8 +251,8 @@ Ensure Tangents
If textures with normal mapping are to be used, meshes need to have tangent arrays.
This option ensures that these are generated if not present in the source scene.
Godot uses Mikktspace for this, but it's always better to have them generated in
the exporter.
Godot uses `Mikktspace <http://www.mikktspace.com/>`__ for this,
but it's always better to have them generated in the exporter.
Storage
^^^^^^^