Properly format file paths

This commit is contained in:
hpnrep6
2021-06-21 11:01:52 -04:00
committed by GitHub
parent 4a593db0ea
commit aeaf3a8250

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@@ -15,7 +15,7 @@ In Godot 3.0+, we use a more modern approach to importing: Simply drop
your assets (image files, scenes, audio files, fonts, etc) directly in the
project folder (copy them manually with your OS file explorer).
Godot will automatically import these files internally
and keep the imported resources hidden in a res://.import folder.
and keep the imported resources hidden in a ``res://.import`` folder.
This means that when trying to access imported assets through code you
need to use the :ref:`Resource Loader<class_ResourceLoader>` as it will
@@ -68,12 +68,12 @@ asset.
Files generated
-----------------
Importing will add an extra <asset>.import file, containing the import
Importing will add an extra ``<asset>.import`` file, containing the import
configuration. Make sure to commit these to your version control system!
.. image:: img/asset_workflow4.png
Additionally, extra assets will be preset in the hidden res://.import folder:
Additionally, extra assets will be preset in the hidden ``res://.import`` folder:
.. image:: img/asset_workflow5.png