Fix normal map description and improve note

This commit is contained in:
skyace65
2022-01-09 12:09:28 -05:00
parent d17c415009
commit e6e205a020
2 changed files with 8 additions and 8 deletions

View File

@@ -375,10 +375,10 @@ and wider compatibility.
.. note::
Godot requires the normal map to use the X+, Y- and Z+ coordinates. In other
words, if you've imported a material made to be used with another engine, you
may have to convert the normal map so its Y axis is flipped. Otherwise, the
normal map direction may appear to be inverted on the Y axis.
Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is
known as OpenGL style. If you've imported a material made to be used with
another engine it may be DirectX style, in which case the normal map needs to
be converted so its Y axis is flipped.
More information about normal maps (including a coordinate order table for
popular engines) can be found

View File

@@ -122,10 +122,10 @@ Note that RGTC compression affects the resulting normal map image. You will have
.. note::
Godot requires the normal map to use the X+, Y- and Z+ coordinates. In other
words, if you've imported a material made to be used with another engine, you
may have to convert the normal map so its Y axis is flipped. Otherwise, the
normal map direction may appear to be inverted on the Y axis.
Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is
known as OpenGL style. If you've imported a material made to be used with
another engine it may be DirectX style, in which case the normal map needs to
be converted so its Y axis is flipped.
More information about normal maps (including a coordinate order table for
popular engines) can be found