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Fix normal map description and improve note
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@@ -375,10 +375,10 @@ and wider compatibility.
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.. note::
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Godot requires the normal map to use the X+, Y- and Z+ coordinates. In other
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words, if you've imported a material made to be used with another engine, you
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may have to convert the normal map so its Y axis is flipped. Otherwise, the
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normal map direction may appear to be inverted on the Y axis.
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Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is
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known as OpenGL style. If you've imported a material made to be used with
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another engine it may be DirectX style, in which case the normal map needs to
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be converted so its Y axis is flipped.
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More information about normal maps (including a coordinate order table for
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popular engines) can be found
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@@ -122,10 +122,10 @@ Note that RGTC compression affects the resulting normal map image. You will have
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.. note::
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Godot requires the normal map to use the X+, Y- and Z+ coordinates. In other
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words, if you've imported a material made to be used with another engine, you
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may have to convert the normal map so its Y axis is flipped. Otherwise, the
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normal map direction may appear to be inverted on the Y axis.
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Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is
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known as OpenGL style. If you've imported a material made to be used with
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another engine it may be DirectX style, in which case the normal map needs to
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be converted so its Y axis is flipped.
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More information about normal maps (including a coordinate order table for
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popular engines) can be found
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