mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Move glTF export option under Scene menu in Exporting 3D scenes (#5715)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
@@ -65,7 +65,7 @@ library. Materials set on the node will be ignored.
|
||||
Exporting the MeshLibrary
|
||||
-------------------------
|
||||
|
||||
To export the library, click on Scene -> Convert To.. -> MeshLibrary.., and save it
|
||||
To export the library, click on **Scene > Export As... > MeshLibrary...**, and save it
|
||||
as a resource.
|
||||
|
||||
.. image:: img/gridmap_export.png
|
||||
|
||||
@@ -16,7 +16,7 @@ program such as Blender, and then bring it back into Godot.
|
||||
|
||||
Only Blender 2.83 and newer can import glTF files exported by Godot.
|
||||
|
||||
To export a scene in the editor go to **Project > Tools > Export GLTF...**
|
||||
To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...**
|
||||
|
||||
.. image:: img/gltf_godot_export.png
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 91 KiB |
Reference in New Issue
Block a user