Hugo Locurcio
201dba1df0
Remove most mentions of SCons -j parameter as it's now set automatically
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The Introduction to the buildsystem page still mentions this parameter
in case it needs to be changed, but in most situations, the default
value of `(number of CPU threads) - 1` does a good job.
2023-01-26 22:29:12 +01:00
David Graham
7299355dbf
Update VS Community license terms in Configuring an IDE ( #6360 )
2022-11-03 16:56:31 +01:00
TuxTheAstronaut
4c0a92f8e8
Add missing dependincies like Alsa and Pulseaudio to Alpine linux one-liner
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adds "eudev-dev", "alsa-lib-dev", and "pulseaudio-dev" to the list of dependency's to install for alpine Linux to get the editor to compile and audio to work on both godot 4 and 3.x
(cherry picked from commit 76b6c83ff5 )
2022-09-09 15:18:23 +02:00
Rémi Verschelde
18e126af58
Compiling for Windows: Clarify that VS is Windows only ( #5970 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
(cherry picked from commit 1f499d5d4b )
2022-09-09 15:18:23 +02:00
bitsawer
cdbebb0e9b
Add missing vertex normal array in TSCN file format ( #6068 )
2022-08-13 18:49:26 +02:00
Rémi Verschelde
f13755a65b
Merge pull request #6040 from Calinou/compiling-linuxbsd-alpine-add-mesa-dependency
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(cherry picked from commit 05ac649c25 )
2022-08-08 20:36:24 +02:00
Streq
d76aa63acf
Describe actual purpose of the index keyword in TSCN file format ( #6021 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-03 00:16:32 +02:00
Calandiel
3c345186c3
Add Clangd instructions for VS Code ( #6012 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-07-31 23:25:45 +02:00
Hugo Locurcio
6f898a7337
Improve the Compiling with script encryption key page
2022-07-13 20:15:12 +02:00
Marius Wachtler
353278531c
Always point to latest Pyston release on Compiling for Linux/*BSD ( #5867 )
2022-06-09 17:06:40 +02:00
Rémi Verschelde
94a7f0b421
Compiling with Mono: Update path to generated C# solutions
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(cherry picked from commit c5a84c7e91 )
2022-04-29 14:03:32 +02:00
Hugo Locurcio
003c8abd3f
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d )
2022-04-29 14:01:55 +02:00
Rémi Verschelde
3d1e53308d
Compiling for Windows: Improve setup instructions
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(cherry picked from commit 13e3a1985e )
2022-04-29 13:41:29 +02:00
Rémi Verschelde
c3de525495
Compiling: Reference doc_getting_source in all platform-specific pages
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(cherry picked from commit 26dd787ec0 )
2022-04-29 13:41:02 +02:00
Hugo Locurcio
ac95293190
Mention GDNative versus shared libraries in Custom modules in C++
2022-04-07 18:56:42 +02:00
Vladimir Panteleev
c7ef8a735b
Remove outdated note about Very Sleepy ( #5710 )
2022-03-23 17:03:44 +01:00
Hugo Locurcio
53c0fa893d
Fix and improve Pyston instructions in Compiling for Linux, *BSD
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- Fix SCons path to match Pyston 2.3.2's portable archive.
- Use a symbolic link instead of a wrapper script, which works the same.
(cherry picked from commit 1399f7bac3 )
2022-03-11 14:22:57 +01:00
Hugo Locurcio
a3b6487ea2
Document using Pyston to speed up builds on Linux
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(cherry picked from commit 917c1be9e8 )
2022-03-11 14:22:57 +01:00
Matthew
8474963266
Add a link to the notifications page from the Object class page ( #5465 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit a4746a2366 )
2022-03-11 14:22:57 +01:00
Markus Sauermann
551f47fe7a
Get rid of openssl warning during PCK encryption setup ( #5568 )
2022-01-28 23:57:46 +01:00
skyace65
fc85359769
List advanced gui objects (3.4)
2022-01-25 18:54:42 -05:00
Rémi Verschelde
3cb7be03de
Fix invalid ref to doc_using_cpp_profilers
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(cherry picked from commit c02ac91716 )
2021-12-21 17:07:59 +01:00
Rémi Verschelde
d899012135
macOS debug: Sync entitlements with current 3.4/master
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(cherry picked from commit ffd88e48a7 )
2021-12-21 16:42:22 +01:00
bruvzg
26ee3b3a04
Add macOS exporting and running non App Store apps pages. Add Windows code signing info.
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(cherry picked from commit 17be494144 )
2021-12-21 16:18:05 +01:00
Hugo Locurcio
b5d71ca030
Rework the Optimizing for size page
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- Order options from most important to least important.
- Give estimates on space saved for each option.
- Clarify the benefits of stripping binaries.
- Link to the Godot build options generator in the Overriding build
options link instead of linking it in the Optimizing for size page.
(cherry picked from commit 8a95663768 )
2021-12-21 16:16:15 +01:00
Dennis Ploeger
20c0ff78a3
Fix incorrect export template path in Compiling for macOS ( #5425 )
2021-12-03 15:06:48 +01:00
Nathan Lovato
8efde7f69f
address all reference errors after backporting changes to 3.4 branch
2021-11-25 18:29:49 -06:00
Hugo Locurcio
2864ab4f65
Improve grammar in SCons installation in Compiling on Windows
2021-11-17 01:06:29 +01:00
Matteo Piovanelli
30943724ec
Fix instructions for installing SCons on Windows
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Updated the instruction for installing SCons on Windows 10 with Python 3.10, as described in #5341
2021-11-17 01:06:23 +01:00
Hugo Locurcio
83cf212c99
Add libatomic-static dependency for Fedora in Compiling for Linux, *BSD
2021-11-07 19:24:03 +01:00
Hugo Locurcio
3567542ce6
Document compiling a debug server build
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A debug server build is lighter than an editor headless build,
but still allows debugging tools to be used.
2021-11-02 00:56:36 +01:00
Rémi Verschelde
50791ec816
Compiling for Windows: Remove yasm dep, causes WebM crash
2021-10-18 15:41:15 +02:00
Marcel Admiraal
b54bf231b6
Update Compiling for Android JDK version specification
2021-10-15 15:34:17 +02:00
Hugo Locurcio
f40721f9e3
Don't disable WebP when compiling small binaries in Optimizing for size
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WebP decoding is now required in pretty much any project since Godot 3.4
(unless you force PNG for lossless textures in the Project Settings).
Therefore, it's not a good idea to recommend disabling it for most
people. Not to mention the added binary size will be outweighted by
the smaller lossless WebPs most of the time.
2021-10-15 15:10:22 +02:00
Matthew
aaaaec19c4
Fix VS Code Compiling for X11 page link following cherry-pick ( #5243 )
2021-09-12 20:08:24 +02:00
developer
1b104744a9
Recommend LLDB over GDB for VSCode
2021-08-31 01:16:44 +02:00
developer
ac03b6faf6
Use pip3 instead of pip
2021-08-31 01:13:28 +02:00
Hugo Locurcio
c9b998492b
Document that compiling a binary with Clang on Linux adds a .llvm suffix
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This can result in people running old binaries unexpectedly, so it's
important to mention this suffix.
2021-08-30 18:00:36 +02:00
Matthew
7d45143c20
Remove reference to xbuild in Compiling with Mono ( #5201 )
2021-08-27 14:36:03 +02:00
Yuri Sizov
ad9956be63
Add a new GUI skinning tutorial and a theme editor guide
2021-08-22 23:27:46 +03:00
hpnrep6
13866b381a
Fix sub resource ID formatting in Object Class ( #5175 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-16 04:38:36 +02:00
hpnrep6
61c0bef606
Remove code block indentation in Editor icons ( #5178 )
2021-08-16 04:28:01 +02:00
Hugo Locurcio
aca847c549
Update introduction section in TSCN file format to be more accurate
2021-07-30 19:52:50 +02:00
Rémi Verschelde
37a75713c3
Fixup linuxbsd reference in VS Code config
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Should have been amended when cherry-picking 599b039194 .
2021-07-22 23:02:17 +02:00
Herrum
18af33eaf2
Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
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(cherry picked from commit 5fa12ab385 )
2021-07-22 21:08:37 +02:00
Yuri Sizov
599b039194
Add Windows configuration example for VS Code
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(cherry picked from commit f1b05afd19 )
2021-07-22 21:07:36 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
DeeJayLSP
fce69bce1c
Getting source: Add --depth 1 arguments ( #4994 )
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* Getting source: Add --depth 1 arguments
The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.
Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:16:57 +02:00
Aaron R
f8161ded64
Minor improvements to Custom modules in C++
2021-07-13 00:13:39 +02:00
bruvzg
43dd5808e0
Add Xcode Instruments to the "Using C++ profilers with Godot" page. ( #5037 )
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* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-12 23:09:57 +02:00