Compiling with Mono: Update path to generated C# solutions

(cherry picked from commit c5a84c7e91)
This commit is contained in:
Rémi Verschelde
2022-03-22 12:54:18 +01:00
parent f967717381
commit 94a7f0b421

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@@ -62,8 +62,9 @@ This path must be ``modules/mono/glue`` in the Godot directory::
<godot_binary> --generate-mono-glue modules/mono/glue
This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``
and the C# solution for the Godot API at ``modules/mono/glue/Managed/Generated``.
This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``,
the C# solution for the Godot API at ``modules/mono/glue/GodotSharp/GodotSharp/Generated``,
and the C# solution for the editor tools at ``modules/mono/glue/GodotSharp/GodotSharpEditor/Generated``.
Once these files are generated, you can build Godot for all the desired targets
without having to repeat this process.