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Compiling with Mono: Update path to generated C# solutions
(cherry picked from commit c5a84c7e91)
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@@ -62,8 +62,9 @@ This path must be ``modules/mono/glue`` in the Godot directory::
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<godot_binary> --generate-mono-glue modules/mono/glue
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This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``
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and the C# solution for the Godot API at ``modules/mono/glue/Managed/Generated``.
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This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``,
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the C# solution for the Godot API at ``modules/mono/glue/GodotSharp/GodotSharp/Generated``,
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and the C# solution for the editor tools at ``modules/mono/glue/GodotSharp/GodotSharpEditor/Generated``.
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Once these files are generated, you can build Godot for all the desired targets
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without having to repeat this process.
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