Add macOS exporting and running non App Store apps pages. Add Windows code signing info.
@@ -53,5 +53,6 @@ This section is about finding spots to optimize in the engine code when you need
|
||||
:maxdepth: 1
|
||||
:name: toc-devel-cpp-debug-profiling
|
||||
|
||||
macos_debug
|
||||
using_cpp_profilers
|
||||
vulkan/index
|
||||
|
||||
36
development/cpp/macos_debug.rst
Normal file
@@ -0,0 +1,36 @@
|
||||
Debugging on macOS
|
||||
==================
|
||||
|
||||
Debugging Godot editor
|
||||
----------------------
|
||||
|
||||
Attaching a debugger to the signed macOS process requires the "com.apple.security.get-task-allow" entitlement, which is not enabled by default, since apps can't be notarized as long as it is enabled.
|
||||
If you want to debug an official build of the editor it should be re-signed with the proper entitlements.
|
||||
|
||||
Create a ``editor.entitlements`` text file with the following contents:
|
||||
|
||||
.. code-block:: xml
|
||||
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.device.audio-input</key>
|
||||
<true/>
|
||||
<key>com.apple.security.device.camera</key>
|
||||
<true/>
|
||||
<key>com.apple.security.cs.disable-library-validation</key>
|
||||
<true/>
|
||||
<key>com.apple.security.get-task-allow</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
Then use the following command to re-sign the editor::
|
||||
|
||||
codesign -s - --deep --force --options=runtime --entitlements ./editor.entitlements ./path/to/Godot.app
|
||||
|
||||
Debugging exported project
|
||||
--------------------------
|
||||
|
||||
To allow debugging, select the ``codesign\debugging`` (``com.apple.security.get-task-allow``) entitlement during the export. When it is selected, notarization is not supported and should be disabled.
|
||||
13
tutorials/export/exporting_for_linux.rst
Normal file
@@ -0,0 +1,13 @@
|
||||
.. _doc_exporting_for_linux:
|
||||
|
||||
Exporting for Linux
|
||||
===================
|
||||
|
||||
The simplest way to distribute a game for PC is to copy the executable
|
||||
(``godot``), compress the folder and send it to someone else. However, this is
|
||||
often not desired.
|
||||
|
||||
Godot offers a more elegant approach for PC distribution when using the export
|
||||
system. When exporting for Linux, the exporter takes all the project files and
|
||||
creates a ``data.pck`` file. This file is bundled with a specially optimized
|
||||
binary that is smaller, faster and does not contain the editor and debugger.
|
||||
165
tutorials/export/exporting_for_mac.rst
Normal file
@@ -0,0 +1,165 @@
|
||||
.. _doc_exporting_for_mac:
|
||||
|
||||
Exporting for macOS
|
||||
===================
|
||||
|
||||
macOS apps are exported as an ``.app`` bundle, a folder with a specific structure which stores the executable, libraries and all the project files.
|
||||
This bundle is packed in a ZIP archive or DMG disk image (only supported when exporting for macOS).
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
- To enable code signing and notarization, you must export from a computer running macOS with Xcode command line tools installed.
|
||||
- Download the Godot export templates. Use the Godot menu: ``Editor > Manage Export Templates``.
|
||||
|
||||
.. warning::
|
||||
|
||||
Projects exported without code signing and notarization will be blocked by Gatekeeper if they are downloaded from unknown sources, see the :ref:`Running Godot apps on macOS <doc_running_on_mac>` page for more info.
|
||||
|
||||
Code signing and notarization
|
||||
-----------------------------
|
||||
|
||||
By default, macOS will run only applications that are signed and notarized, if you use any other signing configuration see :ref:`Running Godot apps on macOS <doc_running_on_mac>` for workarounds.
|
||||
|
||||
To notarize an app you mast have a valid `Apple Developer ID Certificate <https://developer.apple.com/>`__.
|
||||
|
||||
If you have an Apple Developer ID Certificate
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
- Enable ``Code Signing``, ``Notarization``, ``Hardened Runtime`` and ``Timestamp`` and disable the ``Debug`` entitlement.
|
||||
- Provide valid Apple ID credentials and certificate identity.
|
||||
|
||||
If ``Notarization`` is enabled, Godot will automatically upload the exported project for notarization.
|
||||
|
||||
You can use the ``xcrun notarytool history`` command to check notarization status and use the ``xcrun notarytool log {ID}`` command to download the notarization log.
|
||||
|
||||
If you encounter notarization issues, see `Resolving common notarization issues <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues>`__ for more info.
|
||||
|
||||
After notarization is completed, `staple the ticket <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow>`__ to the exported project.
|
||||
|
||||
If you do not have an Apple Developer ID Certificate
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Keep ``Code Signing`` enabled and leave the ``Identity`` option empty, in this case Godot will use a ad-hoc signature, which will make running an exported app easier for the end users.
|
||||
|
||||
Signing Options
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
+------------------------------+---------------------------------------------------------------------------------------------------+
|
||||
| Option | Description |
|
||||
+==============================+===================================================================================================+
|
||||
| Enable | Enables code signing. |
|
||||
+------------------------------+---------------------------------------------------------------------------------------------------+
|
||||
| Identity | The "Full Name" or "Common Name" of the signing identity, store in the macOS key chain. [1]_ |
|
||||
+------------------------------+---------------------------------------------------------------------------------------------------+
|
||||
| Timestamp | Requests a timestamp server to authenticate the time of signing. Required for notarization. |
|
||||
+------------------------------+---------------------------------------------------------------------------------------------------+
|
||||
| Hardened Runtime | Enables "Hardened Runtime". Required for notarization. |
|
||||
+------------------------------+---------------------------------------------------------------------------------------------------+
|
||||
| Replace Existing Signature | Replaces existing signatures of the GDNative libraries and embedded helper executables. |
|
||||
+------------------------------+---------------------------------------------------------------------------------------------------+
|
||||
|
||||
.. note::
|
||||
|
||||
To notarize an app, you must enable the ``Hardened Runtime`` and ``Timestamp``.
|
||||
|
||||
.. [1] Leave ``Identity`` option empty to use ad-hoc signature.
|
||||
|
||||
Notarization Options
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Option | Description |
|
||||
+====================+==============================================================================================================================================================================+
|
||||
| Enable | Enables automatic upload for notarization. |
|
||||
+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Apple ID Name | Apple ID account name (email address) |
|
||||
+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Apple ID Password | Apple ID app-specific password. See `Using app-specific passwords <https://support.apple.com/en-us/HT204397>`__ to enable two-factor authentication and create app password. |
|
||||
+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Apple Team ID | Team ID if your Apple ID belongs to multiple teams |
|
||||
+--------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
See `Notarizing macOS Software Before Distribution <https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution?language=objc>`__ for more info.
|
||||
|
||||
Entitlements
|
||||
------------
|
||||
|
||||
Hardened Runtime Entitlements
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Hardened Runtime entitlements manage security options and resource access policy.
|
||||
See `Hardened Runtime <https://developer.apple.com/documentation/security/hardened_runtime?language=objc>`__ for more info.
|
||||
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Entitlement | Description |
|
||||
+=======================================+==================================================================================================================================================================================================+
|
||||
| Allow JIT Code Execution [2]_ | Allows creating writable and executable memory for JIT code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Allow Unsigned Executable Memory [2]_ | Allows creating writable and executable memory without JIT restrictions. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Allow DYLD Environment Variables [2]_ | Allows app to uss dynamic linker environment variables to inject code. f you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Disable Library Validation | Allows app to load arbitrary libraries and frameworks. Enabled it if you are using GDNative add-ons and ad-hoc signature, or want to support user-provided external add-ons. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Audio Input | Enable if you need to use the microphone or other audio input sources, if it's enabled you should also provide usage message in the `privacy/microphone_usage_description` option. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Camera | Enable if you need to use the camera, if it's enabled you should also provide usage message in the `privacy/camera_usage_description` option. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Location | Enable if you need to use location information from Location Services, if it's enabled you should also provide usage message in the `privacy/location_usage_description` option. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Address Book | [3]_ Enable to allow access contacts in the user's address book, if it's enabled you should also provide usage message in the `privacy/address_book_usage_description` option. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Calendars | [3]_ Enable to allow access to the user's calendar, if it's enabled you should also provide usage message in the `privacy/calendar_usage_description` option. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Photo Library | [3]_ Enable to allow access to the user's Photos library, if it's enabled you should also provide usage message in the `privacy/photos_library_usage_description` option. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Apple Events | [3]_ Enable to allow app to send Apple events to other apps. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Debugging | [4]_ You can temporarily enable this entitlement to use native debugger (GDB, LLDB) with the exported app. This entitlement should be disabled for production export. |
|
||||
+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
.. [2] The ``Allow JIT Code Execution``, ``Allow Unsigned Executable Memory`` and ``Allow DYLD Environment Variables`` entitlements are always enabled for the Godot Mono exports, and are not visible in the export options.
|
||||
.. [3] These features aren't supported by Godot out of the box, enable them only if you are using add-ons which require them.
|
||||
.. [4] To notarize an app, you must disable the ``Debugging`` entitlement.
|
||||
|
||||
App Sandbox Entitlement
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The App Sandbox restricts access to user data, networking and devices.
|
||||
Sandboxed apps can't access most of the file system, can't use custom file dialogs and execute binaries (using ``OS.execute`` and ``OS.create_process``) outside the ``.app`` bundle.
|
||||
See `App Sandbox <https://developer.apple.com/documentation/security/app_sandbox?language=objc>`__ for more info.
|
||||
|
||||
.. note::
|
||||
|
||||
To distribute an app through the App Store, you must enable the App Sandbox.
|
||||
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Entitlement | Description |
|
||||
+===================================+======================================================================================================================================+
|
||||
| Enabled | Enables App Sandbox. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Network Server | Enable to allow app to listen for incoming network connections. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Network Client | Enable to allow app to establish outgoing network connections. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Device USB | Enable to allow app to interact with USB devices. This entitlement is required to use wired controllers. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Device Bluetooth | Enable to allow app to interact with Bluetooth devices. This entitlement is required to use wireless controllers. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Files Downloads [5]_ | Allows read or write access to the user's "Downloads" folder. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Files Pictures [5]_ | Allows read or write access to the user's "Pictures" folder. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Files Music [5]_ | Allows read or write access to the user's "Music" folder. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Files Movies [5]_ | Allows read or write access to the user's "Movies" folder. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Files User Selected [5]_ | Allows read or write access to arbitrary folder. To gain access, a folder must be selected from the native file dialog by the user. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| Helper Executable | List of helper executables to embedded to the app bundle. Sandboxed app are limited to execute only these executable. |
|
||||
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
.. [5] You can optionally provide usage messages for various folders in the `privacy/*_folder_usage_description` options.
|
||||
|
||||
You can override default entitlements by selecting custom entitlements file, in this case all other entitlement are ignored.
|
||||
@@ -1,24 +0,0 @@
|
||||
.. _doc_exporting_for_pc:
|
||||
|
||||
Exporting for PC
|
||||
================
|
||||
|
||||
The simplest way to distribute a game for PC is to copy the executables
|
||||
(``godot.exe`` on Windows, ``godot`` on the rest), compress the folder
|
||||
and send it to someone else. However, this is often not desired.
|
||||
|
||||
Godot offers a more elegant approach for PC distribution when using the
|
||||
export system. When exporting for PC (Linux, Windows, macOS), the exporter
|
||||
takes all the project files and creates a ``data.pck`` file. This file is
|
||||
bundled with a specially optimized binary that is smaller, faster and
|
||||
does not contain the editor and debugger.
|
||||
|
||||
.. warning::
|
||||
|
||||
If you export for Windows with embedded PCK files, you will not be able to
|
||||
sign the program as it will break.
|
||||
|
||||
On Windows, PCK embedding is also known to cause false positives in
|
||||
antivirus programs. Therefore, it's recommended to avoid using it unless
|
||||
you're distributing your project via Steam as it bypasses code signing and
|
||||
antivirus checks.
|
||||
29
tutorials/export/exporting_for_windows.rst
Normal file
@@ -0,0 +1,29 @@
|
||||
.. _doc_exporting_for_windows:
|
||||
|
||||
Exporting for Windows
|
||||
=====================
|
||||
|
||||
The simplest way to distribute a game for PC is to copy the executable
|
||||
(``godot.exe``), compress the folder and send it to someone else. However, this
|
||||
is often not desired.
|
||||
|
||||
Godot offers a more elegant approach for PC distribution when using the export
|
||||
system. When exporting for Windows, the exporter takes all the project files and
|
||||
creates a ``data.pck`` file. This file is bundled with a specially optimized
|
||||
binary that is smaller, faster and does not contain the editor and debugger.
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
- To enable code signing, you must have the ``Windows 10 SDK`` (on Windows) or `osslsigncode <https://github.com/mtrojnar/osslsigncode>`__ (on any other OS) installed.
|
||||
- Download the Godot export templates. Use the Godot menu: ``Editor > Manage Export Templates``.
|
||||
|
||||
.. warning::
|
||||
|
||||
If you export for Windows with embedded PCK files, you will not be able to
|
||||
sign the program as it will break.
|
||||
|
||||
On Windows, PCK embedding is also known to cause false positives in
|
||||
antivirus programs. Therefore, it's recommended to avoid using it unless
|
||||
you're distributing your project via Steam as it bypasses code signing and
|
||||
antivirus checks.
|
||||
BIN
tutorials/export/img/linker_signed_1.png
Normal file
|
After Width: | Height: | Size: 62 KiB |
BIN
tutorials/export/img/signed_0.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
BIN
tutorials/export/img/signed_1.png
Normal file
|
After Width: | Height: | Size: 45 KiB |
BIN
tutorials/export/img/signed_2.png
Normal file
|
After Width: | Height: | Size: 87 KiB |
BIN
tutorials/export/img/signed_and_notarized_0.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
tutorials/export/img/signed_and_notarized_1.png
Normal file
|
After Width: | Height: | Size: 85 KiB |
BIN
tutorials/export/img/sys_pref_0.png
Normal file
|
After Width: | Height: | Size: 167 KiB |
BIN
tutorials/export/img/sys_pref_1.png
Normal file
|
After Width: | Height: | Size: 166 KiB |
BIN
tutorials/export/img/unsigned_1.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
@@ -8,7 +8,10 @@ Export
|
||||
exporting_projects
|
||||
exporting_pcks
|
||||
feature_tags
|
||||
exporting_for_pc
|
||||
exporting_for_linux
|
||||
exporting_for_mac
|
||||
running_on_mac
|
||||
exporting_for_windows
|
||||
changing_application_icon_for_windows
|
||||
exporting_for_uwp
|
||||
exporting_for_ios
|
||||
|
||||
113
tutorials/export/running_on_mac.rst
Normal file
@@ -0,0 +1,113 @@
|
||||
.. _doc_running_on_mac:
|
||||
|
||||
Running Godot apps on macOS
|
||||
===========================
|
||||
|
||||
By default, macOS will run only applications that are signed and notarized.
|
||||
|
||||
Depending on the way a macOS app is signed and distributed, the following scenarios are possible:
|
||||
|
||||
App is signed, notarized and distributed via App Store
|
||||
------------------------------------------------------
|
||||
|
||||
.. note::
|
||||
|
||||
App developers need to join the Apple Developer Program, and configure signing and notarization options during export, then upload the app to the App Store.
|
||||
|
||||
The app should run out of the box, without extra user interaction required.
|
||||
|
||||
App is signed, notarized and distributed outside App Store
|
||||
----------------------------------------------------------
|
||||
|
||||
.. note::
|
||||
|
||||
App developers need to join the Apple Developer Program, and configure signing and notarization options during export, then distribute the app as ".DMG" or ".ZIP" archive.
|
||||
|
||||
When you run the app for the first time, the following dialog is displayed:
|
||||
|
||||
.. image:: img/signed_and_notarized_0.png
|
||||
|
||||
Click ``Open`` to start the app.
|
||||
|
||||
If you see the following warning dialog, your Mac is set up to allow apps only from the App Store.
|
||||
|
||||
.. image:: img/signed_and_notarized_1.png
|
||||
|
||||
To allow third-party apps, open ``System Preferences``, click ``Security & Privacy``, then click ``General``, unlock settings, and select ``App Store and identified developers``.
|
||||
|
||||
.. image:: img/sys_pref_0.png
|
||||
|
||||
App is signed (including ad-hoc signatures) but not notarized
|
||||
-------------------------------------------------------------
|
||||
|
||||
.. note::
|
||||
|
||||
App developer used self-signed certificate or ad-hoc signing (default Godot behavior for exported project).
|
||||
|
||||
When you run the app for the first time, the following dialog is displayed:
|
||||
|
||||
.. image:: img/signed_0.png
|
||||
|
||||
To run this app, you can temporarily override Gatekeeper:
|
||||
|
||||
* Either open ``System Preferences``, click ``Security & Privacy``, then click ``General``, and click ``Open Anyway``.
|
||||
|
||||
.. image:: img/sys_pref_1.png
|
||||
|
||||
* Or, right-click (Control-click) on the app icon in the Finder window and select ``Open`` from the menu.
|
||||
|
||||
.. image:: img/signed_1.png
|
||||
|
||||
* Then click ``Open`` in the confirmation dialog.
|
||||
|
||||
.. image:: img/signed_2.png
|
||||
|
||||
* Enter your password if you're prompted.
|
||||
|
||||
App is not-signed, executable is linker-signed
|
||||
----------------------------------------------
|
||||
|
||||
.. note::
|
||||
|
||||
App is built using official export templates, but it is not signed.
|
||||
|
||||
When you run the app for the first time, the following dialog is displayed:
|
||||
|
||||
.. image:: img/linker_signed_1.png
|
||||
|
||||
To run this app, you should remove the quarantine extended file attribute manually:
|
||||
|
||||
* Open ``Terminal.app`` (press ``Cmd + Space``, and enter ``Terminal``).
|
||||
|
||||
* Navigate to the folder containing the target application.
|
||||
|
||||
Use the ``cd path_to_the_app_folder`` command, e.g. ``cd ~/Downloads/`` if it's in the ``Downloads`` folder.
|
||||
|
||||
* Run the command ``xattr -dr com.apple.quarantine "Unsigned Game.app"`` (including quotation marks and ``.app`` extension).
|
||||
|
||||
Neither app not executable is signed (relevant for Apple Silicon macs only)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
.. note::
|
||||
|
||||
App is built using custom export templates, compiled using OSXCross, and it is not signed at all.
|
||||
|
||||
When you run the app for the first time, the following dialog is displayed:
|
||||
|
||||
.. image:: img/unsigned_1.png
|
||||
|
||||
To run this app, you can ad-hoc sign it yourself:
|
||||
|
||||
* Install ``Xcode`` for the App Store, start it and confirm command line tools installation.
|
||||
|
||||
* Open ``Terminal.app`` (press ``Cmd + Space``, and enter ``Terminal``).
|
||||
|
||||
* Navigate to the folder containing the target application.
|
||||
|
||||
Use the ``cd path_to_the_app_folder`` command, e.g. ``cd ~/Downloads/`` if it's in the ``Downloads`` folder.
|
||||
|
||||
* Run the following commands:
|
||||
|
||||
``xattr -dr com.apple.quarantine "Unsigned Game.app"`` (including quotation marks and ".app" extension).
|
||||
|
||||
``codesign -s - --force --deep "Unsigned Game.app"`` (including quotation marks and ".app" extension).
|
||||