Patrick-FlameLizard
2ac24a9e84
[3.x] Examples of matrix input usage in Spatial Shaders
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3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-23 18:12:35 +02:00
John Veness
448f588c32
Fix grammar in step-by-step ( #5958 )
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* Rewrote creating root node paragraph
I didn't like the sentence starting "It is equivalent" when it wasn't entirely clear what "It" was, so I edited. I'm not sure it's a great improvement!
* Changed reference to "disk" to "file"
* Fix grammar
"The example" sounds like it's referring to an example that has already been introduced
* Fix "like so" grammar
"Like so" is not used very often
* Remove "exactly"
"see how it works exactly" sounds odd, "see exactly how it works" is better, but to be honest it sounds best without "exactly" at all!
* Add missing "the"
2022-07-23 18:11:56 +02:00
Hugo Locurcio
4ffa360975
Increase spacing between list items to improve readability ( #5962 )
2022-07-23 02:29:48 +02:00
HopefulFrog
fb9791318e
Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst ( #5875 )
2022-07-21 13:45:18 +03:00
Sam Van Campenhout
70991d74e9
Update the showcase video links ( #5961 )
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* Update the showcase video links
This updates the showcase video links to the most recently released version.
* Link to the showcase video playlist
This replaces the individual showcase video links with a single link to the showcase playlist. This has the advantage that we don't need to update the links when new videos come out.
2022-07-19 23:40:35 +02:00
Nathan Franke
80361f3c82
Simplify .gitattributes in Submitting to the Asset Library ( #5908 )
2022-07-19 22:12:34 +02:00
Hugo Locurcio
aa141f5868
Document blend shapes being supported in GLES2
2022-07-19 22:06:25 +02:00
Max Hilbrunner
81d3546625
Merge pull request #5953 from jihadkhawaja/patch-1
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Documentation missing method keyword in C# fix
2022-07-19 13:41:22 +02:00
Jihad Khawaja
61be0eb5ec
Documentation missing method keyword in C# fix
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### Description
line 219 missing "Instance" after "scene."
### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 12:37:57 +03:00
Steven Calvert
8f9a5db8ff
Change C++ animation name for consistency in Your first 2D game ( #5938 )
2022-07-17 18:40:40 +02:00
John Veness
934fe7f3b7
Fix typos in FAQ and List of features ( #5941 )
2022-07-17 18:34:24 +02:00
Nathan Anderson
04db57f3a8
Mention WebRTC support on HTML5 in High-level multiplayer ( #5937 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-07-16 18:36:44 +02:00
Max Hilbrunner
e6be157669
Merge pull request #5920 from nathanfranke/update-rpc-docs
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Update RPC documentation
2022-07-12 08:26:15 +02:00
Moté
bc4a9cb1ec
Update Godot Kotlin link to point to newer implementation ( #5921 )
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The makers did a new implementation that works better, according to them.
2022-07-11 20:26:02 +02:00
Nathan Franke
a12e07c969
3.x: update rpc documentation
2022-07-10 07:21:05 -05:00
Hugo Locurcio
abf816ba29
Sync paragraph with master in First 3D game - Animating the mobs
2022-07-08 20:35:11 +02:00
Lucky
ad2031e963
Fix typo in First 3D game - Animating the mobs ( #5913 )
2022-07-08 20:33:39 +02:00
Rémi Verschelde
14290ae150
Release policy: Q2 is over, 3.5 should be released in July
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(cherry picked from commit c3aec5ee8a )
2022-07-03 13:33:23 +02:00
Douglas Leão
bdf8c348ea
Fix image link in Internationalizing games ( #5899 )
2022-07-01 19:48:02 +02:00
Avicenna
e43d99b84d
Fix websocket_url on the minimal WebSocket client example ( #5885 )
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2022-06-21 17:08:12 +02:00
Rémi Verschelde
81e075818e
classref: Sync with current 3.4 branch (716e4e0c2)
2022-06-19 14:17:53 +02:00
and-rad
9fd99de648
Improve side-aligned image positioning ( #5876 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-15 17:05:40 +02:00
rafascar
24f072fd91
Fix typo on Exporting to macOS ( #5878 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-15 17:04:54 +02:00
Marius Wachtler
2ece202d67
Always point to latest Pyston release on Compiling for Linux/*BSD ( #5867 )
2022-06-09 17:06:47 +02:00
Raul Santos
aabf272db4
Fix C# connect signal for 3.x ( #5865 )
2022-06-08 17:05:42 +02:00
Rémi Verschelde
4d6fb78cf1
classref: Sync with current 3.4 branch (c02325ffd)
2022-06-08 13:37:46 +02:00
Rémi Verschelde
0de1fc3e5b
Fix outdated comment about GDNative on HTML5
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(cherry picked from commit 790c6ca532 )
2022-06-08 13:25:52 +02:00
Andrew Rublyov
ffa8ca6d51
Add missing C# samples for the "Inspector plugins" page ( #5829 )
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(cherry picked from commit 057dfc2d67 )
2022-06-08 13:24:53 +02:00
Hugo Locurcio
60b8d51bb5
Fix missing file extension in Exporting projects
2022-05-26 20:55:06 +02:00
Hugo Locurcio
44dc1133b9
Clarify the expected output file extensions in Exporting projects
2022-05-26 20:55:06 +02:00
Telmo "Trooper
8b4213bbee
Add exit condition to prevent thread from hanging in resource_queue.gd ( #5833 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 15:00:43 +02:00
snailrhymer
494d2d5c73
Add command to build specific files in Building the manual with Sphinx ( #5828 )
2022-05-20 22:04:31 +02:00
Hugo Locurcio
16ec340e3b
Fix example resource path in Data paths
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Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com >
2022-05-15 19:24:34 +02:00
Hugo Locurcio
49843263ef
Remove outdated notice about lack of controller support on Apple M1
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This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:48 +02:00
Tres Henry
d076761cba
Add docs for ignoring return value warning ( #5756 )
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* Add docs for ignoring return value warning. Fixes #5753 .
* Remove code change per feedback
2022-05-09 18:18:34 +02:00
Daniel
349e5a9f66
Fix typo: "intantiated" -> "instantiated" ( #5810 )
2022-05-08 23:48:34 +02:00
vratajin
fc375181c0
Fix invalid variable name in C# example in Physics introduction ( #5809 )
2022-05-07 22:05:00 +02:00
Hugo Locurcio
e5f36d30f2
Improve File paths in Godot projects documentation
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- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
for project data.
- Remove mention of consoles as Godot currently doesn't officially
support consoles.
- Mention that self-contained mode isn't supported for use by projects
yet.
2022-05-06 19:24:55 +02:00
Michael Nischt
d0bd86baeb
Update bake configuration from 3 to 4 modes
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4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:04:58 +02:00
Michael Nischt
89ee533b78
Fix matrix member to column-major access in Shading language ( #5794 )
2022-05-04 23:07:37 +02:00
Hugo Locurcio
72a2c55e5c
Fix code literal syntax in FAQ
2022-05-04 17:33:54 +02:00
Hugo Locurcio
575d431a72
Add FAQ items about portable mode and editor desktop integration
2022-05-04 17:33:44 +02:00
Rémi Verschelde
6d70a9bb7a
classref: Sync with current 3.4 branch (5816a26c0)
2022-04-29 14:05:36 +02:00
Rémi Verschelde
94a7f0b421
Compiling with Mono: Update path to generated C# solutions
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(cherry picked from commit c5a84c7e91 )
2022-04-29 14:03:32 +02:00
Matthew
f967717381
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit fb921874e4 )
2022-04-29 14:03:32 +02:00
AndreKoscianski
3c55be914c
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit a4c360c66f )
2022-04-29 14:03:32 +02:00
berightben
981698c580
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
(cherry picked from commit e5747c8ca7 )
2022-04-29 14:01:55 +02:00
Trygve Vea
d80ff1f14b
Add useful tip in first 2d-game tutorial ( #5134 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit 7b68b68ddd )
2022-04-29 14:01:55 +02:00
Hugo Locurcio
003c8abd3f
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d )
2022-04-29 14:01:55 +02:00
skyace65
52311e9520
Document how to test translations with the test project setting ( #5488 )
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(cherry picked from commit a9af005495 )
2022-04-29 13:43:39 +02:00