Sync paragraph with master in First 3D game - Animating the mobs

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Hugo Locurcio
2022-07-08 20:35:11 +02:00
parent ad2031e963
commit abf816ba29

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@@ -245,9 +245,9 @@ node structure, you can copy them to different scenes.
For example, both the *Mob* and the *Player* scenes have a *Pivot* and a
*Character* node, so we can reuse animations between them.
Open the *Player* scene, select the animation player node and open the float animation.
Next, click on *Animation -> Copy*. Then Open ``Mob.tscn`` and open its animation
player. Click *Animation -> Paste*. That's it; all monsters will now play the float
Open the *Player* scene, select the animation player node and open the "float" animation.
Next, click on **Animation > Copy**. Then open ``Mob.tscn`` and open its animation
player. Click **Animation > Paste**. That's it; all monsters will now play the float
animation.
We can change the playback speed based on the creature's ``random_speed``. Open