Hugo Locurcio
f3607cb52a
Fix height() functions missing return in Your second Spatial shader
2021-04-10 19:24:59 +02:00
Rémi Verschelde
e1d18ee784
Remove controversial satirical piece 🔥
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This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.
The intended meaning of this piece was, and always has been, the following:
Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.
Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
(cherry picked from commit b872229427 )
2021-03-04 11:17:38 +01:00
Tim Krief
d2bdbb464f
Update screen-reading_shaders.rst
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Removed an unnecessary "}"
2019-12-11 09:53:17 +01:00
Xavier Gómez Gosálbez
44b38d79e1
Added missing references for some functions
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I've added some missing references for some functions to better interact with the docs.
2019-11-22 13:52:21 +01:00
Rémi Verschelde
d1038285ab
Revert "Organized and updated spatial shader docs"
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This reverts commit 12010e1449 .
Contains 3.2-specific changes.
2019-07-29 18:36:03 +02:00
Rémi Verschelde
98e0adf5d8
Merge branch 'master' into 3.1
2019-07-29 18:20:01 +02:00
Rémi Verschelde
c19078ee16
Merge pull request #2661 from akien-mga/gdnative-proofreading
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Improve GDNative C Example tutorial + wrap to 80 chars
2019-07-29 13:53:26 +02:00
Rémi Verschelde
a52c42f290
Improve GDNative C Example tutorial
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Improve language somewhat, and more details where relevant (e.g.
regarding the version of godot_headers).
Add a section on using the GDNativeLibrary editor plugin.
2019-07-29 10:33:31 +02:00
Rémi Verschelde
1afdb36a65
Wrap GDNative tutorials to 80 chars
2019-07-26 14:21:31 +02:00
skyace65
aacdf37349
Update audio stream images for Godot 3.1
2019-07-25 22:38:21 -04:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
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Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
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Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
Remi Rampin
9f2cdd30bb
Clarify that your game need not be MIT ( #2594 )
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* Clarify that your game need not be MIT
This page made it sound like your game was "the Software" in the license text, and that MIT licensing was required. This helps a bit, I think.
* Use a ..note block
2019-07-16 03:40:10 +09:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
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Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
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Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Nathan Lovato
e3a2f6ac55
Merge pull request #2621 from Calinou/fix-typo-using-multiple-threads
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Fix a typo in "Using multiple threads"
2019-07-15 17:40:57 +09:00
Chris Bradfield
8a7e586a78
Merge pull request #2618 from skyace65/lights_shadows
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Update Lights and Shadows for Godot 3.1
2019-07-14 15:57:01 -07:00
Chris Bradfield
0f36c83a4e
Merge pull request #2610 from Chaosus/update_shader_funcs
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Update shader built-ins
2019-07-14 15:50:26 -07:00
Chris Bradfield
22bcc31a70
Merge pull request #2613 from Chaosus/update_shader_types
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Update shader datatypes
2019-07-14 15:47:19 -07:00
Chris Bradfield
aa6c513cc3
Merge pull request #2612 from skyace65/primer_update
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Update VR Primer image for 3.1
2019-07-14 15:32:39 -07:00
Chris Bradfield
3d53787168
Merge pull request #2620 from Calinou/improve-multiple-resolutions
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Improve the "Multiple resolutions" page
2019-07-14 15:28:24 -07:00
Hugo Locurcio
7e461bdb3d
Improve the "Multiple resolutions" page
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This adds a paragraph on FOV scaling, while also improving grammar
and formatting.
2019-07-15 00:23:13 +02:00
skyace65
15b59a9153
Update spatial material page for Godot 3.1
2019-07-14 18:18:32 -04:00
Hugo Locurcio
41c8ea71e0
Fix a typo in "Using multiple threads"
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"us unlocked" -> "is unlocked"
2019-07-14 20:08:45 +02:00
skyace65
04a020d76d
Update Lights and Shadows for Godot 3.1
2019-07-12 20:00:34 -04:00
clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
Chaosus
87a636b335
Update shader datatypes
2019-07-12 15:41:29 +03:00
skyace65
de7e7b8699
Update VR Primer image
2019-07-11 21:10:48 -04:00
Chaosus
9bfd4c400c
Update shader built-ins
2019-07-11 20:15:59 +03:00
Fabio Alessandrelli
d5e498ed0c
Use p2p in high level multiplayer player exchange.
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We used to broadcast player info on connect and have the server relay it
to other clients.
With this approach, each peer (including server) sends its own info once
to other peers as soon as they connects.
When a new player connects, it is notified of all the already connected
peers by the `network_peer_connected` signal.
Any already connected peer is also notified of the newly connected peer
by the same signal.
2019-07-10 11:54:54 +02:00
Rémi Verschelde
d40822708b
Merge branch 'master' into 3.1
2019-07-05 11:29:47 +02:00
Rémi Verschelde
718d65e092
Merge pull request #2585 from akien-mga/scons-proofreading
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Proofread SCons examples
2019-07-05 10:59:20 +02:00
Rémi Verschelde
5ac359ec88
Merge pull request #2590 from DustinStuff/master
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Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 22:33:58 +02:00
Dustin Williams
102d76c4ad
Fixed typos, added some information in "Your First Spatial Shader"
2019-07-04 13:11:15 -04:00
Bobby Youstra
14018a6193
Updated OS.get_unique_id() platform availability notice
2019-07-03 17:00:48 -07:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
Rémi Verschelde
4630813101
Merge pull request #2575 from Demiu/patch-1
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Update SConstruct to generate debug symbols on windows
2019-07-02 13:52:02 +02:00
Rémi Verschelde
849d1b31f6
Merge pull request #2564 from IronicallySerious/fix-gdn-cpp-tut-cmd
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Fix incorrect order in recursive update command
2019-07-02 13:50:12 +02:00
Rémi Verschelde
38a6ad402a
Merge pull request #2524 from Kaligule/patch-1
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Add example code for setting the pause mode
2019-07-02 13:49:57 +02:00
pass0
f2137a4e84
Update "fps_tutorial/part_one" ( #2547 )
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Basis vectors are already normalized, delete redundant code ".Normalized()"
2019-07-02 12:53:41 +02:00