Rémi Verschelde
18eac5420a
Merge pull request #2225 from cbscribe/kcc_vrtut_revisions
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VR tutorial cleanup
2019-03-15 22:02:27 -07:00
Chris Bradfield
e1dcc40686
VR tutorial cleanup
2019-03-15 21:35:31 -07:00
Arman
0813f1265e
Rewrite last paragraph in Saving games
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- Rewrote the middle sentence of the last paragraph to be less vague.
- Changed structure of sentence explaining order of object loading/saving to improve flow.
2019-03-15 21:10:58 -07:00
Arman
962d12a692
Grammar fixes in Thread-safe APIs
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- Edited structure of first and third sentences to improve flow and clarity.
- Corrected "multi threading" to "multithreading"
(cherry picked from commit 6d2ebbf571 )
2019-03-15 19:57:48 -07:00
Arman
6d2ebbf571
Grammar fixes in Thread-safe APIs
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- Edited structure of first and third sentences to improve flow and clarity.
- Corrected "multi threading" to "multithreading"
2019-03-15 18:01:45 -07:00
clayjohn
987500956c
fixed typo in title of fish tutorial
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(cherry picked from commit d1fa43f9d4 )
2019-03-15 14:54:38 -07:00
Arman
4c19df5d35
Edit first paragraph under "Light nodes" ( #2245 )
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* Edit first paragraph under "Light nodes"
Edited the first paragraph under "Light nodes" for concision. Removed the first part of the second sentence. Instead of noting that lights are discussed later in the article, added internal links.
* Grammar fixes in Threadsafe APIs
Edited structure of the first and third sentences to improve flow. Corrected "multi threading" to "multithreading"
* Revert "Grammar fixes in Threadsafe APIs"
This reverts commit 696a05420f .
(cherry picked from commit 1ee685337e )
2019-03-15 14:54:22 -07:00
Arman
1ee685337e
Edit first paragraph under "Light nodes" ( #2245 )
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* Edit first paragraph under "Light nodes"
Edited the first paragraph under "Light nodes" for concision. Removed the first part of the second sentence. Instead of noting that lights are discussed later in the article, added internal links.
* Grammar fixes in Threadsafe APIs
Edited structure of the first and third sentences to improve flow. Corrected "multi threading" to "multithreading"
* Revert "Grammar fixes in Threadsafe APIs"
This reverts commit 696a05420f .
2019-03-15 08:31:28 +01:00
clayjohn
d1fa43f9d4
fixed typo in title of fish tutorial
2019-03-14 17:40:12 -07:00
Rémi Verschelde
433f6513de
Move Creating Content section to Tutorials
2019-03-11 13:53:31 +01:00
Clay John
d0eacac884
Added shading language differences to gles2 doc ( #2237 )
2019-03-10 11:24:29 +01:00
Fredia Huya-Kouadio
10a8a4fb3d
Update gdnative-cpp-example.rst ( #2234 )
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Add note to specify when to expect Godot to auto-reload newly added/removed properties.
2019-03-10 11:23:06 +01:00
Matthew
c45a8d9617
Start to add C# to VR starter tutorial ( #2065 )
2019-03-10 11:22:20 +01:00
CodeDarigan
7dd5e45090
Correct use of "queue_free" method
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It was inversed.
2019-03-07 11:38:42 +00:00
Rémi Verschelde
54802cf565
Merge pull request #2229 from clayjohn/shader_material_update
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Clean up ShaderMaterial doc
2019-03-05 09:58:35 +01:00
clayjohn
172e220d4b
clean up shadermaterial doc
2019-03-04 22:29:32 -08:00
Julian Murgia
aceef0bc04
Remove useless lines
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Those came from an old version of the tutorial that aimed at a bit more complex example - maybe interesting later?
2019-03-04 12:37:23 +01:00
Rémi Verschelde
2ae280c4da
Update gles2_gles3_differences.rst
2019-03-04 12:33:09 +01:00
clayjohn
58add6a6d1
added more information to gles2 gles3
2019-03-02 15:23:59 -08:00
Juan Linietsky
af7b423938
Clarified about loading resources from multiple threads.
2019-03-01 14:19:29 -03:00
Julian Murgia
723293ad35
New tutorial page for editor main screen plugins ( #2215 )
2019-03-01 14:15:28 +01:00
Clay John
cadfa956e5
Add tutorial on gles2 and gles3 differences ( #2209 )
2019-03-01 13:48:32 +01:00
Rémi Verschelde
823612b4c9
Merge pull request #2206 from godofgrunts/master
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Corrected Use Snap shortcut key
2019-03-01 13:28:11 +01:00
soekmego
5c8b62b8af
removed uneccesary comparator
2019-02-25 16:05:34 +01:00
Juan Linietsky
f118ce3213
Clarify that materials are only from meshes in gridmap.
2019-02-22 09:38:08 -03:00
godofgrunts
d1bdee9adc
Corrected Use Snap shortcut key
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`S` is the shortcut for Scale Mode. `Shift + S` is the shortcut for Snap Mode
2019-02-21 12:20:48 -05:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
clayjohn
0bbb62df2d
added tutorial on animating thousands of objects
2019-02-10 15:39:10 -08:00
Rémi Verschelde
c344f8d801
Misc style fixes
2019-02-10 13:38:13 +01:00
Rémi Verschelde
243559f89f
Merge pull request #2170 from clayjohn/inout_typo
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Fixed inout variables in spatial shader docs
2019-02-10 11:55:18 +01:00
Rémi Verschelde
3e71a0e685
Merge pull request #2163 from JFonS/add_gizmo_docs
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Add tutorial for custom spatial gizmos plugin.
2019-02-08 11:35:09 +01:00
JFonS
8c2470bf3b
Add tutorial for custom spatial gizmos plugin.
2019-02-06 16:35:49 +01:00
Nathan Lovato
85af2057f0
Merge pull request #2166 from asheraryam/patch-1
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Added note for the captured mouse mode scenario.
2019-02-06 16:26:59 +09:00
Asheraryam
d3e485f006
Added note for the captured mouse mode scenario.
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See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
2019-02-06 09:20:46 +02:00
clayjohn
c9b1bc3a35
fixed inout variables in spatial shader
2019-02-02 14:29:20 -08:00
Asheraryam
58a935b57f
Mismatched brackets
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Unnecessary right bracket, causing game script to fail compiling.
2019-02-02 20:35:18 +02:00
clayjohn
bb31bab528
fixed typo in OUTPUT_IS_SRGB
2019-01-27 00:00:20 -08:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
dc2ff4434b
Style changes to #2155
2019-01-26 21:10:54 +01:00
Rémi Verschelde
721ad728fd
Merge pull request #2155 from eska014/html5-3.1
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Update web platform docs
2019-01-26 21:04:33 +01:00
Rémi Verschelde
4f95bdba6e
Merge pull request #2160 from clayjohn/world_matrix_uniform
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Clarified use of WORLD_MATRIX in CanvasItem Shaders
2019-01-26 20:51:13 +01:00
clayjohn
2522a78f60
fixed description of canvas item matrices
2019-01-26 11:11:16 -08:00
clayjohn
39c27eb93c
updated shader builtins from recent commits
2019-01-25 17:28:27 -08:00
Fabio Alessandrelli
2dcaaf5666
Fix High Level Multiplayer tutorial listing.
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Was not properly setting the network_master for remote peers, only for
the local one, causing the clients to go out of sync
2019-01-25 10:47:08 +01:00
Leon Krause
7fdc28bbcc
Fix HTTPClient script for HTML5 platform
2019-01-23 23:23:24 +01:00
Leon Krause
4cb5df447b
Update HTML5 platform docs
2019-01-23 23:21:55 +01:00
Juan Linietsky
82ffb39992
typo
2019-01-23 12:25:27 -03:00
Rémi Verschelde
d8020549ad
First proofreading of jitter/stutter tutorial
2019-01-23 15:52:36 +01:00
Juan Linietsky
419c313635
Add a short tutorial explaining how to fix (or report) jitter or stutter.
2019-01-23 11:40:11 -03:00
corrigentia
87509ef9d4
Fix grammar in making_plugins
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Fix grammar in making_plugins.
2019-01-17 08:53:47 +02:00