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Added missed desc for shader built-in overload (textureProjLod)
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@@ -704,6 +704,8 @@ When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type nomenclature i
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+----------------------------------------------------------------------------+--------------------------------------------------+
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| vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod ) | Perform a 2D texture read with projection/lod |
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+----------------------------------------------------------------------------+--------------------------------------------------+
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| vec4_type **textureProjLod** ( sampler3D_type s, vec4 uv, float lod ) | Perform a 3D texture read with projection/lod |
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+----------------------------------------------------------------------------+--------------------------------------------------+
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| vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod ) | Fetch a single texel using integer coords |
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+----------------------------------------------------------------------------+--------------------------------------------------+
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| vec4_type **texelFetch** ( sampler2DArray_type s, ivec3 uv, int lod ) | Fetch a single texel using integer coords |
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