Update Lights and Shadows for Godot 3.1
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@@ -35,6 +35,7 @@ Each one has a specific function:
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- **Indirect Energy**: Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe.
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- **Negative**: Light becomes subtractive instead of additive. It's sometimes useful to manually compensate some dark corners.
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- **Specular**: Affects the intensity of the specular blob in objects affected by this light. At zero, this light becomes a pure diffuse light.
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- **Bake Mode**: Sets the bake mode for the light. For more information see :ref:`doc_baked_lightmaps`
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- **Cull Mask**: Objects that are in the selected layers below will be affected by this light.
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Shadow mapping
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